Opening Volley (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats


| Category=[[Category:Mythic Tier (26-30)]][[Category:Alchemist Feats]][[Category:Barbarian Feats]][[Category:Brawler Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]]


| Category=
| Flavor=Your ranged assault leaves your foe disoriented and vulnerable to your melee attack.


| Flavor=Your ranged assault leaves your foe disoriented and vulnerable to your melee attack.
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Level 26, [[Weapon Focus]], [[Snap Shot]]
}}</onlyinclude>
 
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks| [[Near and Far (Feat)]]
}}</onlyinclude>


| Prerequisites=None
| Benefit=Each time you deal damage to a foe with a ranged attack with a weapon you chose with your Weapon Focus feat, you gain a +4 circumstance bonus on the next melee attack roll you make with a weapon you chose with your Weapon Focus feat, against that same opponent, in the same encounter. This melee attack must occur before the end of your next turn. It is possible to dual-wield a ranged and melee weapon (such as two daggers, or a careen and a saber, or a hand crossbow and a long sword) and get this bonus on every other attack you make, assuming you don't miss.


| Benefit=The first time you deal damage to a particular foe with a ranged attack, you gain a +4 circumstance bonus on the next melee attack roll you make against that opponent. This melee attack must occur before the end of your next turn.  You cannot gain this benefit more than once per round, nor can you gain this benefit more than once for the same enemy in a 24 hour period.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Successful ranged attack grants +4 on next melee attack roll
}}</onlyinclude>


}}
}}

Latest revision as of 20:40, 16 July 2022


Your ranged assault leaves your foe disoriented and vulnerable to your melee attack.

Prerequisites: Level 26, Weapon Focus, Snap Shot

Related: Near and Far (Feat)

Benefit: Each time you deal damage to a foe with a ranged attack with a weapon you chose with your Weapon Focus feat, you gain a +4 circumstance bonus on the next melee attack roll you make with a weapon you chose with your Weapon Focus feat, against that same opponent, in the same encounter. This melee attack must occur before the end of your next turn. It is possible to dual-wield a ranged and melee weapon (such as two daggers, or a careen and a saber, or a hand crossbow and a long sword) and get this bonus on every other attack you make, assuming you don't miss.