Bulette Pup: Difference between revisions
m (Text replacement - " <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | Role-Only--Add-Killer-Power--Concentration" to " <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stan...) |
m (Text replacement - "| Min-CR = 7" to "| Min-CR = 6") |
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<!-- Value: integer between 1 and 40. --> | <!-- Value: integer between 1 and 40. --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Min-CR = 6 | |||
| Max-CR = 14 | |||
| MonsterName=<onlyinclude>{{#ifeq:{{{transcludesection|MonsterName}}} | | MonsterName=<onlyinclude>{{#ifeq:{{{transcludesection|MonsterName}}} | ||
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| Role=<onlyinclude>{{#ifeq:{{{transcludesection|Role}}} | | Role=<onlyinclude>{{#ifeq:{{{transcludesection|Role}}} | ||
| Role | | | Role | | ||
<!-- Values: Heavy, Killer, Leader, Legend, Minion, Shooter, Skirmisher, Sneak, Tank, Threat, Villain, or leave blank --> | <!-- Values: Heavy, Killer, Leader, Legend, Minion, Shooter, Skirmisher, Sneak, Swarm, Tank, Threat, Villain, or leave blank --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Restrict-Role-Skirmisher = | | Restrict-Role-Skirmisher = | ||
| Restrict-Role-Sneak = | | Restrict-Role-Sneak = | ||
| Restrict-Role-Swarm = | |||
| Restrict-Role-Tank = | | Restrict-Role-Tank = | ||
| Restrict-Role-Threat = Y | | Restrict-Role-Threat = Y | ||
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| Description | Bulette pups are the [[Henchmen]] for the terrible [[Bulette]]s. It is possible to meet a bulette pup without a bulette, as a standalone monster, but where there are pups, there are likely to be adults. Juvenile bulettes are horrific monsters all by themselves, but their jealous parents won't let them leave their sight until the lesser fiends are able to fight their way clear. As a result, nearly all bulette pups are encountered while their parent is nearby. | | Description | Bulette pups are the [[Henchmen]] for the terrible [[Bulette]]s. It is possible to meet a bulette pup without a bulette, as a standalone monster, but where there are pups, there are likely to be adults. Juvenile bulettes are horrific monsters all by themselves, but their jealous parents won't let them leave their sight until the lesser fiends are able to fight their way clear. As a result, nearly all bulette pups are encountered while their parent is nearby. | ||
As terrible as the bulette pup is, most adventurers who have fought a bulette barely mention the lesser monster. Because bulettes are just ''that'' nasty. Even though they are large, armored, and deadly monstrosities, bulette pups are overshadowed by their terrible parents in every way, and as a result are little remarked in adventurers circles. | |||
During battle, any time the parent is close to the pup, the pup will attack with frenzied strength as it seeks to impress its parent. Pups will deliberately maneuver to try and fight close enough to their parent to gain this benefit, as they try to show their parent that they are ready to "leave the nest," as it were. | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}} | | Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}} | ||
| Type | Magical Beast | | Type | Magical Beast | ||
<!-- Values: Aberration, Animal, Construct, Dragon, Fey, Humanoid, Incorporeal, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean | <!-- Values: Aberration, Animal, Construct, Dragon, Fey, Humanoid, Incorporeal, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Undead, Vermin --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Subtype=<onlyinclude>{{#ifeq:{{{transcludesection|Subtype}}} | | Subtype=<onlyinclude>{{#ifeq:{{{transcludesection|Subtype}}} | ||
| Subtype | | | Subtype | | ||
<!-- If second monster type | <!-- If second monster type: Aberration, Animal, Construct, Dragon, Fey, Humanoid, Incorporeal, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Undead, Vermin --> | ||
<!-- If Humanoid: Duergar, Giant, Gloom, Gnoll, Human, Kobold, Lizardfolk, Maenad, Norker, Orc, Somber Crool, Troglodyte, Vampire Thrall --> | <!-- If Humanoid: Duergar, Giant, Gloom, Gnoll, Human, Kobold, Lizardfolk, Maenad, Norker, Orc, Somber Crool, Troglodyte, Vampire Thrall --> | ||
<!-- If Outsider: Air, Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | <!-- If Outsider: Air, Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> | ||
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| NudgeSpace = | | NudgeSpace = | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet. | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet. | ||
NOTE: If role is "Swarm", only put the space occupied by the COMPONENT CREATURE, NOT the space of the swarm, troop, or horde. | |||
NOTE: Swarms default to 10 feet. Troops default to 15 ft. + the normal space for the component creature size (e.g. 20 ft. for size medium) --> | |||
| NudgeReach = -1 | | NudgeReach = -1 | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet. | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet. | ||
NOTE: If role is "Swarm", only put the reach of the COMPONENT CREATURE, NOT the reach of the swarm, troop, or horde. | |||
