Template:Special-Standard-Dmg: Difference between revisions

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* '''op''' = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
* '''op''' = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
* '''d''' = modify the die size. Special standard damage uses a d8 by default. Values are: d=4, d=6, d=8, d=10, d=12.
* '''d''' = modify the die size. Special standard damage uses a d8 by default. Values are: d=4, d=6, d=8, d=10, d=12.
* '''nohi''' = don't highlight the text.  Values: Y, or exclude variable.  By default, the text is highlighted in a pleasant orange color.


'''Examples:'''
'''Examples:'''
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* <nowiki>{{Special-Standard-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.</nowiki>
* <nowiki>{{Special-Standard-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.</nowiki>


</noinclude><includeonly>
</noinclude><includeonly>{{#ifeq:{{{nohi|}}}|Y|<span style="padding:0px 3px 0px 3px;">|<span style="background:#f5cd05; padding:0px 3px 0px 3px;">}}{{
{{
   {{#switch:{{{d|}}}|4=D4|6=D6|8=D8|10=D10|12=D12|#default=D8
   {{#switch:{{{d|}}}|4=D4|6=D6|8=D8|10=D10|12=D12|#default=D8-Dmg|transcludesection=
  }}-Dmg|transcludesection=
      {{#expr:  
  {{#expr:  
        {{MonsterDamage-Base|transcludesection=
      {{MonsterDamage-Base|transcludesection=
            {{#ifexpr: ({{#var:CR}} + {{{1|0}}}) < 1 | 1 |  
        {{#ifexpr: ({{#var:Damage-CR}} + {{{1|0}}}) < 1 | 1 |  
              {{#ifexpr: ({{#var:CR}} + {{{1|0}}}) > 44 | 44 |  
          {{#ifexpr: ({{#var:Damage-CR}} + {{{1|0}}}) > 44 | 44 |  
                  {{#expr: ({{#var:CR}} + {{{1|0}}})
            {{#expr: ({{#var:Damage-CR}} + {{{1|0}}})
                  }}
            }}
              }}
          }}
            }}
        }}
        }} * 0.5
      }} * 0.5 * {{#var:DmgMult|1}}
        {{#ifexpr: {{{n|}}}|
      {{#ifexpr: {{{n|}}}|
            {{#switch: {{{op|}}}|mult=*|div=/|#default=+
        {{#switch: {{{op|}}}|mult=*|div=/|#default=+
            }} {{{n}}} |
        }} {{{n}}} |
        }} round 0
      }} round 0
      }}
   }}
   }}
}}
}}</span></includeonly>
</includeonly>

Latest revision as of 15:53, 30 December 2021

Outputs a damage string (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:

Call as follows:

{{Special-Standard-Dmg}}

Parameters (all are optional):

  • (unnamed) = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
  • n = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
  • op = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
  • d = modify the die size. Special standard damage uses a d8 by default. Values are: d=4, d=6, d=8, d=10, d=12.
  • nohi = don't highlight the text. Values: Y, or exclude variable. By default, the text is highlighted in a pleasant orange color.

Examples:

  • {{Special-Standard-Dmg|-2}} - outputs damage as though CR was two lower than actual.
  • {{Special-Standard-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.