Brawler: Difference between revisions
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* Jab may only be used to make an attack against an enemy creature, and the target must be within the brawler's melee reach at some point during the 10 feet of jab's movement, or else the brawler may not use jab. (That is, you can't use jab just to get extra movement if there are no targets available to actually jab at.) | * Jab may only be used to make an attack against an enemy creature, and the target must be within the brawler's melee reach at some point during the 10 feet of jab's movement, or else the brawler may not use jab. (That is, you can't use jab just to get extra movement if there are no targets available to actually jab at.) | ||
* As an attack action, Jab may be used as many times per round as the brawler has attacks, as long as they have a valid target each time, and the brawler gains the ten feet of movement each time it is used (hit or miss). | * As an attack action, Jab may be used as many times per round as the brawler has attacks, as long as they have a valid target each time, and the brawler gains the ten feet of movement each time it is used (hit or miss). | ||
* Like spending an attack action to gain a [[5-Foot_Step#Trade_Away_Attacks_From_A_Full_Attack_Action|bonus 5-foot step]], the brawler may use their worst remaining attack to perform their Jab | * Like spending an attack action to gain a [[5-Foot_Step#Trade_Away_Attacks_From_A_Full_Attack_Action|bonus 5-foot step]], the brawler may use their worst remaining attack action to perform their Jab (if they wish), and they can do so at any point during their turn, even prior to using their higher attack values for the round. | ||
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