NOTE: Swarms default to 0 ft. Troops default to the normal reach for the component creature size (e.g. 5 ft. for size medium) --> | |||
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| PriAtkIsAuto-Hit = | | PriAtkIsAuto-Hit = | ||
<!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") --> | ||
| NudgePriToHit = | | NudgePriToHit = | ||
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| SecAtkIsAuto-Hit = | | SecAtkIsAuto-Hit = | ||
<!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") --> | ||
| NudgeSecToHit = | | NudgeSecToHit = | ||
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| TerAtkIsAuto-Hit = | | TerAtkIsAuto-Hit = | ||
<!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") --> | ||
| NudgeTerToHit = | | NudgeTerToHit = | ||
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| QuaAtkIsAuto-Hit = | | QuaAtkIsAuto-Hit = | ||
<!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") --> | ||
| NudgeQuaToHit = | | NudgeQuaToHit = | ||
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| RangedAtkIsAuto-Hit = | | RangedAtkIsAuto-Hit = | ||
<!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") --> | ||
| NudgeRangedToHit = | | NudgeRangedToHit = | ||
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<!-- SPECIAL ABILITIES --> | <!-- SPECIAL ABILITIES --> | ||
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<!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | ||
| Ability-1-Action-Required = | | Ability-1-Action-Required = Immediate Action 1/Enc | ||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | ||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | ||
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<!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | ||
| Ability-2-Action-Required = | | Ability-2-Action-Required = Automatic | ||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | <!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | ||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | ||
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| Ability-2-Description = Up to once per round, if an attack is made against the bulette and doesn't also include the bulette pup, and the Pup is within the bulette's threatened area, the pup can immediately move to any other square within the bulette's threatened area, as it seeks to aid and impress the greater monster. | | Ability-2-Description = Up to once per round, if an attack is made against the bulette and doesn't also include the bulette pup, and the Pup is within the bulette's threatened area, the pup can immediately move to any other square within the bulette's threatened area, as it seeks to aid and impress the greater monster. | ||
While the pup must end this movement anywhere in the bulette's threatened area, only one or more squares of the pup's space must overlap this area for it to be a legal destination. | |||
This movement does not provoke attacks of opportunity, and occurs after the attack against the bulette is resolved. | |||
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| Role-Only--Replace-Leader-Power--Type = | | Role-Only--Replace-Leader-Power--Type = | ||
<!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | ||
| Role-Only--Replace-Leader-Power--Action-Required = | |||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | |||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
| Role-Only--Replace-Leader-Power--Concentration = | | Role-Only--Replace-Leader-Power--Concentration = | ||
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| Role-Only--Replace-Legend-Power--Type = | | Role-Only--Replace-Legend-Power--Type = | ||
<!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | ||
| Role-Only--Replace-Legend-Power--Action-Required = | |||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | |||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
| Role-Only--Replace-Legend-Power--Concentration = | | Role-Only--Replace-Legend-Power--Concentration = | ||
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| Role-Only--Replace-Minion-Power--Type = | | Role-Only--Replace-Minion-Power--Type = | ||
<!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | ||
| Role-Only--Replace-Minion-Power--Action-Required = | |||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | |||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
| Role-Only--Replace-Minion-Power--Concentration = | | Role-Only--Replace-Minion-Power--Concentration = | ||
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| Role-Only--Replace-Shooter-Power--Type = | | Role-Only--Replace-Shooter-Power--Type = | ||
<!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | ||
| Role-Only--Replace-Shooter-Power--Action-Required = | |||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | |||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
| Role-Only--Replace-Shooter-Power--Concentration = | | Role-Only--Replace-Shooter-Power--Concentration = | ||
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| Role-Only--Add-Skirmisher-Power--Type = | | Role-Only--Add-Skirmisher-Power--Type = | ||
<!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | ||
