Projectile Bomb (Discovery): Difference between revisions

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[[Category:Epic Path]]
{{Template:Discovery
[[Category:Alchemist Discoveries]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Alchemist]] page.''
* ''Go back to the [[Alchemist Discoveries]] page.''


| IsBombMod=<onlyinclude>{{#ifeq:{{{transcludesection|IsBombMod}}}
| IsBombMod|Y
}}</onlyinclude>


=== Siege Bomb ===
| Flavor = Throwing things is for children. Firing things from other things... that's how civilizations advance!


'''Prerequisites''': Alchemist 12, [[Explosive Bomb (Discovery)|Explosive Bomb]]
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type|Su
}}</onlyinclude>


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|-
}}</onlyinclude>


'''Benefit''': As a standard action, the alchemist infuses a single piece of ammunition on a loaded siege weapon with the power of his bomb. As long as the siege weapon with this ammunition is fired before the start of the alchemist's next turn, the ammunition does damage normally, and also deals the damage of the alchemist's bomb. The splash radius of the bomb effect is 20 feet rather than 5 feet. Creatures that take the bomb's damage (either direct damage or splash damage), take 1d6 points of fire damage (or another energy type, if the alchemist is capable of modifying his bombs in that way) each round until the fire is extinguished. Extinguishing the flames is a full-round action that requires a Reflex save. Rolling on the ground provides the target with a +2 bonus on the save. Dousing the target with at least 2 gallons of water automatically extinguishes the flames.
| Benefit=<onlyinclude>{{#ifeq:{{{transcludesection|Benefit}}}
| Benefit|Using a [[swift action]], the alchemist can expend any number of their bombs to infuse their power into an equal number of pieces of ammunition. This ability can also be used to infuse pop rocks into ammunition, assuming the alchemist possesses the pop rocks class feature, and this can be done as part of the same swift action as summoning the pop rocks.


'''Note''': This is a bomb modifier discovery, and may not be combined with any other bomb modifier discoveries, until the Alchemist learns the Eureka class ability at level 22.
No more than a single bomb or pop rock can be infused into a single piece of ammunition. There is no limit to how many pieces of ammunition can be infused in this way, as long as the ammunition is expended before the start of the alchemist's next turn, and it is the alchemist that expends that ammunition (typically by firing it from a weapon).  Any bombs or pop rocks infused into ammunition are considered expended, and any infused ammunition that is not used before the start of the alchemist's next turn is wasted (along with their associated bomb or pop rock).
 
Infused ammunition deals its normal damage '''''plus''''' the bomb's {{dmg|fire}} damage to the target it strikes, and inflicts splash damage as normal to all creatures adjacent to the direct target's targeted square.
 
The advantage of this is that the bomb can now be fired from a projectile weapon, enjoying a much greater range increment and maximum range than a normal thrown bomb.  However, projectile bombs do not scatter. If the shot using the projectile bomb misses, it is simply wasted.
 
As with any bomb, if anyone else attempts to use the projectile bomb, it becomes inert before it can be used.
}}</onlyinclude>
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Fire bombs through a projectile weapon, increasing their range significantly.
}}</onlyinclude>
 
}}

Latest revision as of 15:56, 21 November 2020

Throwing things is for children. Firing things from other things... that's how civilizations advance!

Ability Type: Su

Prerequisites: -

Benefit: Using a swift action, the alchemist can expend any number of their bombs to infuse their power into an equal number of pieces of ammunition. This ability can also be used to infuse pop rocks into ammunition, assuming the alchemist possesses the pop rocks class feature, and this can be done as part of the same swift action as summoning the pop rocks.

No more than a single bomb or pop rock can be infused into a single piece of ammunition. There is no limit to how many pieces of ammunition can be infused in this way, as long as the ammunition is expended before the start of the alchemist's next turn, and it is the alchemist that expends that ammunition (typically by firing it from a weapon). Any bombs or pop rocks infused into ammunition are considered expended, and any infused ammunition that is not used before the start of the alchemist's next turn is wasted (along with their associated bomb or pop rock).

Infused ammunition deals its normal damage plus the bomb's fire (energy, common) damage to the target it strikes, and inflicts splash damage as normal to all creatures adjacent to the direct target's targeted square.

The advantage of this is that the bomb can now be fired from a projectile weapon, enjoying a much greater range increment and maximum range than a normal thrown bomb. However, projectile bombs do not scatter. If the shot using the projectile bomb misses, it is simply wasted.

As with any bomb, if anyone else attempts to use the projectile bomb, it becomes inert before it can be used.

Note: This is a 'bomb modifier' discovery, and may not be combined with any other 'bomb modifier' discoveries, until the alchemist learns the Eureka Bombs class feature at level 17.