Cleric Spells: Difference between revisions

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{| {{SpellTableHeader|Cle}}
{| {{SpellTableHeader|Cle}}


{{SpellTableAid|Bleed|Cle}}
|-
| [[Bleed (Cleric Spell)|Bleed]]
| align=center | [[Necromancy]]
| align=center | <small>''Std''</small>
| Cause bludgeoning damage and a Bruised condition.


{{SpellTableAid|Create Water|Cle}}
|-
| [[Create Water (Cleric Spell)|Create Water]]
| align=center | [[Conjuration]]
| align=center | <small>''Std''</small>
| Creates 2 gallons/lvl of pure water.


{{SpellTableAid|Detect Magic|Cle}}
|-
| [[Detect Magic (Cleric Spell)|Detect Magic]]
| align=center | [[Universal]]
| align=center | <small>''Std''</small>
| Detects all spells and magic items within a 60 ft cone.


{{SpellTableAid|Detect Poison|Cle}}
|-
| [[Detect Poison (Cleric Spell)|Detect Poison]]
| align=center | [[Universal]]
| align=center | <small>''Std''</small>
| Detects poison in a creature or object.


{{SpellTableAid|Disrupt Undead|Cle}}
|-
| [[Disrupt Undead (Cleric Spell)|Disrupt Undead]]
| align=center | [[Necromancy]]
| align=center | <small>''Std''</small>
| Ray deals Positive Energy Damage to one Undead in range.


{{SpellTableAid|Enhanced Diplomacy|Cle}}
|-
| [[Enhanced Diplomacy (Cleric Spell)|Enhanced Diplomacy]]
| align=center | [[Universal]]
| align=center | <small>''Std''</small>
| Touched creature gains +2 Divine bonus on one Diplomacy or Intimidate check.


{{SpellTableAid|Guidance|Cle}}
|-
| [[Guidance (Cleric Spell)|Guidance]]
| align=center | [[Universal]]
| align=center | <small>''Std''</small>
| +1 Divine Bonus on one attack roll, saving throw, or skill check.


{{SpellTableAid|Light|Cle}}
|-
| [[Light (Cleric Spell)|Light]]
| align=center | [[Evocation]]
| align=center | <small>''Std''</small>
| Object shines like a torch.


{{SpellTableAid|Mending|Cle}}
|-
| [[Mending (Cleric Spell)|Mending]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Makes minor repairs on a non-magical object that is damaged or Broken.


{{SpellTableAid|Purify Food and Drink|Cle}}
|-
| [[Purify Food and Drink (Cleric Spell)|Purify Food and Drink]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Purifies 1 cu. ft./lvl of food or water.


{{SpellTableAid|Read Magic|Cle}}
|-
| [[Read Magic (Cleric Spell)|Read Magic]]
| align=center | [[Universal]]
| align=center | <small>''Std''</small>
| Read scrolls and spellbooks.


{{SpellTableAid|Resistance|Cle}}
|-
| [[Resistance (Cleric Spell)|Resistance]]
| align=center | [[Abjuration]]
| align=center | Immediate
| Subject gains +1 bonus on saving throws.


{{SpellTableAid|Spark|Cle}}
|-
| [[Spark (Cleric Spell)|Spark]]
| align=center | [[Abjuration]]
| align=center | <small>''Std''</small>
| Dangerous spark injures your attacker.


{{SpellTableAid|Stabilize|Cle}}
|-
| [[Stabilize (Cleric Spell)|Stabilize]]
| align=center | [[Conjuration]]
| align=center | <small>''Std''</small>
| Cause a dying creature to stabilize, or a Bleed to stop.


{{SpellTableAid|Virtue|Cle}}
|-
| [[Virtue (Cleric Spell)|Virtue]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Subject instantly gains 1 temporary hp.


|}
|}
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{| {{SpellTableHeader|Cle}}
{| {{SpellTableHeader|Cle}}


{{SpellTableAid|Air Bubble|Cle}}
|-
| [[Air Bubble (Cleric Spell)|Air Bubble]]
| align=center | [[Conjuration]]
| align=center | <small>''Std''</small>
| Creates a small pocket of air around your head or an object, which may burst as an attack.


{{SpellTableAid|Ant Haul|Cle}}
|-
| [[Ant Haul (Cleric Spell)|Ant Haul]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Increases the carrying capacity of a creature by 10 pounds per caster level.


{{SpellTableAid|Bane|Cle}}
|-
| [[Bane (Cleric Spell)|Bane]]
| align=center | [[Enchantment]]
| align=center | <small>''Std''</small>
| Enemies take holy (energy, rare) damage when struck by the casters empowered allies.


{{SpellTableAid|Bless|Cle}}
|-
| [[Bless (Cleric Spell)|Bless]]
| align=center | [[Enchantment]]
| align=center | <small>''Std''</small>
| Allies gain a scaling Divine Bonus on attack rolls and saves.


{{SpellTableAid|Burning Disarm|Cle}}
|-
| [[Burning Disarm (Cleric Spell)|Burning Disarm]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage.


