Opening Volley (Feat): Difference between revisions
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{{Template:Feats | {{Template:Feats | ||
| Category=[[Category:Mythic Tier (26-30)]][[Category:Alchemist Feats]][[Category:Barbarian Feats]][[Category:Brawler Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]] | |||
| | | Flavor=Your ranged assault leaves your foe disoriented and vulnerable to your melee attack. | ||
| | | Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | ||
| Prerequisites|Level 26, [[Weapon Focus]], [[Snap Shot]] | |||
}}</onlyinclude> | |||
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} | |||
| Unlocks| [[Near and Far (Feat)]] | |||
}}</onlyinclude> | |||
| | | Benefit=Each time you deal damage to a foe with a ranged attack with a weapon you chose with your Weapon Focus feat, you gain a +4 circumstance bonus on the next melee attack roll you make with a weapon you chose with your Weapon Focus feat, against that same opponent, in the same encounter. This melee attack must occur before the end of your next turn. It is possible to dual-wield a ranged and melee weapon (such as two daggers, or a careen and a saber, or a hand crossbow and a long sword) and get this bonus on every other attack you make, assuming you don't miss. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | |||
| ShortDesc|Successful ranged attack grants +4 on next melee attack roll | |||
}}</onlyinclude> | |||
}} | }} |
Latest revision as of 20:40, 16 July 2022
Your ranged assault leaves your foe disoriented and vulnerable to your melee attack.
Prerequisites: Level 26, Weapon Focus, Snap Shot
Related: Near and Far (Feat)
Benefit: Each time you deal damage to a foe with a ranged attack with a weapon you chose with your Weapon Focus feat, you gain a +4 circumstance bonus on the next melee attack roll you make with a weapon you chose with your Weapon Focus feat, against that same opponent, in the same encounter. This melee attack must occur before the end of your next turn. It is possible to dual-wield a ranged and melee weapon (such as two daggers, or a careen and a saber, or a hand crossbow and a long sword) and get this bonus on every other attack you make, assuming you don't miss.