Brawler: Difference between revisions

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==== A Note On Base Weapon Damage ====
Brawlers who acquire additional [[base weapon damage]], either through feats, magic items, magic weapon properties, etc., calculate this damage the same way any other class does.  The brawler special attack damage '''''does not''''' alter the way base weapon damage works for the brawler.  Namely, the additional base weapon damage is multiplied by the experience tier of the character's total level (not brawler class level).  I.e., at levels 1-5, the additional base weapon damage is the same as listed.  At levels 6-10, it is doubled; at levels 11-15, it is tripled; at 16-20, it is quadrupled, etc.
:'''''Example:''' If the brawler puts the [[Impact_(Melee_Weapon_Magic_Property)|Impact]] magic weapon property on a pair of brass knuckles (a weapon that the brawler can use and still perform their special brawler attacks), they gain +2 base weapon damage with all of their attacks.  At levels 1-5, this is just +2 additional damage (though it is multiplied on a critical hit).  At levels 6-10, it adds +4 damage to all successful attacks.  At levels 11-15, it adds +6; at levels 16-20, it adds +8; at levels 21-25, it adds +10; at levels 26-30, it adds +12; and at levels 31 and higher, it adds +14 damage to all successful attacks.  This is exactly the same progression as this property would provide to any other character class.''
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Revision as of 14:45, 11 November 2020