Monster Lore Checks: Difference between revisions
(Created page with "==Monster Lore Checks== Characters can use certain knowledge skills to identify monsters and recall details about their special powers or vulnerabilities. In general, the DC o...") |
|||
(6 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
==Monster Lore Checks== | ==Monster Lore Checks== | ||
Characters can use certain knowledge skills to identify monsters and recall details about their special powers or vulnerabilities. In general, the DC of such a check is double the monster's CR. A successful check allows them to remember a little bit of useful information about that monster. GM's should either read, or allow the character to read, the introductory text of the monster's bestiary entry. If a player instead beats a DC of 15 + double the monster's CR, their character knows quite a lot about the monster in question, and | Characters can use certain knowledge skills to identify monsters and recall details about their special powers or vulnerabilities. Lore checks require a full minute of studying the creature and its habitat, when performed outside of combat. In combat, they are a free action, but that action can only be performed during your turn. In general, the DC of such a check is double the monster's CR. A successful check allows them to remember a little bit of useful information about that monster. GM's should either read, or allow the character to read, the introductory text of the monster's bestiary entry. If a player instead beats a DC of 15 + double the monster's CR, their character knows quite a lot about the monster in question, and GMs should allow that player to look over the monster's bestiary entry in its entirety. | ||
<div style="padding-top:1em; padding-bottom:0.5em;"> | <div style="padding-top:1em; padding-bottom:0.5em;"> | ||
:{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;" | |||
! style="color:#7B68EE;" | Basic Monster Lore: DC = double the monster's CR | ! style="color:#7B68EE;" | Basic Monster Lore: DC = double the monster's CR | ||
|} | |} | ||
</div><div style="padding-top:0.5em; padding-bottom:1em;"> | </div><div style="padding-top:0.5em; padding-bottom:1em;"> | ||
:{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;" | |||
! style="color:#7B68EE;" | Complete Monster Lore: DC = 15 + double the monster's CR | ! style="color:#7B68EE;" | Complete Monster Lore: DC = 15 + double the monster's CR | ||
|} | |} | ||
Line 16: | Line 16: | ||
[[Reason]] may be used to determine the 'programming' of a mindless creature. | [[Reason]] may be used to determine the 'programming' of a mindless creature. | ||
: {| class="ep-default" | |||
{| class="ep-default" | |- | ||
|- | |||
! Knowledge Skill || Creature Type | ! Knowledge Skill || Creature Type | ||
|- | |- | ||
Line 29: | Line 28: | ||
| [[Knowledge (Nature)|Nature]] || Animals, fey, giants, monstrous humanoids, plants, vermin | | [[Knowledge (Nature)|Nature]] || Animals, fey, giants, monstrous humanoids, plants, vermin | ||
|- | |- | ||
| [[Knowledge (Planes)|Planes]] || Outsiders | | [[Knowledge (Planes)|Planes]] || Elementals, Demons, Devils, Outsiders | ||
|- | |- | ||
| [[Knowledge (Religion)|Religion]] || Undead | | [[Knowledge (Religion)|Religion]] || Undead | ||
|} | |} |
Latest revision as of 14:59, 22 December 2020
Monster Lore Checks
Characters can use certain knowledge skills to identify monsters and recall details about their special powers or vulnerabilities. Lore checks require a full minute of studying the creature and its habitat, when performed outside of combat. In combat, they are a free action, but that action can only be performed during your turn. In general, the DC of such a check is double the monster's CR. A successful check allows them to remember a little bit of useful information about that monster. GM's should either read, or allow the character to read, the introductory text of the monster's bestiary entry. If a player instead beats a DC of 15 + double the monster's CR, their character knows quite a lot about the monster in question, and GMs should allow that player to look over the monster's bestiary entry in its entirety.
Basic Monster Lore: DC = double the monster's CR
Complete Monster Lore: DC = 15 + double the monster's CR
Warfare can also be used to identify information about a monster's CR, in addition to its offensive, defensive and tactics sections.
Reason may be used to determine the 'programming' of a mindless creature.