Talk:Monster Patterns and Roles: Difference between revisions
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* new pattern: Vagabond (mudskipper!) gains ability to breathe air, gains a Walk speed equal to half of Swim, Greater Swim, or Jet. can choose to change damage type to winded with attacks. otherwise as Advanced Creature can be applied to other things than aquatic creatures as the GM wishes. | * new pattern: Vagabond (mudskipper!) gains ability to breathe air, gains a Walk speed equal to half of Swim, Greater Swim, or Jet. can choose to change damage type to winded with attacks. otherwise as Advanced Creature can be applied to other things than aquatic creatures as the GM wishes. | ||
* new pattern Unkind once per round as a ranged swift, may inflict jinxed. once per round as a free action upon a successful hit (melee), may inflict hexed. all allow a Wil save to reduce one step. all place at risk, and can escalate to Cursed! | * new pattern Unkind once per round as a ranged swift, may inflict jinxed. once per round as a free action upon a successful hit (melee), may inflict hexed. all allow a Wil save to reduce one step. all place at risk, and can escalate to Cursed! | ||
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action items for million monster machine: | action items for million monster machine: | ||
* come up with prefix names for each modified CR value (-2 CR to +5 CR) -- lesser | * come up with prefix names for each modified CR value (-2 CR to +5 CR) -- least (-2), lesser (-1), common (+0), impressive (+1), major (+2), superior (+3), elite (+4), supreme (+5) | ||
* review all existing monster names, and all proposed monster names, to make sure our prefixes don't lead to really dumb, unreadable names (lesser greater whompus, for example). | * review all existing monster names, and all proposed monster names, to make sure our prefixes don't lead to really dumb, unreadable names (lesser greater whompus, for example). | ||
* move all proposed monster names to a discussion page; only actual monsters should be in the bestiary | * move all proposed monster names to a discussion page; only actual monsters should be in the bestiary |