Maneuver Offense: Difference between revisions
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=== Maneuver Offense === | === Maneuver Offense === | ||
: | : Maneuver offense is a generic term for a skill check to perform a combat maneuver. The combat maneuvers and their associated skill checks are: | ||
: | ::{| class="ep-default2 sortable" style="font-size:85%; border-collapse:collapse;" width="100%" | ||
|- style="{{class-gradient|default}}" | |||
! width="15%" | Combat Maneuver || width="15%" | Skill || width="15%" | Action Required || width="45%" | Description | |||
|- | |||
! | | [[Bull Rush]] || [[Might]] || [[Attack Action]] || Shove an enemy away from you | ||
|- | |||
| [[Charge]] || [[Movement]] || [[Standard Action]] || Move directly up to a foe and attack them | |||
|- | |||
| [[Clamber]] || [[Movement]] || [[Attack Action]] || Crawl underneath, or climb on top of a foe | |||
|- | |||
| [[Cleave]] || [[Might]] || [[Attack Action]] || Attack a foe adjacent to a foe you just attacked | |||
|- | |||
| [[Demoralize]] || [[Intimidate]] || [[Attack Action]] || Shake the confidence of a foe | |||
|- | |||
| [[Dirty Trick]] || [[Sleight of Hand]] || [[Attack Action]] || Discombobulate your foe using an unconventional attack | |||
|- | |||
| [[Disarm]] || [[Sleight of Hand]] || [[Attack Action]] || Strip a weapon out of the hands of your foe | |||
|- | |||
| [[Dismantle Trap]] || [[Disable Device]] || [[Attack Action]] || Deal siege damage to a trap | |||
|- | |||
| [[Drag]] || [[Might]] || [[Attack Action]] || Pull yourself and a foe backwards | |||
|- | |||
| [[Feint]] || [[Bluff]] || [[Attack Action]] || Make your foe drop their guard momentarily | |||
|- | |||
| [[Grapple]] || [[Might]] || [[Standard Action]] || Tackle your foe and wrestle them into submission | |||
|- | |||
| [[Overrun]] || [[Movement]] || [[Standard Action]] || Run through an enemy's space and knock them prone | |||
|- | |||
| [[Reposition]] || [[Sleight of Hand]] || [[Attack Action]] || Shove an enemy into the space of your choosing | |||
|- | |||
| [[Shield Bash]] || [[Might]] || [[Attack Action]] || Rattle an opponent by hitting them with your shield | |||
|- | |||
| [[Steal]] || [[Sleight of Hand]] || [[Attack Action]] || Why wait until they're dead to loot them? | |||
|- | |||
| [[Subdue]] || [[Sleight of Hand]] || [[Attack Action]] || Incapacitate your foe instead of killing them | |||
|- | |||
| [[Sunder]] || [[Might]] || [[Attack Action]] || Destroy your foe's weapon or shield | |||
|- | |||
| [[Trip]] || [[Sleight of Hand]] || [[Attack Action]] || Sweep the leg, and lay them out flat | |||
|- | |||
| [[Tumble]] || [[Acrobatics]] || [[Move Action]] at half speed || Get yourself into a bad situation, hopefully unscathed | |||
|- | |||
| [[Withdraw]] || [[Movement]] || [[Standard Action]] || Get yourself out of a bad situation, hopefully unscathed | |||
|} | |} | ||
: | : Combat maneuvers are performed by making a skill check with the appropriate skill, versus a DC of the target creature's [[Maneuver Defense]]. If the check equals or exceeds this target DC, the maneuver is successful. Refer to the individual maneuvers to resolve the outcome of this success. |
Latest revision as of 18:24, 12 February 2022
Maneuver Offense
- Maneuver offense is a generic term for a skill check to perform a combat maneuver. The combat maneuvers and their associated skill checks are:
Combat Maneuver Skill Action Required Description Bull Rush Might Attack Action Shove an enemy away from you Charge Movement Standard Action Move directly up to a foe and attack them Clamber Movement Attack Action Crawl underneath, or climb on top of a foe Cleave Might Attack Action Attack a foe adjacent to a foe you just attacked Demoralize Intimidate Attack Action Shake the confidence of a foe Dirty Trick Sleight of Hand Attack Action Discombobulate your foe using an unconventional attack Disarm Sleight of Hand Attack Action Strip a weapon out of the hands of your foe Dismantle Trap Disable Device Attack Action Deal siege damage to a trap Drag Might Attack Action Pull yourself and a foe backwards Feint Bluff Attack Action Make your foe drop their guard momentarily Grapple Might Standard Action Tackle your foe and wrestle them into submission Overrun Movement Standard Action Run through an enemy's space and knock them prone Reposition Sleight of Hand Attack Action Shove an enemy into the space of your choosing Shield Bash Might Attack Action Rattle an opponent by hitting them with your shield Steal Sleight of Hand Attack Action Why wait until they're dead to loot them? Subdue Sleight of Hand Attack Action Incapacitate your foe instead of killing them Sunder Might Attack Action Destroy your foe's weapon or shield Trip Sleight of Hand Attack Action Sweep the leg, and lay them out flat Tumble Acrobatics Move Action at half speed Get yourself into a bad situation, hopefully unscathed Withdraw Movement Standard Action Get yourself out of a bad situation, hopefully unscathed
- Combat maneuvers are performed by making a skill check with the appropriate skill, versus a DC of the target creature's Maneuver Defense. If the check equals or exceeds this target DC, the maneuver is successful. Refer to the individual maneuvers to resolve the outcome of this success.