{{SpellTableAid|Cause Fear|Cle}}
|-
| [[Cause Fear (Cleric Spell)|Cause Fear]]
| align=center | [[Necromancy]]
| align=center | Immediate
| One creature gains the Cringing condition.


{{SpellTableAid|Command|Cle}}
|-
| [[Command (Cleric Spell)|Command]]
| align=center | [[Enchantment]]
| align=center | <small>''Std''</small>
| One subject obeys selected command for 1 round.


{{SpellTableAid|Cure Light Wounds|Cle}}
|-
| [[Cure Light Wounds (Cleric Spell)|Cure Light Wounds]]
| align=center | [[Conjuration]]
| align=center | <small>''Std''</small>
| Cures 2d8 damage + 1/lvl (max +10).


{{SpellTableAid|Dancing Lantern|Cle}}
|-
| [[Dancing Lantern (Cleric Spell)|Dancing Lantern]]
| align=center | [[Enchantment]]
| align=center | <small>''Std''</small>
| Animates a lantern-flame that follows you and can be used as a ray attack.


{{SpellTableAid|Divine Favor|Cle}}
|-
| [[Divine Favor (Cleric Spell)|Divine Favor]]
| align=center | [[Evocation]]
| align=center | <small>''Std''</small>
| You gain an increasing Divine Bonus on attack and damage rolls.


{{SpellTableAid|Doom|Cle}}
|-
| [[Doom (Cleric Spell)|Doom]]
| align=center | [[Necromancy]]
| align=center | <small>''Std''</small>
| One subject is Shaken and risks a Synergy.


{{SpellTableAid|Embrace Destiny|Cle}}
|-
| [[Embrace Destiny (Cleric Spell)|Embrace Destiny]]
| align=center | [[Universal]]
| align=center | <small>''Std''</small>
| Dice with Fate, for good or ill.


{{SpellTableAid|Endure Elements|Cle}}
|-
| [[Endure Elements (Cleric Spell)|Endure Elements]]
| align=center | [[Abjuration]]
| align=center | <small>''Std''</small>
| Exist comfortably in hot or cold regions.


{{SpellTableAid|Forbid Action|Cle}}
|-
| [[Forbid Action (Cleric Spell)|Forbid Action]]
| align=center | [[Enchantment]]
| align=center | <small>''Std''</small>
| Target obeys a command to not do something.


{{SpellTableAid|Inflict Light Wounds|Cle}}
|-
| [[Inflict Light Wounds (Cleric Spell)|Inflict Light Wounds]]
| align=center | [[Necromancy]]
| align=center | <small>''Std''</small>
| Negative energy touch, dealing 2d8 damage +1/lvl (max +10).


{{SpellTableAid|Karmic Blessing|Cle}}
|-
| [[Karmic Blessing (Cleric Spell)|Karmic Blessing]]
| align=center | [[Universal]]
| align=center | <small>''Std''</small>
| The target treats one skill as a natural talent.


{{SpellTableAid|Know the Enemy|Cle}}
|-
| [[Know the Enemy (Cleric Spell)|Know the Enemy]]
| align=center | [[Universal]]
| align=center | <small>''Std''</small>
| Gain a scaling Divine Bonus on a monster Knowledge check.


{{SpellTableAid|Liberating Command|Cle}}
|-
| [[Liberating Command (Cleric Spell)|Liberating Command]]
| align=center | [[Transmutation]]
| align=center | Immediate
| Restrained target may make an Escape Artist check to escape as an immediate action.


{{SpellTableAid|Magic Weapon|Cle}}
|-
| [[Magic Weapon (Cleric Spell)|Magic Weapon]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies.


{{SpellTableAid|Mighty Fist of the Earth|Cle}}
|-
| [[Mighty Fist of the Earth (Cleric Spell)|Mighty Fist of the Earth]]
| align=center | [[Conjuration]]
| align=center | <small>''Std''</small>
| Make an earthy ray attack at a distance.


{{SpellTableAid|Poisoned Egg|Cle}}
|-
| [[Poisoned Egg (Cleric Spell)|Poisoned Egg]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Transform the contents of a normal egg into a single dose of Simple Venom.


{{SpellTableAid|Reinforce Armaments|Cle}}
|-
| [[Reinforce Armaments (Cleric Spell)|Reinforce Armaments]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Temporarily mitigates the Fragile (Quality) in targeted weapon or armor.


{{SpellTableAid|Remove Fear|Cle}}
|-
| [[Remove Fear (Cleric Spell)|Remove Fear]]
| align=center | [[Abjuration]]
| align=center | <small>''Std''</small>
| Suppresses fear or gives +4 bonus on saves against fear


{{SpellTableAid|Remove Sickness|Cle}}
|-
| [[Remove Sickness (Cleric Spell)|Remove Sickness]]
| align=center | [[Conjuration]]
| align=center | <small>''Std''</small>
| Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions.


