Monstrous Woolly Centipede: Difference between revisions
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Revision as of 18:55, 13 February 2021
Monstrous Wooly Centipede (CR 5)
Chaotic Evil - Medium - Vermin (Eldritch) |
---|
Lore: | Know (Nature) | ||
10 | 25 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
13 | +3 |
Passive | Active |
Ambush: |
11+ |
on a d20 |
Senses:
- Standard Senses
- Darkvision 60 ft.
- Lifesense 30 ft.
Movement Types:
- Walk 40 ft.
- Greater Climb 40 ft.
- Lesser Teleport 20 ft.
Defense
AC |
Man Def |
Monster Health | ||
73 | 36 | 3 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +8 |
Refl: | +2 |
Will: | +3 |
- Maneuver Defense Notes: +4 vs Trips
Strong Against:
Offense
Standard Attack (Melee):
- 1x Chitinous Bite +8 (1d8+3/19-20 x2)
as piercing (physical, common)
Poison
Full Attack (Melee):
- 3x Chitinous Bite +8 (1d8+3/19-20 x2)
as piercing (physical, common)
Poison
Standard Attack (Ranged):
- 1x Caustic Spit +8 (1d8+3/19-20 x2)
as acid (energy, common)
(Increment: 30 ft.; Max Range: 60 ft.)
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
14 |
STR |
21 |
DEX |
16 |
CON |
4 |
INT |
11 |
WIS |
9 |
CHA |
Skills:
- Knowledge (Planes): 11
- Movement: 8 (+4 to climb)
- Perception: 3
- Stealth: 9
- All other skills: 8 (no ranks)
Special Abilities
Poison (Ex) |
Each time the monstrous woolly centipede successfully bites a creature, there is also a chance that the target is affected by a weak poison:
|
Eldritch Seizure (Su; Eldritch Creature Pattern) Swift Action 1/Rnd |
Up to once per round, as a swift action, an Eldritch Creature may roll their Maneuver Offense (d20+ 8) against the Maneuver Defense of any creature within 3 square(s) of its space. This may be a darting tentacle that attaches to its foe, or a weird distortion in space itself, a dose of its maddened gaze, or even a purely mental effect as its otherworldly mind seizes yours directly. The details of the attack are left to the GM, with an eye toward being extra creepy, but in all cases, the mechanics are the same: The Eldritch creature rolls its Maneuver Offense. If it beats the foes Maneuver Defense, the foe is rattled. If Eldritch Seizure is used a second time against a foe that is already rattled due to this power, the second time it inflicts 1d8+3 points of damage as interstice (physical, rare) damage, and the rattled condition is removed. No victim can be rattled and then damaged more than once per round with this power. Eldritch Seizure is a supernatural ability and does not provoke attacks of opportunity. |
Piping Whistle (Su; Eldritch Creature Pattern) Standard Action |
As a Standard action, an Eldritch Creature can generate a high, beautiful sound, that quickly becomes nigh-intolerable as it just...drills...right...into...your...mind. Piping Whistle inflicts Distracted on all enemy creatures to which it has line of effect within 3 squares of the Eldritch Creature. There is no saving throw, and only being Blind to Sound or magical Silence can block this effect. How...incredibly...annoying.... |
Monstrous Wooly Centipede
Centipedes come in many varieties, but the monstrous woolly centipede is quite distinct, due to its coat of black, spiky fur covering its chitinous body. As with all centipedes, it is quite fast, can cling to walls and ceilings without trouble, and has a poisonous bite that dissolves flesh.
- Monstrous woolly centipedes are found in nearly any habitat, and despite their fur, seem largely unaffected by warmer climates. Unlike their less hirsute cousins, however, monstrous woolly centipedes can thrive in colder climates as well.This scarily strong creature seems weirdly deformed...and is it...whistling?
Combat Tactics
Centipedes rely on their high speed and maneuverability to keep their prey off-balance. They are above-average ambush predators, sometimes dropping from tree canopies onto unsuspecting victims below. Their climb speed allows them to easily navigate around rough terrain and attack from unexpected angles. While they are very, very dumb, their hunting instincts are sharp enough to use their speed to their best advantage.
- When they encounter multiple foes, they will try to spread their bite attacks around to keep every target poisoned, in hopes at least one will die and become a tasty meal.
- Monstrous woolly centipedes also have a ranged attack, which they will use if they are unable to charge their prey for some reason.
- Centipedes will rarely flee from battle, unless they are given plenty of time to realize that they are outmatched.
Out of Combat
Monstrous woolly centipedes can be found in nearly any climate, hot or cold, arid or wet. They thrive in areas with lots of ground clutter, but can manage in the hollows of rotted trees, or even burrowing into the dirt. They eat anything they can fit in their mouths that is organic enough to be dissolved by their acidic poison.
Rewards
XP: 1,600
Treasure: Sellable Goods worth 1,625 gp.
- Weight: 50 lbs. Volume: 2 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |