Bashing (Shield Magic Property): Difference between revisions
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m (Text replacement - "| StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}} | StealthEffect| <!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses t...) |
m (Text replacement - "Only Light Shields and Heavy Shields can have this ability; Bucklers, War Shields, and Tower Shields may not." to "Only Light Shields, Heavy Shields, and War Shields can have this ability; Bucklers and Tower Shields may not.") |
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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}} | | Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}} | ||
| Description|A bashing shield deals +2 points of [[Base Weapon Damage]] when used to perform a | | Description|A bashing shield deals +2 points of [[Base Weapon Damage]] when used to perform a Shield Bash. Base weapon damage is multiplied at each experience tier above courageous, meaning this damage increases to +4 at 6th level, +6 at 11th level, +8 at 16th level, +10 at 21st level, +12 at 26th level, and +14 at 31st level and above. Base weapon damage is usually multiplied on a critical hit, as it is NOT bonus damage, but Combat Maneuvers cannot normally crit. Base weapon damage always stacks with any other source of base weapon damage. | ||
Only | Only Light Shields, Heavy Shields, and War Shields can have this ability; Bucklers and Tower Shields may not. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc| | | ShortDesc|Add +2 base weapon damage to your shield when shield bashing | ||
}}</onlyinclude> | }}</onlyinclude> | ||
}} | }} |
Latest revision as of 06:36, 20 June 2022
Bashing (Shield Magic Property)
Enchant Cost: +1
A bashing shield deals +2 points of Base Weapon Damage when used to perform a Shield Bash. Base weapon damage is multiplied at each experience tier above courageous, meaning this damage increases to +4 at 6th level, +6 at 11th level, +8 at 16th level, +10 at 21st level, +12 at 26th level, and +14 at 31st level and above. Base weapon damage is usually multiplied on a critical hit, as it is NOT bonus damage, but Combat Maneuvers cannot normally crit. Base weapon damage always stacks with any other source of base weapon damage.
Only Light Shields, Heavy Shields, and War Shields can have this ability; Bucklers and Tower Shields may not.
- Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.