{{SpellTableAid|Sanctify Corpse|Cle}}
|-
| [[Sanctify Corpse (Cleric Spell)|Sanctify Corpse]]
| align=center | [[Evocation]]
| align=center | <small>''Std''</small>
| Prevent a corpse from becoming an undead.


{{SpellTableAid|Sanctuary|Cle}}
|-
| [[Sanctuary (Cleric Spell)|Sanctuary]]
| align=center | [[Abjuration]]
| align=center | <small>''Std''</small>
| Inflict Exiled upon a willing or unwilling creature, to widely varied effects.


{{SpellTableAid|Stone Shield|Cle}}
|-
| [[Stone Shield (Cleric Spell)|Stone Shield]]
| align=center | [[Conjuration]]
| align=center | Immediate
| A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.


{{SpellTableAid|Summon Monster I|Cle}}
|-
| [[Summon Monster I (Cleric Spell)|Summon Monster I]]
| align=center | [[Universal]]
| align=center | <small>''Std''</small>
| Summons one Summoned Monster to fight for you.


{{SpellTableAid|Tap Inner Beauty|Cle}}
|-
| [[Tap Inner Beauty (Cleric Spell)|Tap Inner Beauty]]
| align=center | [[Universal]]
| align=center | <small>''Std''</small>
| Gain a bonus on all Charisma-based skill checks.


{{SpellTableAid|Touch of Bloodletting|Cle}}
|-
 
| [[Touch of Bloodletting (Cleric Spell)|Touch of Bloodletting]]
{{SpellTableAid|Weapons Against Evil|Cle}}
| align=center | [[Necromancy]]
| align=center | <small>''Std''</small>
| This spell causes any existing wounds that the target possesses to bleed profusely.


|-
| [[Weapons Against Evil (Cleric Spell)|Weapons Against Evil]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Enchant weapons to bypass the DR of evil-aligned creatures.


|}
|}
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{{SpellTableAid|Shatter|Cle}}
{{SpellTableAid|Shatter|Cle}}
{{SpellTableAid|Sound Burst|Cle}}


{{SpellTableAid|Spell Gauge|Cle}}
{{SpellTableAid|Spell Gauge|Cle}}
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{{SpellTableAid|Resist Uncommon Energy|Cle}}
{{SpellTableAid|Resist Uncommon Energy|Cle}}
{{SpellTableAid|Searing Light|Cle}}


{{SpellTableAid|Severed Fate|Cle}}
{{SpellTableAid|Severed Fate|Cle}}
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{{SpellTableAid|Air Walk|Cle}}
{{SpellTableAid|Air Walk|Cle}}
{{SpellTableAid|Ardor's Onslaught|Cle}}


{{SpellTableAid|Battle Trance|Cle}}
{{SpellTableAid|Battle Trance|Cle}}
{{SpellTableAid|Blessing of Fervor|Cle}}


{{SpellTableAid|Chaos Hammer|Cle}}
{{SpellTableAid|Chaos Hammer|Cle}}


{{SpellTableAid|Cure Critical Wounds|Cle}}
{{SpellTableAid|Cure Critical Wounds|Cle}}
{{SpellTableAid|Death Ward|Cle}}
{{SpellTableAid|Debilitating Portent|Cle}}


{{SpellTableAid|Dimensional Anchor|Cle}}
{{SpellTableAid|Dimensional Anchor|Cle}}
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{{SpellTableAid|Summon Monster IV|Cle}}
{{SpellTableAid|Summon Monster IV|Cle}}
{{SpellTableAid|Unholy Blight|Cle}}
{{SpellTableAid|Virulence|Cle}}


|}
|}
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{{SpellTableAid|Astral Projection, Lesser|Cle}}
{{SpellTableAid|Astral Projection, Lesser|Cle}}
{{SpellTableAid|Atonement|Cle}}


{{SpellTableAid|Boneshatter|Cle}}
{{SpellTableAid|Boneshatter|Cle}}
{{SpellTableAid|Break Enchantment|Cle}}


{{SpellTableAid|Breath of Life|Cle}}
{{SpellTableAid|Breath of Life|Cle}}
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{{SpellTableAid|Command, Greater|Cle}}
{{SpellTableAid|Command, Greater|Cle}}
{{SpellTableAid|Commune|Cle}}


{{SpellTableAid|Cure Light Wounds, Mass|Cle}}
{{SpellTableAid|Cure Light Wounds, Mass|Cle}}


{{SpellTableAid|Daywalker|Cle}}
{{SpellTableAid|Daywalker|Cle}}
{{SpellTableAid|Disrupting Weapon|Cle}}


{{SpellTableAid|Flame Strike|Cle}}
{{SpellTableAid|Flame Strike|Cle}}


{{SpellTableAid|Forbid Action, Greater|Cle}}
{{SpellTableAid|Forbid Action, Greater|Cle}}
{{SpellTableAid|Hallow|Cle}}


