Pushing Assault (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats


| Category=[[Category:Heroic Tier (11-15)]][[Category:Valorous Tier (21-25)]] [[Category:Barbarian Feats]][[Category:Fighter Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]]


| Category=
| Flavor=A strike made with a two-handed weapon can push an opponent backward.


| Flavor=A strike made with a two-handed weapon can push a similar sized opponent backward.
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|<Fighter 11 -OR- level 21> [[Power Attack (Feat)]], proficient use of a Two-Handed weapon
}}</onlyinclude>


| Prerequisites=BAB +1, Str 15, [[Power Attack (Feat)]]
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks| [[White Gale (Feat)]], [[Vacuum Slash (Feat)]], [[Cyclone Strike (Feat)]]
}}</onlyinclude>


| Benefit=When you hit a creature your size or smaller with a two-handed weapon attack modified by [[Power Attack (Feat)]], you can choose to push the target 5 feet directly away from you instead of dealing the extra damage from Power Attack. If you score a critical hit, you can instead push the target 10 feet directly away from you.  You may move up to five feet after your foe.
| Benefit=When you hit a creature (no matter how large or small) with a two-handed melee weapon attack modified by [[Power Attack (Feat)]], you may choose to [[Push]] the target 5 feet directly away from you with each successful hit. If you score a critical hit, you can instead push the target 10 feet directly away from you.  After each successful hit, you may [[Slide]] five feet or ten feet (if you scored a crit) after your foe as a free action.


This movement does not provoke attacks of opportunities, and the target may elect to fall [[Prone]] voluntarily to end the movement at any point. You choose which effect to apply after the attack roll has been made, but before the damage is rolled.
Neither your movement or the targets provokes attacks of opportunity, and the target may elect to fall [[Prone]] voluntarily to end the movement at any point. You choose if you wish to use this feat after the attack roll has been made, but before the damage is rolled.


'''Note''': This is forced movement and does NOT require a CMB vs CMD roll.
'''Special:''' If you have any other feats or abilities which caused forced movement upon making an attack or combat maneuver (most notably, Bull Rush, Drag, etc), the bonus movement granted by this feat stacks with that movement, and you may slide after your foes up to ten feet per successful attack, as usual.


'''Note''': This is forced movement and does NOT require a Maneuver Offense vs Maneuver Defense roll.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Push a foe back with a two-handed weapon
}}</onlyinclude>


}}
}}

Latest revision as of 13:13, 18 August 2020


A strike made with a two-handed weapon can push an opponent backward.

Prerequisites: <Fighter 11 -OR- level 21> Power Attack (Feat), proficient use of a Two-Handed weapon

Related: White Gale (Feat), Vacuum Slash (Feat), Cyclone Strike (Feat)

Benefit: When you hit a creature (no matter how large or small) with a two-handed melee weapon attack modified by Power Attack (Feat), you may choose to Push the target 5 feet directly away from you with each successful hit. If you score a critical hit, you can instead push the target 10 feet directly away from you. After each successful hit, you may Slide five feet or ten feet (if you scored a crit) after your foe as a free action.

Neither your movement or the targets provokes attacks of opportunity, and the target may elect to fall Prone voluntarily to end the movement at any point. You choose if you wish to use this feat after the attack roll has been made, but before the damage is rolled.

Special: If you have any other feats or abilities which caused forced movement upon making an attack or combat maneuver (most notably, Bull Rush, Drag, etc), the bonus movement granted by this feat stacks with that movement, and you may slide after your foes up to ten feet per successful attack, as usual.

Note: This is forced movement and does NOT require a Maneuver Offense vs Maneuver Defense roll.