Brawler: Difference between revisions

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! align="center" | 7th
! align="center" | 7th
| &emsp; +7 <sup>''(+1)''</sup> || &emsp; +2 <sup>''(+1)''</sup> || &emsp; -3 <sup>''(+1)''</sup> || &emsp; -8 <sup>''(+1)''</sup> || &emsp; +5 || &emsp; +5 || &emsp; +2 || &emsp; 10 || [[#Rude_Vitality_I_.28Ex.29|Rude Vitality I]], [[#Retaliation_.28Ex.29|Retaliation]]
| &emsp; +7 <sup>''(+1)''</sup> || &emsp; +2 <sup>''(+1)''</sup> || &emsp; -3 <sup>''(+1)''</sup> || &emsp; -8 <sup>''(+1)''</sup> || &emsp; +5 || &emsp; +5 || &emsp; +2 || &emsp; 10 || [[#Rude_Vitality_I_.28Ex.29|Rude Vitality I]]
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! align="center" | 8th
! align="center" | 8th
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=== Rude Vitality I (Ex) ===
=== Rude Vitality I (Ex) ===
At 7th level, the Brawler gains a +2 bonus to one of their physical ability scores (i.e., Strength, Dexterity, or Constitution), and therefore gains a +1 to that ability score's modifier. The brawler may never add more than a total of +4 to any one of these ability scores from the Rude Vitality class feature (for a maximum of +2 to the modifier).  The ability points granted by Rude Vitality are permanent increases, and stack with any other increases or bonuses the character may possess.
At 7th level, the Brawler gains a +2 bonus to one of their physical ability scores (i.e., Strength, Dexterity, or Constitution), and therefore gains a +1 to that ability score's modifier. The brawler may never add more than a total of +4 to any one of these ability scores from the Rude Vitality class feature (for a maximum of +2 to the modifier).  The ability points granted by Rude Vitality are permanent increases, and stack with any other increases or bonuses the character may possess.
=== Retaliation (Ex) ===
At 7th level, up to once per round, if the brawler provokes an attack of opportunity as a result of their movement, they may retaliate by performing a [[#Cross_.28Ex.29|Cross]] attack against the enemy who swung on them as a [[free action]] at their highest attack value (regardless of whether the enemy hits or misses with their attack of opportunity).  This attack is resolved after the enemy resolves their attack of opportunity, and if the brawler is knocked unconscious or killed by that attack, they may not make their ''Retaliation'' attack.  ''Retaliation'' does not count against the Brawler's available attacks of opportunity for the round.  The brawler may only use this ability if the enemy actually attempts an attack of opportunity against the brawler.  Smart enemies might decide they're better served just letting the Brawler move where ever they want.
The brawler loses use of this ability if they are wearing heavy armor, using a shield or carrying a heavy load.


=== Stick and Move II (Ex) ===
=== Stick and Move II (Ex) ===

Revision as of 19:20, 5 November 2020