Sorcerer/Wizard Spells Level 3: Difference between revisions
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(Created page with "== Level 3 Sorcerer/Wizard Spells == {| {{SpellTableHeader|Wiz}} {{SpellTableAid|Accursed Glare|Wiz}} {{SpellTableAid|Adjustable Disguise|Wiz}} {{SpellTableAid|Air Geyser|Wiz}} {{SpellTableAid|Aqueous Orb|Wiz}} {{SpellTableAid|Arcane Sight|Wiz}} {{SpellTableAid|Ash Storm|Wiz}} {{SpellTableAid|Barrow Haze|Wiz}} {{SpellTableAid|Battering Blast|Wiz}} {{SpellTableAid|Bells|Wiz}} {{SpellTableAid|Blade Snare|Wiz}} {{SpellTableAid|Blot|Wiz}} {{SpellTableAid|Chain of...") |
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|- | |||
| [[Accursed Glare (Sorcerer/Wizard Spell)|Accursed Glare]] | |||
| align="center" | [[Necromancy]] | |||
| align="center" | <small>Std</small> | |||
| Inflicts Cursed or Hexed on victims, and places them at risk of a Synergy. | |||
|- | |||
| [[Adjustable Disguise (Sorcerer/Wizard Spell)|Adjustable Disguise]] | |||
| align="center" | [[Illusion]] | |||
| align="center" | <small>Std</small> | |||
| As [[Disguise Self (Sorcerer/Wizard Spell)]], but you can change the disguise as a swift action. | |||
|- | |||
| [[Air Geyser (Sorcerer/Wizard Spell)|Air Geyser]] | |||
| align="center" | [[Abjuration]] | |||
| align="center" | <small>Std</small> | |||
| Blast of air deals bludgeoning damage and pushes targets violently around. | |||
|- | |||
| [[Aqueous Orb (Sorcerer/Wizard Spell)|Aqueous Orb]] | |||
| align="center" | [[Enchantment]] | |||
| align="center" | <small>Std</small> | |||
| Rolling ball of water deals Buffeting or Winded Damage. | |||
|- | |||
| [[Arcane Sight (Sorcerer/Wizard Spell)|Arcane Sight]] | |||
| align="center" | [[Enchantment]] | |||
| align="center" | <small>Std</small> | |||
| Magical auras become visible, a ray attack becomes available. | |||
|- | |||
| [[Ash Storm (Sorcerer/Wizard Spell)|Ash Storm]] | |||
| align="center" | [[Conjuration]] | |||
| align="center" | <small>Std</small> | |||
| Hamper vision and inflict abrasion damage on all victims. | |||
|- | |||
| [[Barrow Haze (Sorcerer/Wizard Spell)|Barrow Haze]] | |||
| align="center" | [[Necromancy]] | |||
| align="center" | <small>Std</small> | |||
| Fog obscures vision and inflicts negative energy. | |||
|- | |||
| [[Battering Blast (Sorcerer/Wizard Spell)|Battering Blast]] | |||
| align="center" | [[Abjuration]] | |||
| align="center" | <small>Std</small> | |||
| You hurl a fist-sized ball of force resembling a sphere of spikes to ram designated creatures or objects. | |||
|- | |||
| [[Bells (Sorcerer/Wizard Spell)|Bells]] | |||
| align="center" | [[Enchantment]] | |||
| align="center" | <small>Std</small> | |||
| A silvery tinkle distracts your foes... or destroys them. | |||
|- | |||
| [[Blade Snare (Sorcerer/Wizard Spell)|Blade Snare]] | |||
| align="center" | [[Abjuration]] | |||
| align="center" | <small>Std</small> | |||
| Blades damage and hinder all creatures around you. | |||
|- | |||
| [[Blot (Sorcerer/Wizard Spell)|Blot]] | |||
| align="center" | [[Illusion]] | |||
| align="center" | <small>Std</small> | |||
| Ruins writings and wipes creatures out of existence. | |||
|- | |||
| [[Chain of Perdition (Sorcerer/Wizard Spell)|Chain of Perdition]] | |||
| align="center" | [[Enchantment]] | |||
| align="center" | <small>Std</small> | |||
| Creates a floating chain of force that damages your foes most terribly. | |||
|- | |||
| [[Cloak of Winds (Sorcerer/Wizard Spell)|Cloak of Winds]] | |||
| align="center" | [[Abjuration]] | |||
| align="center" | <small>Std</small> | |||
| Creates a whirling screen of strong wind around you. | |||
|- | |||
| [[Daylight (Sorcerer/Wizard Spell)|Daylight]] | |||
| align="center" | [[Evocation]] | |||
| align="center" | <small>Std</small> | |||
| 60-ft. radius of bright light, or touch a creature to inflict Light damage and Blind. | |||
|- | |||
| [[Diamond Spray (Sorcerer/Wizard Spell)|Diamond Spray]] | |||
| align="center" | [[Conjuration]] | |||
| align="center" | <small>Std</small> | |||
| You blast a ray of diamond slivers at a target in range. | |||
|- | |||
| [[Dispel Magic (Sorcerer/Wizard Spell)|Dispel Magic]] | |||