{{SpellTableAid|Heroic Fortune, Mass|Cle}}
{{SpellTableAid|Heroic Fortune, Mass|Cle}}
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{{SpellTableAid|Life Bubble|Cle}}
{{SpellTableAid|Life Bubble|Cle}}
{{SpellTableAid|Pillar of Life|Cle}}


{{SpellTableAid|Pillar of Stone|Cle}}
{{SpellTableAid|Pillar of Stone|Cle}}
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{{SpellTableAid|Serenity|Cle}}
{{SpellTableAid|Serenity|Cle}}
{{SpellTableAid|Spell Resistance|Cle}}


{{SpellTableAid|Summon Monster V|Cle}}
{{SpellTableAid|Summon Monster V|Cle}}


{{SpellTableAid|True Seeing|Cle}}
{{SpellTableAid|True Seeing|Cle}}
{{SpellTableAid|Unhallow|Cle}}


{{SpellTableAid|Unholy Ice|Cle}}
{{SpellTableAid|Unholy Ice|Cle}}
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== Level 6 Cleric Spells ==
== Level 6 Cleric Spells ==
{| {{SpellTableHeader|Cle}}
{| {{SpellTableHeader|Cle}}
{{SpellTableAid|Animate Objects|Cle}}


{{SpellTableAid|Banishment|Cle}}
{{SpellTableAid|Banishment|Cle}}
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{{SpellTableAid|Elemental Assessor|Cle}}
{{SpellTableAid|Elemental Assessor|Cle}}
{{SpellTableAid|Forbiddance|Cle}}


{{SpellTableAid|Glyph of Warding, Greater|Cle}}
{{SpellTableAid|Glyph of Warding, Greater|Cle}}
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{{SpellTableAid|Cure Serious Wounds, Mass|Cle}}
{{SpellTableAid|Cure Serious Wounds, Mass|Cle}}
{{SpellTableAid|Destruction|Cle}}
{{SpellTableAid|Dictum|Cle}}


{{SpellTableAid|Ethereal Jaunt|Cle}}
{{SpellTableAid|Ethereal Jaunt|Cle}}
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{{SpellTableAid|Inflict Serious Wounds, Mass|Cle}}
{{SpellTableAid|Inflict Serious Wounds, Mass|Cle}}
{{SpellTableAid|Jolting Portent|Cle}}
{{SpellTableAid|Memory of Function|Cle}}


{{SpellTableAid|Planar Refuge|Cle}}
{{SpellTableAid|Planar Refuge|Cle}}
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{{SpellTableAid|Vision of Doom|Cle}}
{{SpellTableAid|Vision of Doom|Cle}}
{{SpellTableAid|Word of Chaos|Cle}}


|}
|}
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{{SpellTableAid|Antimagic Field|Cle}}
{{SpellTableAid|Antimagic Field|Cle}}
{{SpellTableAid|Ardor's Onslaught|Cle}}


{{SpellTableAid|Create Demiplane|Cle}}
{{SpellTableAid|Create Demiplane|Cle}}


{{SpellTableAid|Cure Critical Wounds, Mass|Cle}}
{{SpellTableAid|Cure Critical Wounds, Mass|Cle}}
{{SpellTableAid|Dictum|Cle}}


{{SpellTableAid|Dimensional Lock|Cle}}
{{SpellTableAid|Dimensional Lock|Cle}}


{{SpellTableAid|Divine Vessel|Cle}}
{{SpellTableAid|Divine Vessel|Cle}}
{{SpellTableAid|Earthquake|Cle}}


{{SpellTableAid|Fire Storm|Cle}}
{{SpellTableAid|Fire Storm|Cle}}
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{{SpellTableAid|Orb of the Void|Cle}}
{{SpellTableAid|Orb of the Void|Cle}}


{{SpellTableAid|Spellscar|Cle}}
{{SpellTableAid|Searing Light|Cle}}


{{SpellTableAid|Stormbolts|Cle}}
{{SpellTableAid|Stormbolts|Cle}}


{{SpellTableAid|Summon Monster VIII|Cle}}
{{SpellTableAid|Summon Monster VIII|Cle}}
{{SpellTableAid|Unholy Aura|Cle}}


|}
|}
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{{SpellTableAid|Spear of Purity|Cle}}
{{SpellTableAid|Spear of Purity|Cle}}
{{SpellTableAid|Storm of Vengeance|Cle}}


{{SpellTableAid|Summon Monster IX|Cle}}
{{SpellTableAid|Summon Monster IX|Cle}}

Latest revision as of 13:13, 6 November 2022


0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

Level 0 Cleric Spells

Level 0 cleric spells are also referred to as "Orisons".

