Brawler: Difference between revisions
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! align="center" | 7th | ! align="center" | 7th | ||
|   +7 <sup>''(+1)''</sup> ||   +2 <sup>''(+1)''</sup> ||   -3 <sup>''(+1)''</sup> ||   -8 <sup>''(+1)''</sup> ||   +5 ||   +5 ||   +2 ||   10 || [[#Rude_Vitality_I_.28Ex.29|Rude Vitality I | |   +7 <sup>''(+1)''</sup> ||   +2 <sup>''(+1)''</sup> ||   -3 <sup>''(+1)''</sup> ||   -8 <sup>''(+1)''</sup> ||   +5 ||   +5 ||   +2 ||   10 || [[#Rude_Vitality_I_.28Ex.29|Rude Vitality I]] | ||
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! align="center" | 8th | ! align="center" | 8th | ||
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=== Rude Vitality I (Ex) === | === Rude Vitality I (Ex) === | ||
At 7th level, the Brawler gains a +2 bonus to one of their physical ability scores (i.e., Strength, Dexterity, or Constitution), and therefore gains a +1 to that ability score's modifier. The brawler may never add more than a total of +4 to any one of these ability scores from the Rude Vitality class feature (for a maximum of +2 to the modifier). The ability points granted by Rude Vitality are permanent increases, and stack with any other increases or bonuses the character may possess. | At 7th level, the Brawler gains a +2 bonus to one of their physical ability scores (i.e., Strength, Dexterity, or Constitution), and therefore gains a +1 to that ability score's modifier. The brawler may never add more than a total of +4 to any one of these ability scores from the Rude Vitality class feature (for a maximum of +2 to the modifier). The ability points granted by Rude Vitality are permanent increases, and stack with any other increases or bonuses the character may possess. | ||
=== Stick and Move II (Ex) === | === Stick and Move II (Ex) === |