Song of Soothing (Performance): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
 
(11 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Template:Bard Songs}}
{{Template:Bard Songs


==Soothing Performance (Stance; Su)==
| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
A bard of 12th level or higher can use their performance to create an effect which grants fast healing 1 to all allies within range of the performance during combat. It grants no benefits outside of combat, including the finale effect.  Fast Healing 1 heals 1 hit point per round, beginning the instant the performance starts, and recurring at the start of each of the bard's turns while the performance is sustained (before any other effects triggered by the start of the bard's turn, such as [[Bleed]]s). Soothing Performance will stabilize unconscious allies, and similar to a potion's effects, restores hit points starting from zero (that is, all negative hit points are ignored, and the ally goes from zero hit points to one). Soothing performance is a form of persistent healing, not instant healing. Soothing performance relies on both audible and visual components.
| Name| Song of Soothing
}}</onlyinclude>


* At 15th level, Soothing Performance improves to fast healing 2, healing 2 hit points each round in combat to all allies within range of the bard's performance.
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
* At 20th level, Soothing Performance improves to fast healing 5, healing 2 hit points each round in combat to all allies within range of the bard's performance.
| Type| Su
* At 25th level, Soothing Performance improves to fast healing 7, healing 2 hit points each round in combat to all allies within range of the bard's performance.
}}</onlyinclude>
* At 30th level, Soothing Performance improves to fast healing 9, healing 2 hit points each round in combat to all allies within range of the bard's performance.


: '''Finale:''' A single ally within range of the performance gains an additional effect of a [[Cure Serious Wounds (Spell)]], using the Bard's level as caster level.
| Opening=<onlyinclude>{{#ifeq:{{{transcludesection|Opening}}}
| Opening| Beginning at 13th level, the bard can use this performance to heal their allies during combat.
}}</onlyinclude>
 
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| The bard gains 10 points of healing per bard level per day. This pool can be accessed during any round in which the bard is performing ''Song of Soothing''. Points from this healing pool can be spent to heal any of the affected allies within range.  Each point of healing in the pool can be allocated as the bard wishes. One point of healing in the pool heals one hit point for one ally.  This means they may allocate 1 hit point of healing to one creature, or 50 hit points to each of three different allies (for a total of 150 points expended), etc. until the pool is expended for the day.  Once used, the pool of healing can only be refreshed after a full-night's rest (typically 8 hours).
 
When the bard begins ''Song of Soothing'', they choose the allies within range that they wish to affect.  At any time while the performance is ongoing, the bard may assign healing from the pool to one or more of the affected allies as a free action. This can even occur outside of the bard's turn, as long as the bard is still performing ''Song of Soothing'' at that time. 
 
As with any song, a bard may change which allies are affected by the performance at the start of each of their turns, as a free action.  Affected allies do not automatically receive any healing, only that healing which the bard assigns from their remaining pool.
 
''Song of Soothing'' can be used to stabilize a dying creature, but behaves like a healing spell, rather than a potion or a [[Heal]] check, restoring hit points from the creature's negative hit point value (instead of starting from zero).
 
''Song of Soothing'' grants no benefits outside of combat, including the finale effect.
 
The bard must spend at least 1 point from the healing pool each round that ''Song of Soothing'' is performed, or the song's finale cannot be used.  Furthermore, healing may only be applied to a selected ally who has sustained damage from an enemy.  Uninjured allies may not be used to expend a point from the healing pool just to keep the finale in play.
 
''Song of Soothing'' is considered [[Persistent Healing]], not instant healing, and as such, will not trigger abilities requiring instant healing, such as Ambergold's [[Dweomermetals#Ambergold_Armor|armor effect]].  ''Song of Soothing'' relies on both audible and visual components.
}}</onlyinclude>
 
| Finale=<onlyinclude>{{#ifeq:{{{transcludesection|Finale}}}
| Finale| A single target within range of the performance gains an additional effect of a [[Cure Moderate Wounds (Bard Spell)]], using the Bard's level as caster level. This finale effect can only be used during combat, and is considered to be [[instantaneous healing]].
}}</onlyinclude>
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc| Grants the bard the ability to heal nearby allies.
}}</onlyinclude>
 
}}

Latest revision as of 23:16, 21 December 2020

Song of Soothing (StanceSu)

Beginning at 13th level, the bard can use this performance to heal their allies during combat. Each round that the bard sustains this performance, they may choose a number of their allies (including themselves) to affect with this performance, based on their current Bard level, as described below:

  • At Bard levels 1 - 10, the bard may affect up to 3 allies.
  • At Bard levels 11 - 20, the bard may affect up to 4 allies.
  • At bard levels above 21, the bard may affect up to 5 allies.

All allies chosen to be affected must be within range of the performance (typically within 30 feet of the bard), and must be able to perceive the performance.

The bard gains 10 points of healing per bard level per day. This pool can be accessed during any round in which the bard is performing Song of Soothing. Points from this healing pool can be spent to heal any of the affected allies within range. Each point of healing in the pool can be allocated as the bard wishes. One point of healing in the pool heals one hit point for one ally. This means they may allocate 1 hit point of healing to one creature, or 50 hit points to each of three different allies (for a total of 150 points expended), etc. until the pool is expended for the day. Once used, the pool of healing can only be refreshed after a full-night's rest (typically 8 hours).

When the bard begins Song of Soothing, they choose the allies within range that they wish to affect. At any time while the performance is ongoing, the bard may assign healing from the pool to one or more of the affected allies as a free action. This can even occur outside of the bard's turn, as long as the bard is still performing Song of Soothing at that time.

As with any song, a bard may change which allies are affected by the performance at the start of each of their turns, as a free action. Affected allies do not automatically receive any healing, only that healing which the bard assigns from their remaining pool.

Song of Soothing can be used to stabilize a dying creature, but behaves like a healing spell, rather than a potion or a Heal check, restoring hit points from the creature's negative hit point value (instead of starting from zero).

Song of Soothing grants no benefits outside of combat, including the finale effect.

The bard must spend at least 1 point from the healing pool each round that Song of Soothing is performed, or the song's finale cannot be used. Furthermore, healing may only be applied to a selected ally who has sustained damage from an enemy. Uninjured allies may not be used to expend a point from the healing pool just to keep the finale in play.

Song of Soothing is considered Persistent Healing, not instant healing, and as such, will not trigger abilities requiring instant healing, such as Ambergold's armor effect. Song of Soothing relies on both audible and visual components.

No creature may be under the effects of more than one performance, even if they are being performed by different bards.

Finale: A single target within range of the performance gains an additional effect of a Cure Moderate Wounds (Bard Spell), using the Bard's level as caster level. This finale effect can only be used during combat, and is considered to be instantaneous healing.