Name School Cast Time Description
Bleed Necromancy Std Cause bludgeoning damage and a Bruised condition.
Create Water Conjuration Std Creates 2 gallons/lvl of pure water.
Detect Magic Universal Std Detects all spells and magic items within a 60 ft cone.
Detect Poison Universal Std Detects poison in a creature or object.
Disrupt Undead Necromancy Std Ray deals Positive Energy Damage to one Undead in range.
Enhanced Diplomacy Universal Std Touched creature gains +2 Divine bonus on one Diplomacy or Intimidate check.
Guidance Universal Std +1 Divine Bonus on one attack roll, saving throw, or skill check.
Light Evocation Std Object shines like a torch.
Mending Transmutation Std Makes minor repairs on a non-magical object that is damaged or Broken.
Purify Food and Drink Transmutation Std Purifies 1 cu. ft./lvl of food or water.
Read Magic Universal Std Read scrolls and spellbooks.
Resistance Abjuration Immediate Subject gains +1 bonus on saving throws.
Spark Abjuration Std Dangerous spark injures your attacker.
Stabilize Conjuration Std Cause a dying creature to stabilize, or a Bleed to stop.
Virtue Transmutation Std Subject instantly gains 1 temporary hp.

Level 1 Cleric Spells

Name School Cast Time Description
Air Bubble Conjuration Std Creates a small pocket of air around your head or an object, which may burst as an attack.
Ant Haul Transmutation Std Increases the carrying capacity of a creature by 10 pounds per caster level.
Bane Enchantment Std Enemies take holy (energy, rare) damage when struck by the casters empowered allies.
Bless Enchantment Std Allies gain a scaling Divine Bonus on attack rolls and saves.
Burning Disarm Transmutation Std A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage.
Cause Fear Necromancy Immediate One creature gains the Cringing condition.
Command Enchantment Std One subject obeys selected command for 1 round.
Cure Light Wounds Conjuration Std Cures 2d8 damage + 1/lvl (max +10).
Dancing Lantern Enchantment Std Animates a lantern-flame that follows you and can be used as a ray attack.
Divine Favor Evocation Std You gain an increasing Divine Bonus on attack and damage rolls.
Doom Necromancy Std One subject is Shaken and risks a Synergy.
Embrace Destiny Universal Std Dice with Fate, for good or ill.
Endure Elements Abjuration Std Exist comfortably in hot or cold regions.
Forbid Action Enchantment Std Target obeys a command to not do something.
Inflict Light Wounds Necromancy Std Negative energy touch, dealing 2d8 damage +1/lvl (max +10).
Karmic Blessing Universal Std The target treats one skill as a natural talent.
Know the Enemy Universal Std Gain a scaling Divine Bonus on a monster Knowledge check.
Liberating Command Transmutation Immediate Restrained target may make an Escape Artist check to escape as an immediate action.
Magic Weapon Transmutation Std Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies.
Mighty Fist of the Earth Conjuration Std Make an earthy ray attack at a distance.
Poisoned Egg Transmutation Std Transform the contents of a normal egg into a single dose of Simple Venom.
Reinforce Armaments Transmutation Std Temporarily mitigates the Fragile (Quality) in targeted weapon or armor.
Remove Fear Abjuration Std Suppresses fear or gives +4 bonus on saves against fear
Remove Sickness Conjuration Std Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions.
Sanctify Corpse Evocation Std Prevent a corpse from becoming an undead.
Sanctuary Abjuration Std Inflict Exiled upon a willing or unwilling creature, to widely varied effects.
Stone Shield Conjuration Immediate A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.
Summon Monster I Universal Std Summons one Summoned Monster to fight for you.
Tap Inner Beauty Universal Std Gain a bonus on all Charisma-based skill checks.
Touch of Bloodletting Necromancy Std This spell causes any existing wounds that the target possesses to bleed profusely.
Weapons Against Evil Transmutation Std Enchant weapons to bypass the DR of evil-aligned creatures.

Level 2 Cleric Spells

Name School Cast Time Description
Aboleth's Lung Transmutation Std Targets are suddenly unable to breathe air, but can breathe underwater.
Admonishing Ray Evocation Std You fire one or more Securing force rays.
Air Step Transmutation Std Tread on air, with limitations.
Burst of Radiance Illusion Std Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them.
Compassionate Ally Enchantment Std Target is compelled to help injured ally or suffer the Antagonized condition.
Cure Moderate Wounds Conjuration Std Cures 4d8 damage +1/lvl (max. +20).
Divine Trident Evocation Std Holy power strikes up to three foes in a cone next to your space.
Effortless Armor Transmutation Std Armor you wear no longer slows your speed.
Endure Elements, Communal Abjuration Std As Endure Elements (Cleric Spell), but you may protect several creatures you touch.
Gentle Repose Necromancy Std Preserves one corpse.
Grace Abjuration Immediate Movement doesn't provoke attacks of opportunity.
Heroic Fortune Evocation Std The target gains 1 temporary Action Point.
Hold Person Enchantment Std Paralyzes one humanoid creature for a brief time.
Inflict Moderate Wounds Necromancy Std Melee touch attack, 4d8 damage +1/lvl (max +20).
Life Pact Necromancy Std Affected creatures automatically donate hp to stabilize fallen ally.
Make Whole Transmutation Std Repairs a damaged or broken magic item or construct.
Marching Chant Transmutation Std Allies can hustle without penalty.
Pilfering Hand of the Magus Evocation Std You may seize an object or manipulate it from afar, robbing or attacking enemies, and delighting friends.
Reinforce Armaments, Communal Transmutation Std As Reinforce Armaments (Cleric Spell), but you may affect multiple targets.
Resist Energy Abjuration Std Provides a scaling resistance to one Common energy type.
Restoration, Lesser Conjuration Immediate Removes a weak status condition.
Shatter Abjuration Std Sonic vibration damages objects or a enemy creatures.
Spell Gauge Universal Std You learn the nature of, and disable, a target creature's supernatural or spell-like ability.
Spiritual Weapon Evocation Std Magic weapon attacks on its own.
Summon Monster II Universal Std Summons one Summoned Monster to fight for you.
Touch of Mercy Enchantment Std The target creature gains the Secured condition.
Tremor Blast Transmutation Std You create a minor earthquake that can inflict bludgeoning damage and Quelled.
Water Walk Transmutation Std Subject treads on water as if solid.

Level 3 Cleric Spells

Name School Cast Time Description
Accept Affliction Conjuration Std The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
Agonizing Rebuke Illusion Std Cause rapturous distress and pain to a target if it attacks you.
Barrow Haze Necromancy Std Fog obscures vision and inflicts negative energy.
Bestow Curse Enchantment Immediate Immediately inflict Cursed or Jinxed on a creature within your melee reach.
Blindness/Deafness Necromancy Std Makes subject blind to sight or sound, dazzled if they make their save, and at risk of a Synergy.
Blot Illusion Std Ruins writings and wipes creatures out of existence.
Chain of Perdition Enchantment Std Creates a floating chain of force that damages your foes most terribly.
Continual Flame Evocation Std Makes a permanent, heatless light.
Create Food and Water Conjuration Ritual Feeds the hungry
Cure Serious Wounds Conjuration Std Cures 6d8 damage + 1/lvl (max +30).
Daylight Evocation Std 60-ft. radius of bright light, or touch a creature to inflict Light damage and Blind.
Dispel Magic Abjuration Std Cancels one magical spell or effect
Final Sacrifice Evocation Std You disrupt the conjuring energies within a summoned creature, causing it to violently explode.
Glyph of Warding Abjuration Ritual Inscription harms those who trigger it.
Guiding Star Universal Ritual Know where you cast this spell.
Inflict Serious Wounds Necromancy Std Touch attack, 6d8 damage +1/lvl (max +30).
Invisibility Purge Evocation Std Dispels invisibility within 5 ft./lvl.
Nap Stack Necromancy Ritual Subjects only need 2 hours for a night's sleep.
Prayer Enchantment Std Allies gain a scaling Divine Bonus on attacks and saves, and can deal Holy (energy, rare) damage.
Protection from Energy Enchantment Std Grants 3 temp hit points/lvl, only against one kind of common energy.
Remove Curse Abjuration Std Frees object or person from curse.
Remove Disease Conjuration Std Attempts to remove a disease from the target.
Resist Energy, Communal Abjuration Std This spell functions like Resist Energy (Cleric Spell), except you can protect several creatures.
Resist Uncommon Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
Severed Fate Enchantment Std Remove an action point from a monster with a role.
Sky Swim Transmutation Std This spell grants the target the ability to swim through the air.
Speak with Dead Necromancy Ritual Corpse answers one questions.
Summon Monster III Universal Std Summons one Summoned Monster to fight for you.
Trial of Fire and Acid Transmutation Std The target creatures suffer damage and the Singed condition.
Unravel Destiny Universal Std A target suffers if it has Action Points.
Water Breathing Transmutation Std Subjects can breathe underwater.
Water Walk, Communal Transmutation Std As Water Walk (Cleric Spell), but you may affect multiple creatures.
Wind Wall Abjuration Std Deflects arrows, smaller creatures, and gases.

Level 4 Cleric Spells

Name School Cast Time Description
Air Walk Transmutation Std Subject treads on air as if solid (climb or descend at 45-degree angle).
Battle Trance Enchantment Std Targets gain bonus damage to attacks while under the effects of the spell.
Chaos Hammer Evocation Std Divine weapon attacks on its own.
Cure Critical Wounds Conjuration Std Cures 8d8 damage + 2/lvl (max +40).
Dimensional Anchor Abjuration Std Bars extradimensional movement.
Dismissal Enchantment Std Your scorn hurts. Make a ray attack with dire consequences.
Divine Power Evocation Std Targets gain attack bonuses, temporary hit points, and a bonus attack action during a full attack.
Freedom of Movement Abjuration Std Subject moves, despite impediments to restrict movement.
Inflict Critical Wounds Necromancy Std Touch deals 8d8 damage +2/lvl (max +40).
Make Whole, Greater Transmutation Std This spell repairs 1d8+1 points of siege damage to a vehicle or fortification.
Master's Escape Conjuration Immediate Switch places with one summoned creature you control.
Neutralize Poison Conjuration Std Immunizes subject against poison, or detoxifies poison in or on subject.
Persistent Vigor Transmutation Std Gain fast healing, and become much harder to affect with diseases or poisons.
Planar Adaptation Transmutation Std Resist harmful effects of environmental damage of another plane.
Protection from Energy, Communal Abjuration Std As Protection from Energy (Cleric Spell), but you may affect several creatures.
Rest Eternal Necromancy Ritual Dead or undead creature cannot be revived.
Restoration Conjuration Std Removes a weak or moderate status condition.
Ride the Waves Transmutation Std Target can breathe water and swim.
Sending Evocation Std Delivers short message anywhere, instantly.
Shadow Barbs Illusion Std When you cast this spell, you create a shadowy portal from which a tidal wave of razor-sharp barbs dismember your foes most horribly...or perhaps not.
Summon Monster IV Universal Std Summons one Summoned Monster to fight for you.

Level 5 Cleric Spells

Name School Cast Time Description
Air Walk, Communal Transmutation Std As Air Walk (Cleric Spell), but you may affect multiple creatures.
Astral Projection, Lesser Necromancy Std Limited astral travel.
Boneshatter Transmutation Std A crackling ray deals heavy damage and inflicts wobbly.
Breath of Life Conjuration Std Cures damage and may restore life to recently slain creatures.
Caustic Blood Transmutation Std You imbue your blood with corrosive acid.
Command, Greater Enchantment Std As Command (Cleric Spell), but affects several creatures.
Cure Light Wounds, Mass Conjuration Std Cures 1d8 damage + 1/lvl, maximum +15.
Daywalker Necromancy Std Turns an ally into a pseudo-undead, with potent benefits.
Flame Strike Evocation Std Smites foes with divine fire.
Forbid Action, Greater Enchantment Std This spell functions as Forbid Action (Cleric Spell), except several creatures may be affected.
Heroic Fortune, Mass Evocation Std Multiple targets receive an Action Point.
Holy Ice Transmutation Std Create pillars...of Holy Water!
Hymn of Mercy Enchantment Std The target creatures gain the Secured condition.
Inflict Light Wounds, Mass Necromancy Std Negative energy spreads out in all directions from the point of origin, dealing 1d8 points of damage + 1 point per caster level (maximum +15) to nearby living enemies.
Life Bubble Abjuration Std Protects creatures from some types of sustained environmental effects.
Pillar of Stone Conjuration Std Creates durable stone pillars.
Plane Shift Conjuration Ritual You and your allies can travel to another plane.
Raise Dead Conjuration Ritual Restores life to subject who died as long as one day/lvl ago.
Reprobation Transmutation Std Marked target is shunned.
Resist Rare Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Rare energy type.
Righteous Might Transmutation Std Your or allies size increases.
Serenity Enchantment Std Peaceful feelings harm those attempting violence.
Summon Monster V Universal Std Summons one Summoned Monster to fight for you.
True Seeing Universal Std Lets you see things as they really are.
Unholy Ice Transmutation Std Create pillars...of Holy Water!
Wall of Blindness Illusion Std Creatures that pass through a translucent wall suffer fictive damage and an assault on their senses.

Level 6 Cleric Spells

Name School Cast Time Description
Banishment Abjuration Std Your scorn hurts. Make several ray attacks with dire consequences.
Blade Barrier Evocation Std Wall of blades deals Force damage.
Chains of Light Conjuration Std Target is held immobile by glowing golden chains composed of pure light.
Cold Ice Strike Abjuration Std Blast of ice slivers deals cold damage and slows.
Cure Moderate Wounds, Mass Conjuration Std Cures 3d8 damage + 1/lvl, maximum +20.
Dispel Magic, Greater Abjuration Std Cancels multiple magical spells or effects
Dust Form Transmutation Std You become an incorporeal creature of dust for a short period of time.
Elemental Assessor Transmutation Std Elemental ray transforms parts of the victim into a damaging canker.
Glyph of Warding, Greater Abjuration Ritual Enhanced Glyph of Warding (Cleric Spell).
Harm Necromancy Std Inflict massive negative energy damage on a target.
Heal Conjuration Std Cures 10 points/lvl damage, all diseases and mental conditions.
Hellfire Ray Evocation Std A blast of hellfire deals damage, and if it kills the victim, then things get...interesting.
Heroes' Feast Conjuration Ritual Food for several creatures, cures, and grants combat bonuses.
Inflict Moderate Wounds, Mass Necromancy Std Negative energy spreads out in all directions from the point of origin, dealing 3d8 damage +1/lvl (max +20) to creatures you choose.
Music of the Spheres Conjuration Std Grant Fast Healing, ER, and a bonus to saves to targets.
Oasis Transmutation Std Create a comfortable and secured place in the wilderness.
Plague Storm Necromancy Std Cloud inflicts Necrotic damage
Planar Adaptation, Mass Transmutation Std This spell functions like Planar Adaptation (Cleric Spell), except affecting multiple targets.
Summon Monster VI Universal Std Summons one Summoned Monster to fight for you.
Undeath to Death Necromancy Std Inflicts heavy light (energy, uncommon) damage to the unliving in your sight.
Word of Recall Conjuration Ritual Teleports you back to designated place.

Level 7 Cleric Spells

Name School Cast Time Description
Archon's Trumpet Enchantment Std Inflicts heavy thundercrash damage to all targets in a 30 foot cone.
Bestow Curse, Greater Enchantment Std Inflicts Cursed or Hexed upon multiple creatures you choose.
Blasphemy Evocation Std Slanders or Disgraces your target.
Constricting Coils Conjuration Std Eldritch muscular coils deal crushing damage to the target while holding it still.
Create Demiplane, Lesser Conjuration Ritual Create your own Demiplane, nice and cozy.
Cure Serious Wounds, Mass Conjuration Std Cures 5d8 damage + 1/lvl, maximum +30.
Ethereal Jaunt Transmutation Std You become ethereal until your next combat ends.
Holy Word Enchantment Std Ray which deals massive holy damage with no saving throw allowed.
Inflict Serious Wounds, Mass Necromancy Std Deal negative energy to targets you choose, 3d8 damage +1/lvl (max +35).
Planar Refuge Conjuration Std Enforces the rules of the Material Plane on other planes of existence.
Refuge Conjuration Std Alters item to transport its possessor to a safe place.
Regenerate Conjuration Ritual Subject's severed limbs grow back, tiredness is removed, and they regrow hit points.
Resist All Energy Abjuration Std Ignores a scaling number of points of damage per attack from All energy types.
Restoration, Greater Conjuration Std Ends all status conditions on the target.
Resurrection Conjuration Ritual Fully restore dead subject.
Summon Monster VII Universal Std Summons one Summoned Monster to fight for you.
Vision of Doom Illusion Std Sends vision dealing heavy psychic damage and fatigue.

Level 8 Cleric Spells

Name School Cast Time Description
Antimagic Field Abjuration Std Completely but temporarily suppresses magical effects within 10 ft.
Ardor's Onslaught Enchantment Std Targets gain bonus damage to attacks while under the effects of the spell.
Create Demiplane Conjuration Ritual As Create Demiplane, Lesser (Cleric Spell), but larger and with better decorating.
Cure Critical Wounds, Mass Conjuration Std Cures 7d8 damage + 1/lvl, maximum +35.
Dictum Evocation Std Slanders or disgraces multiple targets
Dimensional Lock Abjuration Std Teleportation and interplanar travel blocked until the next Moon.
Divine Vessel Transmutation Std Change allies or yourself into huge otherworldly creatures.
Fire Storm Evocation Std Deals Fire Damage.
Holy Aura Abjuration Std Grant Holy power to creatures, for good or ill.
Inflict Critical Wounds, Mass Necromancy Std Negative energy spreads out in all directions from the point of origin, dealing 7d8 points of damage + 1 point per caster level (maximum +35) to nearby living enemies.
Nine Lives Abjuration Std Cures damage and may restore life to recently slain creatures.
Orb of the Void Necromancy Std Flying sphere of darkness deals Necrotic damage and Essence Destruction.
Searing Light Evocation Std Inflict punishing damage and status conditions with Light.
Stormbolts Evocation Std You are struck by a massive lightning bolt...and share.
Summon Monster VIII Universal Std Summons one Summoned Monster to fight for you.

Level 9 Cleric Spells

Name School Cast Time Description
Astral Projection Necromancy Ritual Projects you and others onto Astral Plane.
Canopic Conversion Necromancy Std Turns your allies into pseudo-undead, with potent benefits.
Create Demiplane, Greater Conjuration Ritual As Create Demiplane (Cleric Spell), but much larger.
Deadly Juxtaposition Conjuration Std You swap places with an enemy creature, dealing heavy interstice damage to it, and its allies.
Energy Drain Necromancy Std Subject gains 2d4 points of Essence Omission and is at risk of a synergy.
Etherealness Transmutation Std Travel to an Ethereal Plane with companions.
Gate Conjuration Std Connects two planes for travel by any creatures, in either direction.
Heal, Mass Conjuration Std As Heal (Cleric Spell), but affects multiple creatures you choose.
Implosion Necromancy Std Inflict massive negative energy damage on multiple targets.
Miracle Evocation Std Requests a deity's intercession.
Overwhelming Presence Enchantment Std Creatures prostrate themselves before you as if you were divine and are at risk of a Synergy.
Polar Midnight Transmutation Std Polar cold immobilizes and deals damage.
Soul Bind Necromancy Std Bind your enemies and allies together, granting bonus AC and damage.
Spear of Purity Evocation Std Spears of holy energy blast your foes.
Summon Monster IX Universal Std Summons one Summoned Monster to fight for you.
True Resurrection Conjuration Ritual As Resurrection (Cleric Spell), plus remains aren't needed.
Winds of Vengeance Evocation Std Gives you the ability to fly and attack with wind.