Character Creation: Difference between revisions
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:* '''Class Base AC:''' Each character class has a base AC value, listed in the Favored Class section of the class, which ranges from 9 to 11. | :* '''Class Base AC:''' Each character class has a base AC value, listed in the Favored Class section of the class, which ranges from 9 to 11. | ||
:* ''' | :* '''Adjusted Dexterity Modifier:''' Your adjusted dexterity modifier is the amount of your dexterity modifier you apply to your armor class, after adjusting it for any penalties inflicted by wearing armor or a shield. This value is equal to your Dexterity modifier minus any Dex Penalty to AC caused by either your armor and/or your shield. That is, if you have a Dexterity modifier of +5 (by having a 20 Dexterity score), but your armor has a Dex Penalty to AC of -2, your adjusted dexterity modifier is 3 (not 5). If you are wearing armor and a shield that '''''both''''' inflict a Dex Penalty to AC, both of these values are subtracted from your Dexterity Modifier to calculate your Adjusted Dexterity Modifier. Note that a Dex Modifier to AC from armor (and/or a shield) can never reduce your Dexterity modifier below a 0 for purposes of modifying your Armor Class. That is, if you have a Dexterity modifier of 1 (from having a 12 Dexterity score), but wear heavy armor that inflicts a -3 Dex Penalty to AC, your Adjusted Dexterity Modifier is 0 (not -2). | ||
:: Adjusted dexterity modifier is '''''only''''' used for Armor Class calculations. It '''''does not''''' apply to your dexterity modifier for any other calculations, such as maneuver defense, skill checks, Reflex saving throws, etc. | |||
===Types of Armor Bonuses=== | ===Types of Armor Bonuses=== |