| Role-Only--Add-Skirmisher-Power--Action-Required = | |||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | |||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
| Role-Only--Add-Skirmisher-Power--Concentration = | | Role-Only--Add-Skirmisher-Power--Concentration = | ||
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| Role-Only--Replace-Sneak-Power--Type = | | Role-Only--Replace-Sneak-Power--Type = | ||
<!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | ||
| Role-Only--Replace-Sneak-Power--Action-Required = | |||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | |||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
| Role-Only--Replace-Sneak-Power--Concentration = | | Role-Only--Replace-Sneak-Power--Concentration = | ||
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| Role-Only--Replace-Sneak-Power--Description = | | Role-Only--Replace-Sneak-Power--Description = | ||
<!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage | |||
or save DC numbers with variables: | |||
{{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | |||
{{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |||
{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
{{Maneuver-Offense}} {{Secondary-Dmg}} | |||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
{{Ranged-Dmg}} | |||
POISON / DISEASE FORMAT | |||
{{Malady | |||
| Name = | |||
| Intensity = | |||
| Save-Type = | |||
| Save-Mod = | |||
| Frequency = | |||
| Effect = | |||
| Fruition = | |||
| F-Duration = | |||
}} | |||
--> | |||
<!-- REPLACE "PERSONAL SPACE ISSUES" OR "DARKEN THE SKY" POWER | |||
SWARM ROLE ONLY | |||
This section lets you write a custom power that will only display if this monster | |||
is given the "Swarm" role. It replaces the default "Personal Space Issues" power | |||
(or the "Darken The Sky" power, if it is a Troop), which allows swarms to inflict | |||
the Distracted condition when they damage a foe (or it grants an area of affect | |||
ranged attack if it is a troop). Leave this blank if you want the "Personal Space | |||
Issues" or "Darken the Sky" power to appear when this monster is designated as a | |||
"Swarm" role. --> | |||
| Role-Only--Replace-Swarm-Power--Name = | |||
| Role-Only--Replace-Swarm-Power--Type = | |||
<!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | |||
| Role-Only--Replace-Swarm-Power--Action-Required = | |||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, | |||
Free Action, Immediate Action, Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At | |||
Start of Encounter, Auto Upon Death, etc. --> | |||
| Role-Only--Replace-Swarm-Power--Concentration = | |||
<!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will | |||
auto-detect Combat Casting and include it --> | |||
| Role-Only--Replace-Swarm-Power--Description = | |||
<!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage | <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage | ||
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| CombatTactics = Bulette pups have only two interests when in a fight alongside their parental monstrosities: | | CombatTactics = Bulette pups have only two interests when in a fight alongside their parental monstrosities: | ||
* Impress their parent bulette | |||
* Escape! | |||
Bulette pups will try to stay close to the bulette to gain the ''Showoff'' bonus, and will attack savagely while they do. If at all possible they will try to gain flanks and full attacks, although given how mobile the adult bulette is, that isn't always possible. | |||
Aside from that, as soon as the adult bulette is killed or flees, they leave instantly, with no hesitation. However, since an escaped bulette pup just means another adult bulette soon, if the players allow a bulette pup to escape this way it is NOT a victory and grants no rewards. So, this gives players a hard choice: concentrate on the bulette to shorten the battle, or concentrate on the pups to maximize their rewards. | |||
<!-- OUT OF COMBAT --> | |||
| OutOfCombat = Bulette Pups spend all their time trying to grow big and strong enough to flee their horrifying parents. Aside from that deep drive to excel, Pups can be found ranging surprising distances from their home lair, and can even be found in considerable numbers, as they will often form loose 'hunting packs' for a modicum of protection when away from their adults. | |||
No matter how far they roam, their parental behemoths seem able to find them, so any Pup large enough to be out on its own is also close enough to report back to its parent(s) at least every couple of days, and woe betide the Pup that fails to appease its possessive parental monster. | |||
This also means that any battle with only Pups is opening the door to peril, because sooner or later, the parent monster is going to come looking for its errant offspring. If it finds that offspring dead, and a culprit conveniently nearby, rest assured that a truly savage attack is soon to follow. | |||
Latest revision as of 09:06, 3 May 2022
Bulette Pup (CR 9)
Pure Evil - Large - Magical Beast |
---|
Lore: | Know (Arcana) | ||
17 | 35 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
24 | +14 |
Passive | Active |
Ambush: |
9+ |
on a d20 |
Senses:
- Standard Senses
- Darkvision 60 ft.
