Enhance Spell (Feat): Difference between revisions

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(Created page with '''Go back to Reese's Campaign page.'' ''Go back to Epic Feats page.'' ;Enhance Spell [Metamagic] Prerequisite: Maximize Spell. Benefit: The damage dice for s…')
 
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''Go back to [[ Reese's Campaign ]] page.''
{{Template:Feats


''Go back to [[ Epic Feats ]] page.''
| Category=[[Category:Metamagic Feats]][[Category:Intrepid Tier (6-10)]]


| Flavor=Through intense effort and long practice, you can enhance the power of your damaging spells to incredible heights.


;Enhance Spell [Metamagic]
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Caster level 6
}}</onlyinclude>


| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks| [[Maximize Spell (Feat)]], [[Perfect Spell (Feat)]], [[Absolute Spell (Feat)]]
}}</onlyinclude>


Prerequisite: Maximize Spell.  
| Benefit=The damage dice for spells you cast gain a +1 damage modifier.  D6's become d6+1, d6+1's becomes d6+2, etc.  This feat has no effect on spells that don't specifically deal damage via random die rolls.  


Note that the effects of this feat are overwritten by, and do not stack with, the effects of the Perfect Spell and Absolute Spell feats.


Benefit: The damage dice for spells you cast gain a +1 damage modifier.  D6's become d6+1, d6+1's becomes d6+2, etc.  This feat has no effect on spells that don’t specifically deal damage.


An enhanced spell uses up a spell slot two levels higher than the spell’s actual level.
| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| LevelInc|+2
}}</onlyinclude> (An enhanced spell uses up a spell slot two levels higher than the spell's actual level.)
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Increase a spell's damage by +1 per die rolled.
}}</onlyinclude>
 
}}

Latest revision as of 17:15, 26 September 2020


Through intense effort and long practice, you can enhance the power of your damaging spells to incredible heights.

Prerequisites: Caster level 6

Related: Maximize Spell (Feat), Perfect Spell (Feat), Absolute Spell (Feat)

Benefit: The damage dice for spells you cast gain a +1 damage modifier. D6's become d6+1, d6+1's becomes d6+2, etc. This feat has no effect on spells that don't specifically deal damage via random die rolls.

Note that the effects of this feat are overwritten by, and do not stack with, the effects of the Perfect Spell and Absolute Spell feats.

Level Increase: +2 (An enhanced spell uses up a spell slot two levels higher than the spell's actual level.)