Horn, Signal: Difference between revisions

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| Description| This simple brass horn is belled out at one end, with a simple mouthpiece on the other.  It has no bends, twists, keys, or finger holes for altering pitch.  Instead, the horn's pitch is altered through the breath control and skill of the player.  
| Description| This simple brass horn is belled out at one end, with a simple mouthpiece on the other.  It has no bends, twists, keys, or finger holes for altering pitch.  Instead, the horn's pitch is altered through the breath control and skill of the player.  
Sounding a horn requires a DC 10 Perform (wind instruments) check and can convey concepts such as "Attack!", "Help!", "Advance!", "Retreat!", "Fire!", and, "Alarm!"The report of a signal horn can be clearly heard (Perception DC 0) up to a half-mile distant. For each quarter-mile beyond, Perception checks to hear the horn suffer a -1 penalty.
Sounding a horn requires a DC 10 Perform (wind instruments) check and can convey concepts such as "Attack!", "Help!", "Advance!", "Retreat!", "Fire!", and, "Alarm!" The report of a signal horn can be clearly heard (Perception DC 0) up to a half-mile distant. For each quarter-mile beyond, Perception checks to hear the horn suffer a -1 penalty.
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Latest revision as of 19:50, 17 September 2022

  • Cost: 1 gp
  • Weight: 2 lbs.
This simple brass horn is belled out at one end, with a simple mouthpiece on the other. It has no bends, twists, keys, or finger holes for altering pitch. Instead, the horn's pitch is altered through the breath control and skill of the player. Sounding a horn requires a DC 10 Perform (wind instruments) check and can convey concepts such as "Attack!", "Help!", "Advance!", "Retreat!", "Fire!", and, "Alarm!" The report of a signal horn can be clearly heard (Perception DC 0) up to a half-mile distant. For each quarter-mile beyond, Perception checks to hear the horn suffer a -1 penalty.