Talk:Settlements: Difference between revisions
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(Created page with "* two currencies: :* food units (rename?) :* diplomacy / reputation -- ranked by location * can spend food units to order buildings to be built :* buildings are then built ov...") |
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* | ===Production=== | ||
* measure of your 'supplies' income | |||
* used to build buildings and directly increase other incomes (by upgrading buildings, usually) | |||
* used to promote military units | |||
* used to increase settlement tier | |||
* | ===Culture=== | ||
* measure of your 'influence' income | |||
* used to increase influence with neighbors | |||
* used to defend against neighbor cultures | |||
* used to perform diplomatic / espionage actions | |||
* | ===Military=== | ||
:* | * measure of your 'mettle' income | ||
:* | * used to levy new military units | ||
:* has a one-time cost in mettle and supplies, and ALSO permanently decreases both incomes by some amount | |||
:* big armies make broke nations | |||
* used to promote existing units | |||
:* has a one-time cost in mettle and supplies | |||
:* often require the unit to either undergo training (time) or survive a battle | |||
===Turns=== | |||
* 15 days each | |||
* 6 turns per season | |||
* 24 turns per year | |||
* | ===Seasons=== | ||
* affect incomes | |||
* Spring: +culture, -supplies | |||
* Summer: +military, -culture | |||
* Fall: +supplies, -military | |||
* Winter: -everything | |||
===High-Level Benefits of Buildings=== | |||
* improve economy | |||
* grant a special ability (and minor economy boost) | |||
* unlock better unit types | |||
* unlock better diplo / espionage actions |
Latest revision as of 19:47, 8 December 2021
Production
- measure of your 'supplies' income
- used to build buildings and directly increase other incomes (by upgrading buildings, usually)
- used to promote military units
- used to increase settlement tier
Culture
- measure of your 'influence' income
- used to increase influence with neighbors
- used to defend against neighbor cultures
- used to perform diplomatic / espionage actions
Military
- measure of your 'mettle' income
- used to levy new military units
- has a one-time cost in mettle and supplies, and ALSO permanently decreases both incomes by some amount
- big armies make broke nations
- used to promote existing units
- has a one-time cost in mettle and supplies
- often require the unit to either undergo training (time) or survive a battle
Turns
- 15 days each
- 6 turns per season
- 24 turns per year
Seasons
- affect incomes
- Spring: +culture, -supplies
- Summer: +military, -culture
- Fall: +supplies, -military
- Winter: -everything
High-Level Benefits of Buildings
- improve economy
- grant a special ability (and minor economy boost)
- unlock better unit types
- unlock better diplo / espionage actions