Wish (Sorcerer/Wizard Spell): Difference between revisions
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{{Template: | {{Template:WizardSpell | ||
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| School|[[ | | School|[[Universal]] | ||
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| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | | CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | ||
| CastTime| | | CastTime|Standard | ||
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| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}} | | Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}} | ||
| Components|V, S, M | | Components|V, S, M | ||
}}</onlyinclude> (diamond worth | }}</onlyinclude> (A diamond worth {{cost|l=18|s=1.5}} or more.) | ||
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}} | | Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}} | ||
| Range|see text | | Range|see text | ||
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| Duration|see text | | Duration|see text | ||
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| Save-DC| | | Save-DC| See Text | ||
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| Lays-Charge| | | Lays-Charge| See Text | ||
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<!-- Values: Y, or leave blank --> | <!-- Values: Y, or leave blank --> | ||
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| Description = ''Wish'' is the mightiest non-epic spell a [[Wizard]] or [[Sorcerer]] can cast, principally because of the tremendous flexibility of this incredible dweomer. Stronger effects can be created than a ''Wish'', but nothing even approaches the wonderful utility of re-shaping reality at your whim. By simply speaking aloud, you can alter reality to better suit you. Of course, such unparalleled flexibility and ease is not cheap, as the | | Description = ''Wish'' is the mightiest non-epic spell a [[Wizard]] or [[Sorcerer]] can cast, principally because of the tremendous flexibility of this incredible dweomer. Stronger effects can be created than a ''Wish'', but nothing even approaches the wonderful utility of re-shaping reality at your whim. By simply speaking aloud, you can alter reality to better suit you. Of course, such unparalleled flexibility and ease is not cheap, as the beautiful diamond required for every casting will attest. | ||
: A ''Wish'' can produce any one of the following effects. | : A ''Wish'' can produce any one of the following effects. | ||
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:* '''Duplicate''' any Sorcerer/Wizard spell of 7th level or lower, even if it belongs to one of your opposition schools. | :* '''Duplicate''' any Sorcerer/Wizard spell of 7th level or lower, even if it belongs to one of your opposition schools. | ||
:* '''Duplicate''' any non-Sorcerer/Wizard spell of 6th level or lower, even if it belongs to one of your opposition schools. | :* '''Duplicate''' any non-Sorcerer/Wizard spell of 6th level or lower, even if it belongs to one of your opposition schools. | ||
:* '''Undo''' the harmful effects of many other spells, such as | :* '''Undo''' the harmful effects of many other spells, such as [[Insanity (Sorcerer/Wizard Spell)]]. | ||
:* '''Remove Injuries or [[Affliction]]s:''' A single ''Wish'' can aid one creature per [[caster level]], and all subjects are cured of the same kind of Affliction. For example, you could heal | :* '''Remove Injuries or [[Affliction]]s:''' A single ''Wish'' can aid one creature per [[caster level]], and all subjects are cured of the same kind of Affliction. For example, you could heal the damage you and your companions have taken, or remove all [[poisons|poison]] effects from everyone in the party, but not do both with the same wish. If used to restore [[hit point]]s, a single ''Wish'' can restore up to six hit points per caster level of the Wish for each affected creature. | ||
:*'''Revive the Dead:''' A ''Wish'' can bring a dead creature back to life by duplicating [[Resurrection (Spell)]]. A ''Wish'' can revive a dead creature whose body has been destroyed, but the task takes two wishes: one to recreate the body and another to infuse the body with life again. A ''Wish'' cannot prevent a character who was brought back to life from gaining a point of [[Essence Destruction]]. | :*'''Revive the Dead:''' A ''Wish'' can bring a dead creature back to life by duplicating [[Resurrection (Cleric Spell)]]. A ''Wish'' can revive a dead creature whose body has been destroyed, but the task takes two wishes: one to recreate the body and another to infuse the body with life again. A ''Wish'' cannot prevent a character who was brought back to life from gaining a point of [[Essence Destruction]]. | ||
:*'''Transport Travelers:''' A ''Wish'' can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions. An unwilling target may not be affected (since they're no longer travelers, but victims), and [[Spell Resistance (SR)]] (if any) applies. | :*'''Transport Travelers:''' A ''Wish'' can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions. The main limitation of this effect is knowledge of remote Planes, which is left to the GM to adjudicate. An unwilling target may not be affected (since they're no longer travelers, but victims), and [[Spell Resistance (SR)]] (if any) applies. | ||
:*'''Undo Misfortune:''' A ''Wish'' can undo a single recent event. The ''Wish'' forces a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a ''Wish'' could undo an | :*'''Undo Misfortune:''' A ''Wish'' can undo a single recent event. The ''Wish'' forces a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a ''Wish'' could undo an opponent's successful save, a foe's successful [[critical hit]] (either the attack roll or the critical roll), a friend's failed save, and so on. The re-roll, however, may be as bad as or worse than the original roll. An unwilling target gets a [[WILL]] save to negate the effect, and SR (if any) applies. | ||
