Brawler: Difference between revisions
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! align="center" | 15th | ! align="center" | 15th | ||
|   +15 <sup>''(+1)''</sup> ||   +10 <sup>''(+1)''</sup> ||   +5 <sup>''(+1)''</sup> ||   +0 <sup>''(+1)''</sup> ||   +9 ||   +9 ||   +5 <sup>''(+1)''</sup> ||   10 0 || [[# | |   +15 <sup>''(+1)''</sup> ||   +10 <sup>''(+1)''</sup> ||   +5 <sup>''(+1)''</sup> ||   +0 <sup>''(+1)''</sup> ||   +9 ||   +9 ||   +5 <sup>''(+1)''</sup> ||   10 0 || [[#Eyes_on_the_Target_III_.28Ex.29|Eyes on the Target III]] | ||
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If you already have the ''Snatch and Throw'' class feature from any other tier of the Brawler class, you may now perform the movement provided by [[#Jab_.28Ex.29|Jab]] any time you perform a Snatch and Throw attack. In all other ways, this class feature works as described in ''Snatch and Throw''. | If you already have the ''Snatch and Throw'' class feature from any other tier of the Brawler class, you may now perform the movement provided by [[#Jab_.28Ex.29|Jab]] any time you perform a Snatch and Throw attack. In all other ways, this class feature works as described in ''Snatch and Throw''. | ||
=== | === Eyes on the Target III (Ex)=== | ||
At 15th level, the brawler permanently adds +1 to-hit to their third attack in a full attack action (their third-highest BAB attack), and +2 to-hit to their fourth attack in a full attack action (their lowest-BAB attack). These bonuses are treated as [[Circumstance Bonus]]es, and stack with any other bonuses to-hit that the brawler acquires, including the bonuses from other iterations of the ''Eyes on the Target'' class feature, or other circumstance bonuses (since circumstance bonuses stack with themselves). | |||
The brawler loses use of this class feature if they are wearing heavy armor, using a shield, or carrying a heavy load. | |||
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