Impervious (Melee Weapon Magic Property): Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
[[Category:Epic Path]] | |||
[[Category:Magic Weapon Properties]] | |||
''Go back to [[ | * ''Go back to the [[Epic Path]] page.'' | ||
* ''Go back to the [[Magic Item Crafting Rules]] page.'' | |||
''Go back to [[ Magic | * ''Go back to the [[Magic Item Enchant - Magic Weapon Properties]] page.'' | ||
''Go back to [[ Magic Properties | |||
Revision as of 15:06, 28 January 2015
- Go back to the Epic Path page.
- Go back to the Magic Item Crafting Rules page.
- Go back to the Magic Item Enchant - Magic Weapon Properties page.
Impervious
- Price: +1 bonus
- Aura moderate transmutation; CL 7th; Weight —
An impervious weapon is warded from damage and decay. A metallic weapon cannot rust and a wooden weapon cannot rot or warp, even by magical or supernatural means.
An impervious weapon gains double the normal bonus to its hardness and hit points for each point of its enhancement bonus. The break DC for an impervious weapon and the wielder's combat maneuver defense against sunder maneuvers against the impervious weapon each gain a bonus equal to twice the weapon's enhancement bonus.
If an impervious weapon is damaged or even gains the broken condition, it heals from that damage at the rate of one hit point per hour as long as the weapon is not destroyed. This will eventually remove the broken condition and restore the weapon completely. If it is destroyed, the effect is lost.
- Craft Magic Arms and Armor, fabricate, make whole; Cost +1 bonus