Distracting Charge (Feat): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Template:Feats
{{Template:Feats
| Category=[[Category:Teamwork Feats]][[Category:Courageous Tier (1-5)]][[Category:Ranger Feats]][[Category:Warlord Feats]]
| Category=[[Category:Teamwork Feats]][[Category:Courageous Tier (1-5)]][[Category:Alchemist Feats]][[Category:Barbarian Feats]][[Category:Bard Feats]][[Category:Brawler Feats]][[Category:Cleric Feats]][[Category:Druid Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]][[Category:Sorcerer Feats]][[Category:Warlord Feats]][[Category:Wizard Feats]]


| Flavor=Your ally's charge exposes an opening you can exploit.
| Flavor=Your ally's charge exposes an opening you can exploit.
Line 12: Line 12:
}}</onlyinclude>
}}</onlyinclude>


| Benefit=When your ally with this feat performs a [[charge]] action and hits their target, you gain a +4 bonus on your next to-hit roll against that opponent. This bonus must be used before the start of your ally's next turn, or it is lost.
| Benefit=When your ally with this feat performs a [[charge]] action and hits their target, you gain a +4 [[circumstance bonus]] on your next to-hit roll against that opponent. This bonus must be used before the start of your ally's next turn, or it is lost.


'''Special:''' This is a teamwork feat.
{{Teamwork}}


| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}

Latest revision as of 16:28, 17 November 2020


Your ally's charge exposes an opening you can exploit.

Prerequisites: Level 1

Benefit: When your ally with this feat performs a charge action and hits their target, you gain a +4 circumstance bonus on your next to-hit roll against that opponent. This bonus must be used before the start of your ally's next turn, or it is lost.

Note: This is a Teamwork Feat, meaning it does nothing unless you and at least one other member of your party each possess this feat.