Sonic Thrust (Alchemist Extract): Difference between revisions
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| Description =You | | Description =You imbibe this extract and your body rumbles ominously. Your humors soon work to expel the elixir, causing you to create a series of hard, staccato sounds, softly at first but increasing in volume until the last few are far louder than could be produced by any normal being. The final sound blasts forth as a nigh-solid [[ray]] that is paradoxically nearly soundless. Make a ranged touch attack against a target you choose in range to whom you have line of effect. Line of sight is not required, but may cause a [[miss chance]], as normal. | ||
: If the touch attack misses, there is no effect. If you strike your target, they suffer {{circle| | : If the touch attack misses, there is no effect. If you strike your target, they suffer {{circle|7}} of {{dmg|sonic}} damage, and are [[Push]]ed directly away 5 squares. As with all forced movement, they may fall [[prone]] at any point to stop the movement. | ||
Latest revision as of 20:28, 22 January 2022
- Level: Alchemist 5
- School: Abjuration
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S
Effect
- Range: Long (200 ft. + 20 ft./lvl)
- Target or Area: one target creature
- Duration: Instantaneous
- Saving Throw: No saving throw granted
Save DC: - - Spell Resistance: Yes
Description
- You imbibe this extract and your body rumbles ominously. Your humors soon work to expel the elixir, causing you to create a series of hard, staccato sounds, softly at first but increasing in volume until the last few are far louder than could be produced by any normal being. The final sound blasts forth as a nigh-solid ray that is paradoxically nearly soundless. Make a ranged touch attack against a target you choose in range to whom you have line of effect. Line of sight is not required, but may cause a miss chance, as normal.
- If the touch attack misses, there is no effect. If you strike your target, they suffer (Circle 7 damage): 1d6+2 points of damage per character level (max 20d6+40 at character level 20) of sonic (energy, common) damage, and are Pushed directly away 5 squares. As with all forced movement, they may fall prone at any point to stop the movement.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |