Damage and Resistance: Difference between revisions
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[[Image:Damage_Types_1.jpg|500px|right|Never doubt that light can kill.]] | [[Image:Damage_Types_1.jpg|500px|right|Never doubt that light can kill.]] | ||
<div style="clear:right; float:right; font-size:85%; padding-left:0.5em; padding-top:0.5em">__TOC__</div> | <div style="clear:right; float:right; font-size:85%; padding-left:0.5em; padding-top:0.5em">__TOC__</div> | ||
There are two broad categories of damage in Epic Path: physical damage and energy | There are two broad categories of damage in Epic Path: physical damage and energy damage. Within these categories, there are numerous specific types, each falling into either a common, uncommon, or rare abundance. | ||
Physical damage is caused by physical things damaging the body. The most common examples are weapon damage, falling damage, claws, or bites. However, less common types of physical damage also exist, such as abrasion damage (such as getting caught in a sand storm), or rot damage. Physical damage can be reduced with Damage Resistance (DR). | Physical damage is caused by physical things damaging the body. The most common examples are weapon damage, falling damage, claws, or bites. However, less common types of physical damage also exist, such as abrasion damage (such as getting caught in a sand storm), or rot damage. Physical damage can be reduced with Damage Resistance (DR). |