- Tremorsense 60 ft.
Movement Types:
- Walk 40 ft.
- Burrowing 40 ft.
- Earth Glide 10 ft.
- Vaulting 40 ft.
Defense
AC |
Man Def |
Monster Health | ||
178 | 89 | 14 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +11 |
Refl: | +6 |
Will: | +5 |
Strong Against:
Offense
Standard Attack (Melee):
- 1x Savage Bite +15 (2d10+12/x2)
as crushing (physical, common)
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
22 |
STR |
18 |
DEX |
16 |
CON |
4 |
INT |
13 |
WIS |
6 |
CHA |
Skills:
- Acrobatics: 14
- Movement: 14
- Perception: 14
- Survival: 14
- All other skills: 9 (no ranks)
Feats:
- Combat Reflexes (EFFECT: Monsters with this feat make up to 4 attacks of opportunity per round instead of one.)
Special Abilities
Break For It! (Ex) Immediate Action 1/Enc |
If the bulette is killed (after its Resurgence) while the bulette pup is still alive, as an immediate triggered reaction the bulette pup burrows away and vanishes, finally free of the tyranny of its monstrous parent. However, if a bulette pup uses its Break For It power, it is NOT considered to be defeated, and does NOT grant experience or treasure. |
Show Off (Ex) Automatic |
Up to once per round, if an attack is made against the bulette and doesn't also include the bulette pup, and the Pup is within the bulette's threatened area, the pup can immediately move to any other square within the bulette's threatened area, as it seeks to aid and impress the greater monster. While the pup must end this movement anywhere in the bulette's threatened area, only one or more squares of the pup's space must overlap this area for it to be a legal destination. This movement does not provoke attacks of opportunity, and occurs after the attack against the bulette is resolved. |
Bulette Pup
Bulette pups are the Henchmen for the terrible Bulettes. It is possible to meet a bulette pup without a bulette, as a standalone monster, but where there are pups, there are likely to be adults. Juvenile bulettes are horrific monsters all by themselves, but their jealous parents won't let them leave their sight until the lesser fiends are able to fight their way clear. As a result, nearly all bulette pups are encountered while their parent is nearby.
As terrible as the bulette pup is, most adventurers who have fought a bulette barely mention the lesser monster. Because bulettes are just that nasty. Even though they are large, armored, and deadly monstrosities, bulette pups are overshadowed by their terrible parents in every way, and as a result are little remarked in adventurers circles.
During battle, any time the parent is close to the pup, the pup will attack with frenzied strength as it seeks to impress its parent. Pups will deliberately maneuver to try and fight close enough to their parent to gain this benefit, as they try to show their parent that they are ready to "leave the nest," as it were.
Combat Tactics
Bulette pups have only two interests when in a fight alongside their parental monstrosities:
- Impress their parent bulette
- Escape!
Bulette pups will try to stay close to the bulette to gain the Showoff bonus, and will attack savagely while they do. If at all possible they will try to gain flanks and full attacks, although given how mobile the adult bulette is, that isn't always possible.
Aside from that, as soon as the adult bulette is killed or flees, they leave instantly, with no hesitation. However, since an escaped bulette pup just means another adult bulette soon, if the players allow a bulette pup to escape this way it is NOT a victory and grants no rewards. So, this gives players a hard choice: concentrate on the bulette to shorten the battle, or concentrate on the pups to maximize their rewards.
Out of Combat
Bulette Pups spend all their time trying to grow big and strong enough to flee their horrifying parents. Aside from that deep drive to excel, Pups can be found ranging surprising distances from their home lair, and can even be found in considerable numbers, as they will often form loose 'hunting packs' for a modicum of protection when away from their adults.
No matter how far they roam, their parental behemoths seem able to find them, so any Pup large enough to be out on its own is also close enough to report back to its parent(s) at least every couple of days, and woe betide the Pup that fails to appease its possessive parental monster.
This also means that any battle with only Pups is opening the door to peril, because sooner or later, the parent monster is going to come looking for its errant offspring. If it finds that offspring dead, and a culprit conveniently nearby, rest assured that a truly savage attack is soon to follow.
Rewards
XP: 6,400
Treasure: Sellable Goods worth 5,125 gp.
- Weight: 90 lbs. Volume: 3.6 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |