Deflect Arrows (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats


| Category=[[Category:Monk]]
| Category=[[Category:Monk Feats]][[Category:Courageous Tier (1-5)]][[Category:Alchemist Feats]][[Category:Barbarian Feats]][[Category:Bard Feats]][[Category:Brawler Feats]][[Category:Cleric Feats]][[Category:Druid Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]][[Category:Sorcerer Feats]][[Category:Warlord Feats]][[Category:Wizard Feats]]


| Flavor=You can knock arrows and other projectiles off course, preventing them from hitting you.
| Flavor=You can knock arrows and other lightweight projectiles off course, preventing them from hitting you.


| Prerequisites=Dex 13, [[Unarmed Strike, Improved (Feat)]]
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Level 1
}}</onlyinclude>


| Benefit=You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action.
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks| [[Deflection, Exceptional (Feat)]], [[Infinite Deflection (Feat)]],[[Missile Shield (Feat)]], [[Ray Shield (Feat)]]
}}</onlyinclude>


| Benefit= Once per round when you would normally be hit with a ranged attack, you may deflect it so that you take no damage from it. You must be aware of the attack and not [[flat-footed]]. Attempting to deflect a ranged attack doesn't count as an action (a free action). This feat does not work against any melee attacks, or any ranged touch attacks.


'''Special''': This feat operates against alchemical items (such as Alchemist bombs and tanglefoot bags).
'''Special''': This feat operates against alchemical items (such as Alchemist bombs and tanglefoot bags), subject to GM ruling.  
 
 
'''Note''':You must have at least one hand free (holding nothing) to use this feat, but loosing and re-gripping a two-handed weapon is a free action and may be included with uses of this feat.
 
 
'''Note''': Unusually massive ranged weapons (such as shot puts, boulders, or ballista bolts) and ranged attacks generated by natural attacks, spell-like abilities, supernatural abilities, or spell effects can't be deflected.


'''Note''': Unusually massive ranged weapons (such as shot puts and other massive ranged weapons, thrown boulders, ballista bolts, and other siege weapon attacks) can't be deflected.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Avoid one ranged attack per round
}}</onlyinclude>
}}
}}

Latest revision as of 14:50, 17 August 2020


You can knock arrows and other lightweight projectiles off course, preventing them from hitting you.

Prerequisites: Level 1

Related: Deflection, Exceptional (Feat), Infinite Deflection (Feat),Missile Shield (Feat), Ray Shield (Feat)

Benefit: Once per round when you would normally be hit with a ranged attack, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action (a free action). This feat does not work against any melee attacks, or any ranged touch attacks.

Special: This feat operates against alchemical items (such as Alchemist bombs and tanglefoot bags), subject to GM ruling.

Note: Unusually massive ranged weapons (such as shot puts and other massive ranged weapons, thrown boulders, ballista bolts, and other siege weapon attacks) can't be deflected.