Glossary of Terms: Difference between revisions
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=== [[Combat#Critical_Hits | Critical Threat]] === | === [[Combat#Critical_Hits | Critical Threat]] === | ||
: A natural result on a d20 attack roll (a.k.a., a to-hit roll) that falls within the threat range of the weapon or monster attack being rolled. | : A natural result on a d20 attack roll (a.k.a., a to-hit roll) that falls within the threat range of the weapon or monster attack being rolled. This allows a confirmation roll to be rolled, to see if the hit does extra damage, but, even if the confirmation roll is missed, all Critical Threats are always counted as a normal hit, even if that roll normally would miss the target's armor class! Against a very hard-to-hit target, this effect widens the 'bypass effect', and can increase the damage done, so a large Crit Range is nice in two ways, and is very desirable. This counts for Monsters as well, so a Monster that uses Melee Weapons can hit high armor-class characters quite a bit better than Monsters using teeth and claws. The benefits of weaponry! | ||
=== Damage Resistance === | === Damage Resistance === |