Walloping (Shield Magic Property): Difference between revisions

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m (Text replacement - "Only Light Shields and Heavy Shields can have this ability; Bucklers, War Shields, and Tower Shields may not." to "Only Light Shields, Heavy Shields, and War Shields can have this ability; Bucklers and Tower Shields may not.")
 
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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description|A Walloping shield deals +8 points of [[Base Weapon Damage]] when used to perform a [[Shield Bash]].  Base weapon damage is multiplied when you reach levels 6, 11, 16, 21, 26, and 31.  Base weapon damage is usually multiplied on a critical hit, as it is NOT bonus damage, but Combat Maneuvers cannot normally crit.
| Description|A Walloping shield deals +6 points of [[Base Weapon Damage]] when used to perform a [[Shield Bash]].  Base weapon damage is multiplied when you reach a new experience tier (i.e., it improves to +12 at level 6, +18 at level 11, +24 at level 16, +30 at level 21, +36 at level 26, and +42 at level 31).  Base weapon damage is usually multiplied on a critical hit, since it is NOT bonus damage, but Combat Maneuvers cannot normally crit. Base weapon damage always stacks with any other source of base weapon damage.


Only Light Shields and Heavy Shields can have this ability; Bucklers, War Shields, and Tower Shields may not.
Only Light Shields, Heavy Shields, and War Shields can have this ability; Bucklers and Tower Shields may not.


}}</onlyinclude>
}}</onlyinclude>


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Deals more damage when shield bashing
| ShortDesc|Deals +6 base weapon damage when shield bashing
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 06:37, 20 June 2022

Walloping (Shield Magic Property)

Enchant Cost: +2

A Walloping shield deals +6 points of Base Weapon Damage when used to perform a Shield Bash. Base weapon damage is multiplied when you reach a new experience tier (i.e., it improves to +12 at level 6, +18 at level 11, +24 at level 16, +30 at level 21, +36 at level 26, and +42 at level 31). Base weapon damage is usually multiplied on a critical hit, since it is NOT bonus damage, but Combat Maneuvers cannot normally crit. Base weapon damage always stacks with any other source of base weapon damage.

Only Light Shields, Heavy Shields, and War Shields can have this ability; Bucklers and Tower Shields may not.

Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.