Shredding Creature: Difference between revisions
m (Text replacement - " <!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> }}</onlyinclude> | Special-Ability-2-Concentration=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Concentration}}} " to " <!-- Val...) |
m (Text replacement - " <!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> }}</onlyinclude> | Special-Ability-3-Concentration=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-3-Concentration}}}" to " <!-- Valu...) |
||
Line 620: | Line 620: | ||
| Special-Ability-3-Type| | | Special-Ability-3-Type| | ||
<!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | <!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | ||
}}</onlyinclude> | |||
| Special-Ability-3-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-3-Action-Required}}} | |||
| Special-Ability-3-Action-Required| | |||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | |||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 19:58, 13 February 2021
Shredding Creature Pattern (+2 CR)
- Subtype: add Shredding to subtypes
Shredding Creature is a pattern that can be added to any creature to give them a hefty offensive 'punch'. Shredding creatures have bigger, scarier, jagged and awful weapons, claws or teeth, compared to a 'normal' version of that creature. Perhaps they are primitive, atavistic Cave Orcs with jagged stone weapons, or Drow with fish-hook swords, or a Dragon who has two rows of serrated teeth like a giant, flying, intelligent, horrific shark that breathes fire and can roar so loud your bones break.
Maybe there's a glowing red magical field around their fists or tentacles, or jagged 'ghost spikes' surround them, or they have magical echoes from the Universe of Pain. Maybe they have special Ragesteel weapons stolen from an Imperial convoy, or an eldritch poison that drips and smokes from their various appendages. The GM has many storytelling options with this pattern, so have fun!
This creature looks like it really knows how to get nasty in a hard fight. Who knows what awful things it would do to win?
General
- Init: +1 CRs greater than base creature.
- Senses:
- Perception: +2 CRs greater than base creature.
- Movement Types:
- Increase all move speeds by 10 ft.
Defense
- AC: +2 CRs greater than base creature.
- Hit Points: +1 CRs greater than base creature.
- Fort: +1 CRs greater than base creature.
- Refl: +1 CRs greater than base creature.
- Will: +2 CRs greater than base creature.
- Special Defenses:
- Strong Against:
- Weak Against:
Offense
- Space / Reach: - / -
- To-Hits: +3 CRs greater than base creature.
- Damage: +1 CRs greater than base creature.
- Maneuver Offense: +1 CRs greater than base creature.
- Save DC's: +1 CRs greater than base creature.
Statistics
- Str: Dex: Con: Int: Wis: Cha:
- Feats:
- Skills:
- creature adds +1 CRs to all of its existing skills.
- Languages: