Deflect Arrows (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats


| Category=[[Category:Monk]]
| Category=[[Category:Monk Feats]][[Category:Courageous Tier (1-5)]][[Category:Alchemist Feats]][[Category:Barbarian Feats]][[Category:Bard Feats]][[Category:Brawler Feats]][[Category:Cleric Feats]][[Category:Druid Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]][[Category:Sorcerer Feats]][[Category:Warlord Feats]][[Category:Wizard Feats]]


| Flavor=You can knock arrows and other projectiles off course, preventing them from hitting you.
| Flavor=You can knock arrows and other lightweight projectiles off course, preventing them from hitting you.


| Prerequisites=Dex 13, [[Unarmed Strike, Improved (Feat)]]
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Level 1
}}</onlyinclude>


| Benefit=You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action. Unusually massive ranged weapons (such as shot puts, boulders, or ballista bolts) and ranged attacks generated by natural attacks or spell effects can't be deflected.
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks| [[Deflection, Exceptional (Feat)]], [[Infinite Deflection (Feat)]],[[Missile Shield (Feat)]], [[Ray Shield (Feat)]]
}}</onlyinclude>


| Benefit= Once per round when you would normally be hit with a ranged attack, you may deflect it so that you take no damage from it. You must be aware of the attack and not [[flat-footed]]. Attempting to deflect a ranged attack doesn't count as an action (a free action). This feat does not work against any melee attacks, or any ranged touch attacks.


'''Special''': This feat operates against alchemical items (such as Alchemist bombs and tanglefoot bags), subject to GM ruling.
'''Note''': Unusually massive ranged weapons (such as shot puts and other massive ranged weapons, thrown boulders, ballista bolts, and other siege weapon attacks) can't be deflected.
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Avoid one ranged attack per round
}}</onlyinclude>
}}
}}

Latest revision as of 14:50, 17 August 2020


You can knock arrows and other lightweight projectiles off course, preventing them from hitting you.

Prerequisites: Level 1

Related: Deflection, Exceptional (Feat), Infinite Deflection (Feat),Missile Shield (Feat), Ray Shield (Feat)

Benefit: Once per round when you would normally be hit with a ranged attack, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action (a free action). This feat does not work against any melee attacks, or any ranged touch attacks.

Special: This feat operates against alchemical items (such as Alchemist bombs and tanglefoot bags), subject to GM ruling.

Note: Unusually massive ranged weapons (such as shot puts and other massive ranged weapons, thrown boulders, ballista bolts, and other siege weapon attacks) can't be deflected.