Rings Slot Magic Items: Difference between revisions
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[[Category:Epic Path]][[Category:Magic Items]] | [[Category:Epic Path]][[Category:Magic Items]] | ||
These are snug items of jewelry, made of metals or other materials, which can be plain or highly decorative. They are small and worn on the fingers. They are worn under hand slot items and below wrist slot items. | These are snug items of jewelry, made of metals or other materials, which can be plain or highly decorative. They are small and worn on the fingers. They are worn under hand slot items and below wrist slot items. | ||
==Magic Rings== | ==Magic Rings== | ||
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{{Magic-Item-Table-Aid|Ring of Caring +8}} | {{Magic-Item-Table-Aid|Ring of Caring +8}} | ||
{{Magic-Item-Table-Aid|Ring of Caring +9}} | {{Magic-Item-Table-Aid|Ring of Caring +9}} | ||
{{Magic-Item-Table-Aid|Ring of Devotion, Supplicants}} | |||
{{Magic-Item-Table-Aid|Ring of Devotion, Reverent}} | |||
{{Magic-Item-Table-Aid|Ring of Devotion, Congregants}} | |||
{{Magic-Item-Table-Aid|Ring of Devotion, Faithful}} | |||
{{Magic-Item-Table-Aid|Ring of Devotion, Deacons}} | |||
{{Magic-Item-Table-Aid|Ring of Devotion, Pious}} | |||
{{Magic-Item-Table-Aid|Ring of Devotion, Adorers}} | |||
{{Magic-Item-Table-Aid|Ring of Epic Devotion, Communicant}} | |||
{{Magic-Item-Table-Aid|Ring of Epic Devotion, Greater}} | |||
{{Magic-Item-Table-Aid|Ring of Epic Devotion, Votary}} | |||
{{Magic-Item-Table-Aid|Ring of Epic Devotion, Spiritual}} | |||
{{Magic-Item-Table-Aid|Ring of Epic Devotion, Devotees}} | |||
{{Magic-Item-Table-Aid|Ring of Epic Devotion, Steadfast}} | |||
{{Magic-Item-Table-Aid|Ring of Epic Devotion, Absolute}} | |||
{{Magic-Item-Table-Aid|Ring of Epic Devotion, Perfect}} | |||
{{Magic-Item-Table-Aid|Ring of Saints}} | |||
{{Magic-Item-Table-Aid|Ring of Ferocious Action +1}} | {{Magic-Item-Table-Aid|Ring of Ferocious Action +1}} | ||
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{{Magic-Item-Table-Aid|Ring of Protection +9}} | {{Magic-Item-Table-Aid|Ring of Protection +9}} | ||
{{Magic-Item-Table-Aid|Ring of Protection +10}} | {{Magic-Item-Table-Aid|Ring of Protection +10}} | ||
{{Magic-Item-Table-Aid|Ring of Protection +11}} | |||
{{Magic-Item-Table-Aid|Ring of | {{Magic-Item-Table-Aid|Ring of Regeneration, Blessed}} | ||
{{Magic-Item-Table-Aid|Ring of | {{Magic-Item-Table-Aid|Ring of Regeneration, Revered}} | ||
{{Magic-Item-Table-Aid|Ring of | {{Magic-Item-Table-Aid|Ring of Regeneration, Hallowed}} | ||
{{Magic-Item-Table-Aid|Ring of | {{Magic-Item-Table-Aid|Ring of Regeneration, Saintly}} | ||
{{Magic-Item-Table-Aid|Ring of | {{Magic-Item-Table-Aid|Ring of Regeneration, Seraphic}} | ||
{{Magic-Item-Table-Aid|Ring of | {{Magic-Item-Table-Aid|Ring of Regeneration, Ascendant}} | ||
{{Magic-Item-Table-Aid|Ring of | {{Magic-Item-Table-Aid|Ring of Regeneration, Divine}} | ||
{{Magic-Item-Table-Aid|Ring of | {{Magic-Item-Table-Aid|Ring of the Weaponeer +1}} | ||
{{Magic-Item-Table-Aid|Ring of | {{Magic-Item-Table-Aid|Ring of the Weaponeer +2}} | ||
{{Magic-Item-Table-Aid|Ring of | {{Magic-Item-Table-Aid|Ring of the Weaponeer +3}} | ||
{{Magic-Item-Table-Aid|Ring of | {{Magic-Item-Table-Aid|Ring of the Weaponeer +4}} | ||
