Shellacking (Shield Magic Property): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 7: | Line 7: | ||
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}} | | Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}} | ||
| Description|This property allows the wielder of the shield to perform a [[Shield Bash]] as a swift action, up to once per round. It can also be used to perform a normal | | Description|This property allows the wielder of the shield to perform a [[Shield Bash]] as a [[swift action]], up to once per round. It can also be used to perform a normal Shield Bash instead (as an [[attack action]]), but not both in the same round. | ||
A Shellacking shield deals +14 points of [[Base Weapon Damage]] when used to perform a Shield Bash. Base weapon damage is multiplied when you reach levels 6, 11, 16, 21, 26, and 31. Base weapon damage is usually multiplied on a critical hit, as it is NOT bonus damage, but Combat Maneuvers cannot normally crit. | A Shellacking shield deals +14 points of [[Base Weapon Damage]] when used to perform a Shield Bash. Base weapon damage is multiplied when you reach levels 6, 11, 16, 21, 26, and 31. Base weapon damage is usually multiplied on a critical hit, as it is NOT bonus damage, but Combat Maneuvers cannot normally crit. |
Revision as of 22:21, 5 November 2020
Shellacking (Shield Magic Property)
Enchant Cost: +4
This property allows the wielder of the shield to perform a Shield Bash as a swift action, up to once per round. It can also be used to perform a normal Shield Bash instead (as an attack action), but not both in the same round.
A Shellacking shield deals +14 points of Base Weapon Damage when used to perform a Shield Bash. Base weapon damage is multiplied when you reach levels 6, 11, 16, 21, 26, and 31. Base weapon damage is usually multiplied on a critical hit, as it is NOT bonus damage, but Combat Maneuvers cannot normally crit.
Only Light Shields and Heavy Shields can have this ability; Bucklers, War Shields, and Tower Shields may not.
- Creation: Creator (Feat), Bailiwick Check (DC 37), a pale remnant (tier 2), and an item symbolic of the enchantment.