Talk:Monster Patterns and Roles: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
* Pretender Mage- 3 'spells' plus a teleport speed - illusionist-  mass vanish, aoe illusion,  
* Pretender Mage- 3 'spells' plus a teleport speed - illusionist-  mass vanish, aoe illusion, (convert to a clade of fey(pixies/brownies) instead of a pattern)
* Specter Mage - 2 spells plus a pet - necromancer - summon monster of equal CR, heartwrench multi-target, dust
* Specter Mage - 2 spells plus a pet - necromancer - summon monster of equal CR, heartwrench multi-target, dust (convert to a clade of necromancers/add to lizardmen)
 


* new pattern: Vagabond (mudskipper!)  gains ability to breathe air, gains a Walk speed equal to half of Swim, Greater Swim, or Jet. can choose to change damage type to winded with attacks. otherwise as Advanced Creature  can be applied to other things than aquatic creatures as the GM wishes.
* new pattern: Vagabond (mudskipper!)  gains ability to breathe air, gains a Walk speed equal to half of Swim, Greater Swim, or Jet. can choose to change damage type to winded with attacks. otherwise as Advanced Creature  can be applied to other things than aquatic creatures as the GM wishes.
* new pattern Unkind  once per round as a ranged swift, may inflict jinxed.  once per round as a free action upon a successful hit (melee), may inflict hexed. all allow a Wil save to reduce one step.  all place at risk, and can escalate to Cursed!
* new pattern Unkind  once per round as a ranged swift, may inflict jinxed.  once per round as a free action upon a successful hit (melee), may inflict hexed. all allow a Wil save to reduce one step.  all place at risk, and can escalate to Cursed!


* possible keywords for monster CR adjustments
* possible keywords for monster CR adjustments

Revision as of 16:18, 16 January 2021