Flaming (Melee Weapon Magic Property): Difference between revisions
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Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given. | Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given. | ||
While the flaming effect is active, the weapon gives off light as a torch (30 feet of bright light, 30 additional feet of dim light). | |||
* ''Craft Magic Arms and Armor, flame blade, flame strike, or fireball; Cost +1 bonus'' | * ''Craft Magic Arms and Armor, flame blade, flame strike, or fireball; Cost +1 bonus'' |
Revision as of 22:49, 25 July 2014
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Flaming
- Price: +1 bonus
- Aura moderate evocation; CL 10th; Weight —
Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given.
While the flaming effect is active, the weapon gives off light as a torch (30 feet of bright light, 30 additional feet of dim light).
- Craft Magic Arms and Armor, flame blade, flame strike, or fireball; Cost +1 bonus