Monster Lore Checks: Difference between revisions

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==Monster Lore Checks==
==Monster Lore Checks==
Characters can use certain knowledge skills to identify monsters and recall details about their special powers or vulnerabilities. In general, the DC of such a check is double the monster's CR. A successful check allows them to remember a little bit of useful information about that monster. GM's should either read, or allow the character to read, the introductory text of the monster's bestiary entry.  If a player instead beats a DC of 15 + double the monster's CR, their character knows quite a lot about the monster in question, and GM's should allow that player to look over the monster's bestiary entry in its entirety.
Characters can use certain knowledge skills to identify monsters and recall details about their special powers or vulnerabilities. Lore checks require a full minute of studying the creature and its habitat, when performed outside of combat.  In combat, they are a free action, but that action can only be performed during your turn.  In general, the DC of such a check is double the monster's CR. A successful check allows them to remember a little bit of useful information about that monster. GM's should either read, or allow the character to read, the introductory text of the monster's bestiary entry.  If a player instead beats a DC of 15 + double the monster's CR, their character knows quite a lot about the monster in question, and GMs should allow that player to look over the monster's bestiary entry in its entirety.


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! style="color:#7B68EE;" | Basic Monster Lore: DC = double the monster's CR
! style="color:#7B68EE;" | Basic Monster Lore: DC = double the monster's CR
|}
|}
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::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;"
:{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;"
! style="color:#7B68EE;" | Complete Monster Lore: DC = 15 + double the monster's CR
! style="color:#7B68EE;" | Complete Monster Lore: DC = 15 + double the monster's CR
|}
|}
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[[Reason]] may be used to determine the 'programming' of a mindless creature.
[[Reason]] may be used to determine the 'programming' of a mindless creature.


:: {| class="ep-default"  
: {| class="ep-default"  
|-  
|-  
! Knowledge Skill || Creature Type
! Knowledge Skill || Creature Type
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| [[Knowledge (Nature)|Nature]] || Animals, fey, giants, monstrous humanoids, plants, vermin
| [[Knowledge (Nature)|Nature]] || Animals, fey, giants, monstrous humanoids, plants, vermin
|-
|-
| [[Knowledge (Planes)|Planes]] || Outsiders
| [[Knowledge (Planes)|Planes]] || Elementals, Demons, Devils, Outsiders
|-
|-
| [[Knowledge (Religion)|Religion]] || Undead
| [[Knowledge (Religion)|Religion]] || Undead
|}
|}

Latest revision as of 14:59, 22 December 2020

Monster Lore Checks

Characters can use certain knowledge skills to identify monsters and recall details about their special powers or vulnerabilities. Lore checks require a full minute of studying the creature and its habitat, when performed outside of combat. In combat, they are a free action, but that action can only be performed during your turn. In general, the DC of such a check is double the monster's CR. A successful check allows them to remember a little bit of useful information about that monster. GM's should either read, or allow the character to read, the introductory text of the monster's bestiary entry. If a player instead beats a DC of 15 + double the monster's CR, their character knows quite a lot about the monster in question, and GMs should allow that player to look over the monster's bestiary entry in its entirety.

Basic Monster Lore: DC = double the monster's CR
Complete Monster Lore: DC = 15 + double the monster's CR

Warfare can also be used to identify information about a monster's CR, in addition to its offensive, defensive and tactics sections.

Reason may be used to determine the 'programming' of a mindless creature.

Knowledge Skill Creature Type
Arcana Constructs, dragons, magical beasts
Dungeoneering Aberrations, oozes
Local Humanoids, proteans
Nature Animals, fey, giants, monstrous humanoids, plants, vermin
Planes Elementals, Demons, Devils, Outsiders
Religion Undead