{{Magic-Item-Table-Aid|Ring of | {{Magic-Item-Table-Aid|Ring of the Weaponeer +5}} | ||
{{Magic-Item-Table-Aid|Ring of | {{Magic-Item-Table-Aid|Ring of the Weaponeer +6}} | ||
{{Magic-Item-Table-Aid|Ring of | {{Magic-Item-Table-Aid|Ring of the Weaponeer +7}} | ||
{{Magic-Item-Table-Aid|Ring of | {{Magic-Item-Table-Aid|Ring of the Weaponeer +8}} | ||
{{Magic-Item-Table-Aid|Ring of | {{Magic-Item-Table-Aid|Ring of the Weaponeer +9}} | ||
{{Magic-Item-Table-Aid|Ring of Wizardry, Least}} | {{Magic-Item-Table-Aid|Ring of Wizardry, Least}} |
Latest revision as of 19:41, 8 April 2023
These are snug items of jewelry, made of metals or other materials, which can be plain or highly decorative. They are small and worn on the fingers. They are worn under hand slot items and below wrist slot items.
Magic Rings
Magic Item Name | Description | Cost |
---|---|---|
Explorers Ring of Alacrity | Grants the attuned wearer one bonus Action Point once per week. | 62,000 gp |
Adventurers Ring of Alacrity | Grants the attuned wearer two bonus Action Points, once per week. | 142,000 gp |
Pankrators Ring of Alacrity | Grants the attuned wearer three bonus Action Points, once per week. | 480,000 gp |
Aggressors Ring of Alacrity | Grants the attuned wearer one bonus Action Point, once per day. | 1,510,000 gp |
Champions Ring of Alacrity | Grants the attuned wearer five bonus Action Points, once per week. | 4,600,000 gp |
Warlords Ring of Alacrity | Grants the attuned wearer two bonus Action Points, once per day. | 14,400,000 gp |
Conquerors Ring of Alacrity | Grants the attuned wearer a bonus Action Point, once per encounter. | 58,000,000 gp |
Ring of Caring +1 | Adds the wearers BAB, up to a maximum of +3, to all instantaneous healing provided by the wearer. | 3,750 gp |
Ring of Caring +2 | Adds the wearers BAB, to a maximum of +6 points, to all hit points cured by the wearer. | 8,000 gp |
Ring of Caring +3 | Adds the wearers BAB, to a maximum of +9 points, to all hit points cured by the wearer. | 15,500 gp |
Ring of Caring +4 | Adds the wearers BAB, to a maximum of +12 points, to all hit points cured by the wearer. | 28,000 gp |
Ring of Caring +5 | Adds the wearers BAB, to a maximum of +15 points, to all hit points cured by the wearer. | 65,000 gp |
Ring of Caring +6 | Adds the wearers BAB, to a maximum of +18 points, to all hit points cured by the wearer. | 160,000 gp |
Ring of Caring +7 | Adds the wearers BAB, to a maximum of +21 points, to all hit points cured by the wearer. | 377,500 gp |
Ring of Caring +8 | Adds the wearers BAB, to a maximum of +24 points, to all hit points cured by the wearer. | 875,000 gp |
Ring of Caring +9 | Adds the wearers BAB, with no maximum, to all hit points cured by the wearer. | 2,050,000 gp |
Ring of Devotion, Supplicants | Doubles the wearer's number of 1st level Divine spell slots. | 4,000 gp |
Ring of Devotion, Reverent | Doubles the wearer's number of 1st and 2nd level Divine spell slots. | 15,000 gp |
Ring of Devotion, Congregants | Doubles the wearer's number of 1st, 2nd, and 3rd level Divine spell slots. | 45,000 gp |
Ring of Devotion, Faithful | Doubles the wearer's number of 3rd, 4th, and 5th level Divine spell slots. | 120,000 gp |
Ring of Devotion, Deacons | Doubles the wearer's number of 6th, 7th, and 8th level Divine spell slots. | 355,000 gp |
Ring of Devotion, Pious | Doubles the wearer's number of 1st through 5th level Divine spell slots. | 780,000 gp |
Ring of Devotion, Adorers | Doubles the wearer's number of 2nd through 6th level Divine spell slots. | 900,000 gp |
Ring of Epic Devotion, Communicant | Doubles the wearer's number of 1st through 7th level Divine spell slots. | 3,400,000 gp |
Ring of Epic Devotion, Greater | Doubles the wearer's number of 1st through 9th level Divine spell slots. | 11,400,000 gp |
Ring of Epic Devotion, Votary | Doubles the wearer's number of 9th, 10th, and 11th level Divine spell slots. | 4,530,000 gp |
Ring of Epic Devotion, Spiritual | Doubles the wearer's number of 7th through 12th level Divine spell slots. | 15,600,000 gp |
Ring of Epic Devotion, Devotees | Doubles the wearer's number of 12th, 13th, and 14th level Divine spell slots. | 24,600,000 gp |
Ring of Epic Devotion, Steadfast | Doubles the wearer's number of 15th, 16th, and 17th level Divine spell slots. | 50,000,000 gp |
Ring of Epic Devotion, Absolute | Doubles the wearer's number of 13th through 17th level Divine spell slots. | 66,200,000 gp |
Ring of Epic Devotion, Perfect | Doubles the wearer's number of 10th through 17th level Divine spell slots. | 99,300,000 gp |
Ring of Saints | Doubles the wearer's number of 1st through 17th level Divine spell slots. | 220,500,000 gp |
Ring of Ferocious Action +1 | Grants many martial and teamwork benefits to the attuned wearer and their allies. | 1,125 gp |
Ring of Ferocious Action +2 | Grants many martial and teamwork benefits to the attuned wearer and their allies. | 5,000 gp |
Ring of Ferocious Action +3 | Grants many martial and teamwork benefits to the attuned wearer and their allies. | 12,500 gp |
Ring of Ferocious Action +4 | Grants many potent martial and teamwork benefits to the attuned wearer and their allies. | 28,000 gp |
Ring of Ferocious Action +5 | Grants many potent martial and teamwork benefits to the attuned wearer and their allies. | 90,000 gp |
Ring of Ferocious Action +6 | Grants many potent martial and teamwork benefits to the attuned wearer and their allies. | 285,000 gp |
Ring of Ferocious Action +7 | Grants many epic martial and teamwork benefits to the attuned wearer and their allies. | 875,000 gp |
Ring of Ferocious Action +8 | Grants many amazing martial and teamwork benefits to the attuned wearer and their allies. | 2,725,000 gp |
Ring of Ferocious Action +9 | Grants many invincible martial and teamwork benefits to the attuned wearer and their allies. | 8,275,000 gp |
Ring of Invisibility +1 | Allows the wearer to turn briefly invisible, once per day. | 1,000 gp |
Ring of Invisibility +2 | Allows the wearer to turn briefly invisible, up to three times per day. | 3,750 gp |
Ring of Invisibility +3 | Allows the wearer to turn invisible, up to five times per day. | 9,000 gp |
Ring of Invisibility +4 | Allows the wearer to quickly turn invisible, up to seven times per day. | 28,000 gp |
Ring of Invisibility +5 | Allows the wearer to quickly turn invisible, up to nine times per day. | 72,800 gp |
Ring of Invisibility +6 | Allows the wearer to quickly turn invisible, as often as they like. | 234,000 gp |
Ring of Greater Invisibility +1 | Allows the wearer to briefly turn completely invisible, up to once per day. | 30,000 gp |
Ring of Greater Invisibility +2 | Allows the wearer to turn completely invisible, up to three times per day. | 78,400 gp |
Ring of Greater Invisibility +3 | Allows the wearer to quickly turn completely invisible, up to five times per day. | 288,000 gp |
Ring of Greater Invisibility +4 | Allows the wearer to quickly turn completely invisible, up to seven times per day. | 1,026,000 gp |
Ring of Greater Invisibility +5 | Allows the wearer to quickly turn completely invisible, up to nine times per day. | 3,500,000 gp |
Ring of Fading +1 | Allows the wearer to quickly turn Incorporeal, up to twice per day. | 5,060,000 gp |
Ring of Fading +2 | Allows the wearer to quickly turn Incorporeal, as well as gain the Faded condition, up to two times per day. | 12,300,000 gp |
Ring of Fading +3 | Allows the wearer to quickly turn Incorporeal, as well as gain a strong Faded condition, up to three times per day. | 24,480,000 gp |
Ring of Fading +4 | Allows the wearer to quickly turn Incorporeal, as well as gain a very strong Faded condition, up to five times per day. | 45,000,000 gp |
The One Ring of Fading | Allows the wearer to quickly turn Incorporeal, as well as gain an extremely strong Faded condition, at will. | 110,250,000 gp |
Ring of Practice +1 | Grants a +1 enhancement bonus to a single skill. | 80 gp |
Ring of Practice +2 | Grants a +2 enhancement bonus to a single skill. | 750 gp |
Ring of Practice +3 | Grants a +3 enhancement bonus to a single skill. | 2,400 gp |
Protective Ring of Practice +1 | Grants a +1 enhancement bonus to a single skill, and a +1 shield bonus to AC. | 3,200 gp |
Ring of Practice +4 | Grants a +4 enhancement bonus to a single skill. | 6,370 gp |
Protective Ring of Practice +3 | Grants a +3 enhancement bonus to a single skill, and a +2 shield bonus to AC. | 14,200 gp |
Ring of Practice +5 | Grants a +5 enhancement bonus to a single skill. | 20,800 gp |
Protective Ring of Practice +5 | Grants a +5 enhancement bonus to a single skill, and a +3 shield bonus to AC. | 64,000 gp |
Ring of Practice +6 | Grants a +6 enhancement bonus to a single skill. | 76,500 gp |
Ring of Practice +7 | Grants a +7 enhancement bonus to a single skill. | 260,000 gp |
Protective Ring of Practice +7 | Grants a +7 enhancement bonus to a single skill, and a +4 shield bonus to AC. | 460,000 gp |
Ring of Practice +8 | Grants a +8 enhancement bonus to a single skill. | 902,000 gp |
Ring of Practice +9 | Grants a +9 enhancement bonus to a single skill. | 3,000,000 gp |
Protective Ring of Practice +9 | Grants a +9 enhancement bonus to a single skill, and a +5 shield bonus to AC. | 5,800,000 gp |
Ring of Practice +10 | Grants a +10 enhancement bonus to a single skill. | 9,711,000 gp |
Ring of Talent +1 | Grants a +1 enhancement bonus to three skills. | 160 gp |
Ring of Talent +2 | Grants a +2 enhancement bonus to three skills. | 1,500 gp |
Ring of Talent +3 | Grants a +3 enhancement bonus to three skills. | 4,800 gp |
Protective Ring of Talent +1 | Grants a +1 enhancement bonus to three skills, and a +1 shield bonus to AC. | 6,400 gp |
Ring of Talent +4 | Grants a +4 enhancement bonus to three skills. | 12,740 gp |
Protective Ring of Talent +3 | Grants a +3 enhancement bonus to three skills, and a +2 shield bonus to AC. | 28,400 gp |
Ring of Talent +5 | Grants a +5 enhancement bonus to three skills. | 41,600 gp |
Protective Ring of Talent +5 | Grants a +5 enhancement bonus to three skills, and a +3 shield bonus to AC. | 128,000 gp |
Ring of Talent +6 | Grants a +6 enhancement bonus to three skills. | 153,000 gp |
Ring of Talent +7 | Grants a +7 enhancement bonus to three skills. | 520,000 gp |
Protective Ring of Talent +7 | Grants a +7 enhancement bonus to three skills, and a +4 shield bonus to AC. | 920,000 gp |
Ring of Talent +8 | Grants a +8 enhancement bonus to three skills. | 1,804,000 gp |
Ring of Talent +9 | Grants a +9 enhancement bonus to three skills. | 6,000,000 gp |
Protective Ring of Talent +9 | Grants a +9 enhancement bonus to three skills, and a +5 shield bonus to AC. | 11,600,000 gp |
Ring of Talent +10 | Grants a +10 enhancement bonus to three skills. | 19,422,000 gp |
Ring of Savvy +1 | Grants a +1 enhancement bonus to five skills. | 240 gp |
Ring of Savvy +2 | Grants a +2 enhancement bonus to five skills. | 2,250 gp |
Ring of Savvy +3 | Grants a +3 enhancement bonus to five skills. | 7,200 gp |
Protective Ring of Savvy +1 | Grants a +1 enhancement bonus to five skills, and a +1 shield bonus to AC. | 9,600 gp |
Ring of Savvy +4 | Grants a +4 enhancement bonus to five skills. | 19,110 gp |
Protective Ring of Savvy +3 | Grants a +3 enhancement bonus to five skills, and a +2 shield bonus to AC. | 42,600 gp |
Ring of Savvy +5 | Grants a +5 enhancement bonus to five skills. | 62,400 gp |
Protective Ring of Savvy +5 | Grants a +5 enhancement bonus to five skills, and a +3 shield bonus to AC. | 192,000 gp |
Ring of Savvy +6 | Grants a +6 enhancement bonus to five skills. | 229,500 gp |
Ring of Savvy +7 | Grants a +7 enhancement bonus to five skills. | 780,000 gp |
Protective Ring of Savvy +7 | Grants a +7 enhancement bonus to five skills, and a +4 shield bonus to AC. | 1,380,000 gp |
Ring of Savvy +8 | Grants a +8 enhancement bonus to five skills. | 2,706,000 gp |
Ring of Savvy +9 | Grants a +9 enhancement bonus to five skills. | 9,000,000 gp |
Protective Ring of Savvy +9 | Grants a +9 enhancement bonus to five skills, and a +5 shield bonus to AC. | 17,400,000 gp |
Ring of Savvy +10 | Grants a +10 enhancement bonus to five skills. | 29,133,000 gp |
Ring of Expertise +1 | Grants a +1 enhancement bonus to eight skills. | 320 gp |
Ring of Expertise +2 | Grants a +2 enhancement bonus to eight skills. | 3,000 gp |
Ring of Expertise +3 | Grants a +3 enhancement bonus to eight skills. | 9,600 gp |
Protective Ring of Expertise +1 | Grants a +1 enhancement bonus to eight skills, and a +1 shield bonus to AC. | 12,800 gp |
Ring of Expertise +4 | Grants a +4 enhancement bonus to eight skills. | 25,480 gp |
Protective Ring of Expertise +3 | Grants a +3 enhancement bonus to eight skills, and a +2 shield bonus to AC. | 56,800 gp |
Ring of Expertise +5 | Grants a +5 enhancement bonus to eight skills. | 83,200 gp |
Protective Ring of Expertise +5 | Grants a +5 enhancement bonus to eight skills, and a +3 shield bonus to AC. | 256,000 gp |
Ring of Expertise +6 | Grants a +6 enhancement bonus to eight skills. | 306,000 gp |
Ring of Expertise +7 | Grants a +7 enhancement bonus to eight skills. | 1,040,000 gp |
Protective Ring of Expertise +7 | Grants a +7 enhancement bonus to eight skills, and a +4 shield bonus to AC. | 1,840,000 gp |
Ring of Expertise +8 | Grants a +8 enhancement bonus to eight skills. | 3,608,000 gp |
Ring of Expertise +9 | Grants a +9 enhancement bonus to eight skills. | 12,000,000 gp |
Protective Ring of Expertise +9 | Grants a +9 enhancement bonus to eight skills, and a +5 shield bonus to AC. | 23,200,000 gp |
Ring of Expertise +10 | Grants a +10 enhancement bonus to eight skills. | 38,844,000 gp |
Ring of Protection +1 | Grants the wearer a +1 Shield Bonus to AC. | 800 gp |
Ring of Protection +2 | Grants the wearer a +2 Shield Bonus to AC. | 5,500 gp |
Ring of Protection +3 | Grants the wearer a +3 Shield Bonus to AC. | 16,000 gp |
Ring of Protection +4 | Grants the wearer a +4 Shield Bonus to AC. | 37,500 gp |
Ring of Protection +5 | Grants the wearer a +5 Shield Bonus to AC. | 96,500 gp |
Ring of Protection +6 | Grants the wearer a +6 Shield Bonus to AC. | 320,000 gp |
Ring of Protection +7 | Grants the wearer a +7 Shield Bonus to AC. | 1,000,000 gp |
Ring of Protection +8 | Grants the wearer a +8 Shield Bonus to AC. | 2,760,000 gp |
Ring of Protection +9 | Grants the wearer a +9 Shield Bonus to AC. | 9,360,000 gp |
Ring of Protection +10 | Grants the wearer a +10 Shield Bonus to AC. | 37,500,000 gp |
Ring of Protection +11 | Grants the wearer a +11 Shield Bonus to AC. | 74,700,000 gp |
Ring of Regeneration, Blessed | Heals the wearer 3 HP, as persistent healing, at the end of each encounter, and grants 6 HP additional healing after each full night's rest. | 1,650 gp |
Ring of Regeneration, Revered | Heals the wearer 7 HP, as persistent healing, at the end of each encounter, and grants 14 HP additional healing after each full night's rest. | 8,000 gp |
Ring of Regeneration, Hallowed | Heals the wearer 12 HP, as persistent healing, at the end of each encounter, and grants 24 HP additional healing after each full night's rest. | 28,000 gp |
Ring of Regeneration, Saintly | Heals the wearer 18 HP, as persistent healing, at the end of each encounter, and grants 36 HP additional healing after each full night's rest. | 120,000 gp |
Ring of Regeneration, Seraphic | Heals the wearer 25 HP, as persistent healing, at the end of each encounter, and grants 50 HP additional healing after each full night's rest. | 600,000 gp |
Ring of Regeneration, Ascendant | Heals the wearer 33 HP, as persistent healing, at the end of each encounter, and grants 66 HP additional healing after each full night's rest. | 2,460,000 gp |
Ring of Regeneration, Divine | Heals the wearer 42 HP, as persistent healing, at the end of each encounter, and grants 84 HP additional healing after each full night's rest. | 11,585,000 gp |
Ring of the Weaponeer +1 | Transfers up to 5 feats, +2 to-hit and damage, and +2 in magic properties from a source weapon to one non-enchanted weapon you choose. | 16,000 gp |
Ring of the Weaponeer +2 | Transfers up to 5 feats, +3 to-hit and damage, and +3 in magic properties from a source weapon to one or two non-enchanted weapons you choose. | 37,200 gp |
Ring of the Weaponeer +3 | Transfers up to 8 feats, +4 to-hit and damage, and +4 in magic properties from a source weapon to one, two, or three non-enchanted weapons you choose. | 78,400 gp |
Ring of the Weaponeer +4 | Transfers up to 8 feats, +4 to-hit and damage, +4 in magic properties, and a Dweomermetal, from a source weapon to one, two, or three non-enchanted weapons you choose. | 208,000 gp |
Ring of the Weaponeer +5 | Transfers up to 13 feats, +5 to-hit and damage, +5 in magic properties, and a Dweomermetal, from a source weapon to up to four non-enchanted weapons you choose. | 512,000 gp |
Ring of the Weaponeer +6 | Transfers up to 13 feats, +6 to-hit and damage, +6 in magic properties, and a Dweomermetal, from a source weapon to up to four non-enchanted weapons you choose. | 1,600,000 gp |
Ring of the Weaponeer +7 | Transfers up to 21 feats, +7 to-hit and damage, +7 in magic properties, and a Dweomermetal, from a source weapon to up to five non-enchanted weapons you choose. | 6,200,000 gp |
Ring of the Weaponeer +8 | Transfers up to 21 feats, +8 to-hit and damage, +8 in magic properties, and a Dweomermetal, from a source weapon to up to five non-enchanted weapons you choose. | 18,900,000 gp |
Ring of the Weaponeer +9 | Transfers up to 34 feats, +9 to-hit and damage, +9 in magic properties, and a Dweomermetal, from a source weapon to up to as many non-enchanted weapons as you wish to use. | 58,000,000 gp |
Ring of Wizardry, Least | Doubles the wearer's number of 1st level Arcane spell slots. | 4,000 gp |
Ring of Wizardry, Minor | Doubles the wearer's number of 1st and 2nd level Arcane spell slots. | 15,000 gp |
Ring of Wizardry, Novices | Doubles the wearer's number of 1st, 2nd, and 3rd level Arcane spell slots. | 45,000 gp |
Ring of Wizardry, Common | Doubles the wearer's number of 3rd, 4th, and 5th level Arcane spell slots. | 120,000 gp |
Ring of Wizardry, Sages | Doubles the wearer's number of 6th, 7th, and 8th level Arcane spell slots. | 355,000 gp |
Ring of Wizardry, Major | Doubles the wearer's number of 1st through 5th level Arcane spell slots. | 780,000 gp |
Ring of Wizardry, Balanced | Doubles the wearer's number of 2nd through 6th level Arcane spell slots. | 900,000 gp |
Ring of Epic Wizardry, Exceptional | Doubles the wearer's number of 1st through 7th level Arcane spell slots. | 4,250,000 gp |
Ring of Epic Wizardry, Greater | Doubles the wearer's number of 1st through 9th level Arcane spell slots. | 11,400,000 gp |
Ring of Epic Wizardry, Vital | Doubles the wearer's number of 9th, 10th, and 11th level Arcane spell slots. | 4,530,000 gp |
Ring of Epic Wizardry, Prime | Doubles the wearer's number of 7th through 12th level Arcane spell slots. | 15,600,000 gp |
Ring of Epic Wizardry, Adepts | Doubles the wearer's number of 12th, 13th, and 14th level Arcane spell slots. | 24,600,000 gp |
Ring of Epic Wizardry, Penultimate | Doubles the wearer's number of 15th, 16th, and 17th level Arcane spell slots. | 50,000,000 gp |
Ring of Epic Wizardry, Absolute | Doubles the wearer's number of 13th through 17th level Arcane spell slots. | 66,200,000 gp |
Ring of Epic Wizardry, Perfect | Doubles the wearer's number of 10th through 17th level Arcane spell slots. | 99,300,000 gp |
Ring of the Magus | Doubles the wearer's number of 1st through 17th level Arcane spell slots. | 220,500,000 gp |