Talk:Barbarian: Difference between revisions
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Revision as of 12:49, 19 October 2020
work out feats/rage powers for an urban barbar
Test Feats
1: Exotic Weapon Proficiency: Flambard 3: Improved Combat Maneuvers 5: Toughness 7: Vice Grip 9: Weapon Focus: Flambard 11: Quick Combat Maneuvers 13: 15: 17: Iron Grip 19: 21: 23: 25: 27: Mass Combat Maneuvers 29: Ruinous Rage 31: 33: 35:
simplify the rules for using more than 1 rage power to the following: the barbarian can always activate 1 rage power each round, as long as they are raging. In addition, once per encounter, the barbarian can activate x additional rage powers (scaling). (Replaces the need to be threatened by 3 foes to activate additional rage powers.)
Barbarian Example Build
(Definitely not actually a legal build; needs reviewed; keeping it here in case we get around to building a viable sample build later, so we can steal ideas from this one)
Human, base stats: Str 16, Dex 13, Con 20, int 10, Wis 10, Chr 8.
Example Feats
1st Level: Toughness, Weapon Focus:Great Axe. The best axe there is combined with more hit points than God. (35 hitpoints at first level!)
3rd Level: Power Attack. Oh man, you hit like an anvil!
5th Level: Cleave. You're fast on your feet, find clusters of bad guys and cleave them.
7th Level: Combat Reflexes. You're going to be in the thick of things, and your attacks of opportunity are huge. Get more of them!
9th Level: Extra Rage power:DR . Be tougher!
11th Level: Extra Rage power:DR . Be Even TOUGHER!
13th Level: Extra Rage power:DR . HELL YEAH.
15th Level: Dodge. Some more armor class.
17th Level: Mobility. Let's you wander around the battlefield.
19th Level: Great Cleave. Cleave, and then CLEAVE SOME MORE.
Example Rage powers
2nd Level: Scent. You can smell the fear on'em.
4th Level: Renewed Vigor. You shake off some damage.
6th Level: Regenerative Vigor. You become even tougher to stop.
8th Level: Renewed Life. Ignore that pesky life drain crap.
10th Level: Renewed Vitality. Ability Damage? YOU LAUGH.
12th Level: Come and Get Me. Ahh, here it is. THIS is why you've taken all those defensive abilities all this time.
14th Level: Unexpected Strike. Moar damage! Only once a rage, but hey, it's good for when you want to put in a finisher.
16th Level: Flesh Wound. Getting a little low on hit points? Pick a reasonably sized attack. Make save. IGNORE IT.
18th Level: Fearless Rage. Fear is for lesser killing machines than you, my friend.
20th Level: Good For What Ails You. Drink booze, reroll some saving throws.
This build is a high toughness, moderate defense Barbarian. He'll be doing more than okay damage, but the maxed-out DR and defensive feats means he'll be in the fight a good long time.