Distracting Charge (Feat): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 14: | Line 14: | ||
| Benefit=When your ally with this feat performs a [[charge]] action and hits their target, you gain a +4 [[circumstance bonus]] on your next to-hit roll against that opponent. This bonus must be used before the start of your ally's next turn, or it is lost. | | Benefit=When your ally with this feat performs a [[charge]] action and hits their target, you gain a +4 [[circumstance bonus]] on your next to-hit roll against that opponent. This bonus must be used before the start of your ally's next turn, or it is lost. | ||
{{Teamwork}} | |||
| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}} | | LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}} |
Latest revision as of 16:28, 17 November 2020
Your ally's charge exposes an opening you can exploit.
Prerequisites: Level 1
Benefit: When your ally with this feat performs a charge action and hits their target, you gain a +4 circumstance bonus on your next to-hit roll against that opponent. This bonus must be used before the start of your ally's next turn, or it is lost.
Note: This is a Teamwork Feat, meaning it does nothing unless you and at least one other member of your party each possess this feat.