Bashing (Shield Magic Property): Difference between revisions

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(Created page with "{{Magic Property | PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}} | PlusCost|+1 }}</onlyinclude> | CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}} | CL|8...")
 
m (Text replacement - "Only Light Shields and Heavy Shields can have this ability; Bucklers, War Shields, and Tower Shields may not." to "Only Light Shields, Heavy Shields, and War Shields can have this ability; Bucklers and Tower Shields may not.")
 
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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description|A bashing shield deals +2 points of [[Base Weapon Damage]] when used to perform a shield bash.  Base weapon damage is multiplied when you reach levels 8, 15, 22, and 29It is also multiplied on a critical hit, as it is NOT bonus damage.
| Description|A bashing shield deals +2 points of [[Base Weapon Damage]] when used to perform a Shield Bash.  Base weapon damage is multiplied at each experience tier above courageous, meaning this damage increases to +4 at 6th level, +6 at 11th level, +8 at 16th level, +10 at 21st level, +12 at 26th level, and +14 at 31st level and aboveBase weapon damage is usually multiplied on a critical hit, as it is NOT bonus damage, but Combat Maneuvers cannot normally crit.  Base weapon damage always stacks with any other source of base weapon damage.


Only [[Shield, Light (Weapon)|light]] and [[Shield, Heavy (Weapon)|heavy shield]]s can have this ability; Bucklers, War Shields, and Tower Shields may not.
Only Light Shields, Heavy Shields, and War Shields can have this ability; Bucklers and Tower Shields may not.


'''Special:''' The bonus from this property, both the bonus to-hit and damage, stacks with the bonus provided by Spikes.  Thus, a heavy shield with Weapon Spikes strikes with both bonuses.  Further, if the Spikes are then enchanted separately as a weapon, these bonuses continue to stack. Note that a Shield can never be given weapon enhancements or weapon properties without Spikes.
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Deals more damage when shield bashing
| ShortDesc|Add +2 base weapon damage to your shield when shield bashing
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Latest revision as of 06:36, 20 June 2022

Bashing (Shield Magic Property)

Enchant Cost: +1

A bashing shield deals +2 points of Base Weapon Damage when used to perform a Shield Bash. Base weapon damage is multiplied at each experience tier above courageous, meaning this damage increases to +4 at 6th level, +6 at 11th level, +8 at 16th level, +10 at 21st level, +12 at 26th level, and +14 at 31st level and above. Base weapon damage is usually multiplied on a critical hit, as it is NOT bonus damage, but Combat Maneuvers cannot normally crit. Base weapon damage always stacks with any other source of base weapon damage.

Only Light Shields, Heavy Shields, and War Shields can have this ability; Bucklers and Tower Shields may not.

Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.