Perception: Difference between revisions
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| width="250" style="font-weight:bold" | Ability Score Used: || Wisdom | | width="250" style="font-weight:bold" | Ability Score Used: || Wisdom | ||
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| width="250" style="font-weight:bold" | Armor Check Penalty Applies? || No | | width="250" style="font-weight:bold" | Armor Check Penalty Applies? || No | ||
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Your senses allow you to notice fine details and alert you to danger. Perception is the skill of using those senses to their maximum effect, keenly finding the minute details that others miss. Perception covers all five senses, including sight, hearing, touch, taste, and smell. | Your senses allow you to notice fine details and alert you to danger. Perception is the skill of using those senses to their maximum effect, keenly finding the minute details that others miss. Perception covers all five senses, including sight, hearing, touch, taste, and smell. | ||
This skill is frequently subject to [[Environmental Effects]]. | |||
As with all skills, the uses below are merely suggestions, and by no means the full gamut of possible ways a skill can be used. Players and GM's are encouraged to find additional ways to use each skill. | |||
== Passive Perception == | == Passive Perception == | ||
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| Benefit = Perception can also be used actively, representing your character taking a moment to really look around, search for particular things, or generally be hyper-aware of their surroundings. | | Benefit = Perception can also be used actively, representing your character taking a moment to really look around, search for particular things, or generally be hyper-aware of their surroundings. | ||
A very common use of the spot action is to oppose an opponent's [[Stealth]]. If you are successful, you notice the opponent and can react accordingly. If you fail, your opponent can take a variety of actions, including sneaking past you or making an attack against | A very common use of the spot action is to oppose an opponent's [[Stealth]]. If you are successful, you notice the opponent and can react accordingly. If you fail, your opponent can take a variety of actions, including sneaking past you or making an attack against as if you are [[flat-footed]]. | ||
You can also use a spot action to quickly look around you for interesting or noteworthy details in your surroundings. This is not sufficient to actually locate the mechanism to open a secret door, but it is enough to let you know that there is something funny about the way that wall looks, and you might want to go look at it more closely. | You can also use a spot action to quickly look around you for interesting or noteworthy details in your surroundings. This is not sufficient to actually locate the mechanism to open a secret door, but it is enough to let you know that there is something funny about the way that wall looks, and you might want to go look at it more closely. | ||
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* '''Food Tester:''' To notice the taste or smell of poison in food or drink, the DC is 35 | * '''Food Tester:''' To notice the taste or smell of poison in food or drink, the DC is 35 | ||
* '''(Epic only) Notice magically concealed object:''' If you have at least 21 ranks in ''perception'', you can attempt to notice the presence of an inanimate, unmoving, invisible object, by adding +40 to the DC. This does not allow you to know which square the effect is in, merely its presence in the room. | * '''(Epic only) Notice magically concealed object:''' If you have at least 21 ranks in ''perception'', you can attempt to notice the presence of an inanimate, unmoving, invisible object, by adding +40 to the DC. This does not allow you to know which square the effect is in, merely its presence in the room. | ||
* '''(Epic Only) Pinpoint magically concealed object:''' If you have at least 21 ranks in ''perception'', you can attempt to pinpoint the exact square of an inanimate, unmoving, invisible object, by adding +50 to the DC. Miss chance still applies. | * '''(Epic Only) Pinpoint magically concealed object:''' If you have at least 21 ranks in ''perception'', you can attempt to pinpoint the exact square of an inanimate, unmoving, invisible object, by adding +50 to the DC. [[Miss chance]] still applies. | ||
| Modifiers = * '''Bigger Than You:''' For each size category larger than you the object you are trying to locate is, the DC is decreased by -2 (cumulatively). | | Modifiers = * '''Bigger Than You:''' For each size category larger than you the object you are trying to locate is, the DC is decreased by -2 (cumulatively). |
Latest revision as of 19:56, 22 January 2022
Description
Ability Score Used: Wisdom Armor Check Penalty Applies? No
Your senses allow you to notice fine details and alert you to danger. Perception is the skill of using those senses to their maximum effect, keenly finding the minute details that others miss. Perception covers all five senses, including sight, hearing, touch, taste, and smell.
This skill is frequently subject to Environmental Effects.
As with all skills, the uses below are merely suggestions, and by no means the full gamut of possible ways a skill can be used. Players and GM's are encouraged to find additional ways to use each skill.
Passive Perception
All creatures have a passive perception, which is equal to their perception skill's total bonus plus 10. Passive perception is always on (unless you are unconscious or your senses are somehow impaired), and is a free action to use. This is the equivalent of taking 10, except that it can be used at any time, even during combat.
Passive perception has a number of drawbacks, due to the fact that you're not really looking around terribly hard, or truly prepared for surprises or danger. For example, invisible creatures, generic disguises, and traps cannot be detected with passive perception checks at all. Passive perception is subject to the same modifiers as a spot action (below), due to distance, poor lighting, etc. | |
Action Required: |
Free action |
DC of Check: |
There are too many different uses for passive perception to list every possible DC here. Instead, the following list provides example DC's for various checks, ranging from very easy to very difficult.
|
Modifiers to Check |
|
Take 10? / Take 20? |
No (you are effectively already taking 10) |
Allows Assists? |
No. Allies can never assist someone who is taking 10. |
Results of Success |
You become aware of the stimulus which triggered the passive perception check. |
Consequences of Failure |
You fail to notice anything out of the ordinary. |
Retry Allowed? |
No, though you can attempt a spot check by using an action |
Provokes AOO? |
No |
Spot
Perception can also be used actively, representing your character taking a moment to really look around, search for particular things, or generally be hyper-aware of their surroundings.
A very common use of the spot action is to oppose an opponent's Stealth. If you are successful, you notice the opponent and can react accordingly. If you fail, your opponent can take a variety of actions, including sneaking past you or making an attack against as if you are flat-footed. You can also use a spot action to quickly look around you for interesting or noteworthy details in your surroundings. This is not sufficient to actually locate the mechanism to open a secret door, but it is enough to let you know that there is something funny about the way that wall looks, and you might want to go look at it more closely. Finally, you can use a spot action to try to notice a trap before you set it off. Finding a trap requires you to be adjacent to the square you are checking for traps (unless there are feats, abilities, magic items, etc which modify that task). The difference between a spot action and a search action is that spot actions are intended to be quick, focused looks around, while a search is a more careful, methodical examination of an area or object. Spot actions are generally done in combat, and search actions are generally done out of combat, though there is no rule preventing either from being used at any time. In general, a spot action is used when you want to become alerted to a particular stimulus or circumstance, while a search action is used to carefully review and learn the details of something. | |
Action Required: |
Move action |
DC of Check: |
There are too many different uses for a spot action to list every possible DC here. Instead, the following list provides example DC's for various spot checks, ranging from very easy to very difficult.
|
Modifiers to Check |
|
Take 10? / Take 20? |
You can take 10 as long as you are not in combat. You can take 20 as long as the stimulus is present for at least the next 20 rounds. |
Allows Assists? |
No. Having friends nearby does not help, although if they notice something with a separate roll, they may certainly point it out to you. |
Results of Success |
You notice the stimulus in question and may take actions based upon it. |
Consequences of Failure |
You do not notice the stimulus in question and may not take actions based upon it. |
Retry Allowed? |
Special. If the stimulus is fleeting, then if you miss it, it is gone. If the stimulus is ongoing (a faint humming in the air, for example) you may retry up to once per round you are exposed to the stimulus. |
Provokes AOO? |
No. |
Search
Perception can be used to more thoroughly scour an area for details or information. Most commonly, characters will search an area to find treasure, hidden doors or compartments, or find some specific thing within the midst of a mess of other things (the classic needle in a haystack).
Search checks take considerably longer than spot checks, but they can still be performed during combat, if you feel a need to do so. You must be adjacent to the square (or squares) you are searching, even if this means you have to move around to complete your search. | |
Action Required: |
Standard action per 5 foot square searched. |
DC of Check: |
|
Modifiers to Check |
|
Take 10? / Take 20? |
Yes |
Allows Assists? |
Yes (up to 5 allies). |
Results of Success |
You locate the object(s) you are searching for. |
Consequences of Failure |
You fail to find the object(s) you are searching for. |
Retry Allowed? |
Yes |
Provokes AOO? |
Yes |