| align="center" | [[Abjuration]] | |||
| align="center" | <small>Std</small> | |||
| Cancels one magical spell or effect. | |||
|- | |||
| [[Displacement (Sorcerer/Wizard Spell)|Displacement]] | |||
| align="center" | [[Illusion]] | |||
| align="center" | <small>Immediate</small> | |||
| Attacks miss subject on a natural roll of 12 or less, if the subject moves at least 30 feet each round. | |||
|- | |||
| [[Elemental Aura (Sorcerer/Wizard Spell)|Elemental Aura]] | |||
| align="center" | [[Abjuration]] | |||
| align="center" | <small>Std</small> | |||
| Creates an aura of energy around you that damages others and protects you. | |||
|- | |||
| [[Eruptive Pustules (Sorcerer/Wizard Spell)|Eruptive Pustules]] | |||
| align="center" | [[Transmutation]] | |||
| align="center" | <small>Std</small> | |||
| Acid boils burst as ray attacks. | |||
|- | |||
| [[Final Sacrifice (Sorcerer/Wizard Spell)|Final Sacrifice]] | |||
| align="center" | [[Evocation]] | |||
| align="center" | <small>Std</small> | |||
| You disrupt the conjuring energies within a summoned creature, causing it to violently explode. | |||
|- | |||
| [[Fireball (Sorcerer/Wizard Spell)|Fireball]] | |||
| align="center" | [[Evocation]] | |||
| align="center" | <small>Std</small> | |||
| Hurl a fiery bead that bursts into a huge fiery explosion. | |||
|- | |||
| [[Fly (Sorcerer/Wizard Spell)|Fly]] | |||
| align="center" | [[Universal]] | |||
| align="center" | <small>Std</small> | |||
| Subject gains Lesser Flight equal to its normal Walk speed. | |||
|- | |||
| [[Force Anchor (Sorcerer/Wizard Spell)|Force Anchor]] | |||
| align="center" | [[Conjuration]] | |||
| align="center" | <small>Std</small> | |||
| Ray Attack deals a target force damage and limits their movement. | |||
|- | |||
| [[Force Punch (Sorcerer/Wizard Spell)|Force Punch]] | |||
| align="center" | [[Evocation]] | |||
| align="center" | <small>Immediate</small> | |||
| Target takes force damage and is pushed away. | |||
|- | |||
| [[Gentle Repose (Sorcerer/Wizard Spell)|Gentle Repose]] | |||
| align="center" | [[Necromancy]] | |||
| align="center" | <small>Std</small> | |||
| Preserves one corpse. | |||
|- | |||
| [[Halt Undead (Sorcerer/Wizard Spell)|Halt Undead]] | |||
| align="center" | [[Necromancy]] | |||
| align="center" | <small>Std</small> | |||
| Immobilizes several undead that are near each other. | |||
|- | |||
| [[Haste (Sorcerer/Wizard Spell)|Haste]] | |||
| align="center" | [[Transmutation]] | |||
| align="center" | <small>Std</small> | |||
| Two or more allies move faster, and gain a bonus attack action during a full attack. | |||
|- | |||
| [[Heroism (Sorcerer/Wizard Spell)|Heroism]] | |||
| align="center" | [[Enchantment]] | |||
| align="center" | <small>Std</small> | |||
| Gives +2 bonus on attack rolls, saving throws, and skill checks. | |||
|- | |||
| [[Hold Person (Sorcerer/Wizard Spell)|Hold Person]] | |||
| align="center" | [[Enchantment]] | |||
| align="center" | <small>Std</small> | |||
| Paralyzes one humanoid creature for a brief time. | |||
|- | |||
| [[Invisibility Sphere (Sorcerer/Wizard Spell)|Invisibility Sphere]] | |||
| align="center" | [[Illusion]] | |||
| align="center" | <small>Std</small> | |||
| Makes creatures within 10 ft. of the touched recipient invisible. | |||
|- | |||
| [[Isolate (Sorcerer/Wizard Spell)|Isolate]] | |||
| align="center" | [[Illusion]] | |||
| align="center" | <small>Std</small> | |||
| Your ray attack causes a target to become Exiled. | |||
|- | |||
| [[Lesser Polymorph (Sorcerer/Wizard Spell)|Lesser Polymorph]] | |||
| align="center" | [[Transmutation]] | |||
| align="center" | <small>Std</small> | |||
| Assume form of a Small or Medium Monster of any sort, with no Ranged abilities. | |||
|- | |||
| [[Lightning Bolt (Sorcerer/Wizard Spell)|Lightning Bolt]] | |||
| align="center" | [[Evocation]] | |||
| align="center" | <small>Std</small> | |||
| Massive blast of Lightning snaps out, inflicting heavy Electrical damage in a long line. | |||
|- | |||
| [[Major Image (Sorcerer/Wizard Spell)|Major Image]] | |||
| align="center" | [[Illusion]] | |||
| align="center" | <small>Std</small> | |||