:*'''Devil's Bargain:''' Note that many powerful entities are able to bestow Wishes. While a mortal spellcaster cannot hope to match the depths of cruel malice coupled with wicked wisdom such entities often possess, it is not impossible for mortals to emulate some or all of such an arrangement. If a player wishes to use their powers for such...enhanced uses, GM's are encouraged to follow the guidelines in the monstrous Devils. Players, however, have fair warning: Such deeds lead to woe. | |||
: You may try to use a ''Wish'' to produce greater effects than these, but doing so is dangerous. (The ''Wish'' may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment, at the GM's discretion.) | : You may try to use a ''Wish'' to produce greater effects than these, but doing so is dangerous. (The ''Wish'' may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment, at the GM's discretion.) | ||
: Duplicated spells allow saves and SR as | : Duplicated spells allow saves and SR as dictated in that spell's write-up (but save DCs are calculated using the Wish's spell level, usually a 9th-level spell). | ||
: When a ''Wish'' duplicates a spell with a material [[components|component]] that costs more than 10,000 gp, you must provide that component (in addition to the | : When a ''Wish'' duplicates a spell with a material [[components|component]] that costs more than 10,000 gp, you must provide that component (in addition to the expensive diamond component for this spell). | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
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| Reviewed| | | Reviewed|Y | ||
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" --> | <!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" --> | ||
}}</onlyinclude>}} | }}</onlyinclude>}} |
Latest revision as of 19:26, 11 September 2022
- Level: Sorcerer/Wizard 9
- School: Universal
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S, M (A diamond worth 26,625 gp or more.)
Effect
- Range: see text
- Target or Area: see text
- Duration: see text
- Saving Throw: none, see text
Save DC: See Text - Spell Resistance: Yes
Description
- Wish is the mightiest non-epic spell a Wizard or Sorcerer can cast, principally because of the tremendous flexibility of this incredible dweomer. Stronger effects can be created than a Wish, but nothing even approaches the wonderful utility of re-shaping reality at your whim. By simply speaking aloud, you can alter reality to better suit you. Of course, such unparalleled flexibility and ease is not cheap, as the beautiful diamond required for every casting will attest.
- A Wish can produce any one of the following effects.
- Duplicate any Sorcerer/Wizard spell of 8th level or lower, provided the spell does not belong to one of your opposition schools.
- Duplicate any non-Sorcerer/Wizard spell of 7th level or lower, provided the spell does not belong to one of your opposition schools.
- Duplicate any Sorcerer/Wizard spell of 7th level or lower, even if it belongs to one of your opposition schools.
- Duplicate any non-Sorcerer/Wizard spell of 6th level or lower, even if it belongs to one of your opposition schools.
- Undo the harmful effects of many other spells, such as Insanity (Sorcerer/Wizard Spell).
- Remove Injuries or Afflictions: A single Wish can aid one creature per caster level, and all subjects are cured of the same kind of Affliction. For example, you could heal the damage you and your companions have taken, or remove all poison effects from everyone in the party, but not do both with the same wish. If used to restore hit points, a single Wish can restore up to six hit points per caster level of the Wish for each affected creature.
- Revive the Dead: A Wish can bring a dead creature back to life by duplicating Resurrection (Cleric Spell). A Wish can revive a dead creature whose body has been destroyed, but the task takes two wishes: one to recreate the body and another to infuse the body with life again. A Wish cannot prevent a character who was brought back to life from gaining a point of Essence Destruction.
- Transport Travelers: A Wish can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions. The main limitation of this effect is knowledge of remote Planes, which is left to the GM to adjudicate. An unwilling target may not be affected (since they're no longer travelers, but victims), and Spell Resistance (SR) (if any) applies.
- Undo Misfortune: A Wish can undo a single recent event. The Wish forces a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a Wish could undo an opponent's successful save, a foe's successful critical hit (either the attack roll or the critical roll), a friend's failed save, and so on. The re-roll, however, may be as bad as or worse than the original roll. An unwilling target gets a WILL save to negate the effect, and SR (if any) applies.
- Devil's Bargain: Note that many powerful entities are able to bestow Wishes. While a mortal spellcaster cannot hope to match the depths of cruel malice coupled with wicked wisdom such entities often possess, it is not impossible for mortals to emulate some or all of such an arrangement. If a player wishes to use their powers for such...enhanced uses, GM's are encouraged to follow the guidelines in the monstrous Devils. Players, however, have fair warning: Such deeds lead to woe.
- You may try to use a Wish to produce greater effects than these, but doing so is dangerous. (The Wish may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment, at the GM's discretion.)
- Duplicated spells allow saves and SR as dictated in that spell's write-up (but save DCs are calculated using the Wish's spell level, usually a 9th-level spell).
- When a Wish duplicates a spell with a material component that costs more than 10,000 gp, you must provide that component (in addition to the expensive diamond component for this spell).
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |