Bleeding Attack (Feat): Difference between revisions
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|Benefit=Once per round, when you damage an opponent with an unarmed strike, you deal an extra 1d4 bleed damage. This ability does not stack with other special abilities, attacks, or items that allow you to deal bleed damage. | |Benefit=Once per round, when you damage an opponent with an unarmed strike, you deal an extra 1d4 bleed damage. This ability does not stack with other special abilities, attacks, or items that allow you to deal bleed damage. | ||
'''Special:''' At 21st level, the damage inflicted by this feat becomes [[Ruptured]] damage. | |||
'''Special:''' This bleed damage increases at each experience tier above courageous, like [[base weapon damage]], thus becoming 2d4 at 6th level, 3d4 at 11th, 4d4 at 16th, 5d4 at 21st, 6d4 at 26th, and 7d4 at 31st. | '''Special:''' This bleed damage increases at each experience tier above courageous, like [[base weapon damage]], thus becoming 2d4 at 6th level, 3d4 at 11th, 4d4 at 16th, 5d4 at 21st, 6d4 at 26th, and 7d4 at 31st. |
Revision as of 12:41, 18 August 2020
Your unarmed strikes cause your opponent to bleed.
Prerequisites: Level 1, Unarmed Strike, Improved (Feat)
Benefit: Once per round, when you damage an opponent with an unarmed strike, you deal an extra 1d4 bleed damage. This ability does not stack with other special abilities, attacks, or items that allow you to deal bleed damage.
Special: At 21st level, the damage inflicted by this feat becomes Ruptured damage.
Special: This bleed damage increases at each experience tier above courageous, like base weapon damage, thus becoming 2d4 at 6th level, 3d4 at 11th, 4d4 at 16th, 5d4 at 21st, 6d4 at 26th, and 7d4 at 31st.