| As Minor Image (Sorcerer/Wizard Spell), plus bigger, more damaging, and has sound, smell and thermal effects. | |||
|- | |||
| [[Malediction (Sorcerer/Wizard Spell)|Malediction]] | |||
| align="center" | [[Necromancy]] | |||
| align="center" | <small>Std</small> | |||
| Fell magic damages your foes, and gifts you their strength as an Action Point if you kill any of them. | |||
|- | |||
| [[Pellet Blast (Sorcerer/Wizard Spell)|Pellet Blast]] | |||
| align="center" | [[Abjuration]] | |||
| align="center" | <small>Std</small> | |||
| Creates an explosion of deadly metal pellets. | |||
|- | |||
| [[Phantom Steed (Sorcerer/Wizard Spell)|Phantom Steed]] | |||
| align="center" | [[Conjuration]] | |||
| align="center" | <small>Std</small> | |||
| Magic mount appears for the day. | |||
|- | |||
| [[Protection from Energy (Sorcerer/Wizard Spell)|Protection from Energy]] | |||
| align="center" | [[Enchantment]] | |||
| align="center" | <small>Std</small> | |||
| Grants 3 temp hit points/lvl, only against one kind of common energy. | |||
|- | |||
| [[Ray of Exhaustion (Sorcerer/Wizard Spell)|Ray of Exhaustion]] | |||
| align="center" | [[Necromancy]] | |||
| align="center" | <small>Std</small> | |||
| Ray makes subject fatigued and places it at risk of a synergy. | |||
|- | |||
| [[Red Right Hand of the Magus (Sorcerer/Wizard Spell)|Red Right Hand of the Magus]] | |||
| align="center" | [[Evocation]] | |||
| align="center" | <small>Std</small> | |||
| You create a glowing red hand that can pick up and move objects, or detonate in fiery retribution. | |||
|- | |||
| [[Resist Energy, Communal (Sorcerer/Wizard Spell)|Resist Energy, Communal]] | |||
| align="center" | [[Abjuration]] | |||
| align="center" | <small>Std</small> | |||
| This spell functions like Resist Energy (Sorcerer/Wizard Spell), except you can protect several creatures. | |||
|- | |||
| [[Silver Darts (Sorcerer/Wizard Spell)|Silver Darts]] | |||
| align="center" | [[Conjuration]] | |||
| align="center" | <small>Std</small> | |||
| Cone of silver darts deals damage to targets near you. | |||
|- | |||
| [[Slow (Sorcerer/Wizard Spell)|Slow]] | |||
| align="center" | [[Transmutation]] | |||
| align="center" | <small>Std</small> | |||
| Inflicts Hindered upon multiple foes. | |||
|- | |||
| [[Spider Climb, Communal (Sorcerer/Wizard Spell)|Spider Climb, Communal]] | |||
| align="center" | [[Transmutation]] | |||
| align="center" | <small>Std</small> | |||
| As Spider Climb (Sorcerer/Wizard Spell), but affects multiple targets. | |||
|- | |||
| [[Stinking Cloud (Sorcerer/Wizard Spell)|Stinking Cloud]] | |||
| align="center" | [[Enchantment]] | |||
| align="center" | <small>Std</small> | |||
| Vile vapors inflict damage and the Gagging condition. | |||
|- | |||
| [[Stoneskin (Sorcerer/Wizard Spell)|Stoneskin]] | |||
| align="center" | [[Enchantment]] | |||
| align="center" | <small>Std</small> | |||
| Ignores a scaling number of points of damage per attack from a specified Common Physical damage type. | |||
|- | |||
| [[Storm Step (Sorcerer/Wizard Spell)|Storm Step]] | |||
| align="center" | [[Conjuration]] | |||
| align="center" | <small>Std</small> | |||
| You call lightning for damage, and transport. | |||
|- | |||
| [[Suggestion (Sorcerer/Wizard Spell)|Suggestion]] | |||
| align="center" | [[Enchantment]] | |||
| align="center" | <small>Std</small> | |||
| Compels subject to follow stated course of action. | |||
|- | |||
| [[Summon Monster III (Sorcerer/Wizard Spell)|Summon Monster III]] | |||
| align="center" | [[Universal]] | |||
| align="center" | <small>Std</small> | |||
| Summons one Summoned Monster to fight for you. | |||
|- | |||
| [[Tiny Hut (Sorcerer/Wizard Spell)|Tiny Hut]] | |||
| align="center" | [[Evocation]] | |||
| align="center" | <small>Std</small> | |||
| Creates shelter for 10 creatures on a Material Plane. | |||
|- | |||
| [[Trial of Fire and Acid (Sorcerer/Wizard Spell)|Trial of Fire and Acid]] | |||
| align="center" | [[Transmutation]] | |||
| align="center" | <small>Std</small> | |||
| The target creatures suffer damage and the Singed condition. | |||
|- | |||
| [[Unravel Destiny (Sorcerer/Wizard Spell)|Unravel Destiny]] | |||
| align="center" | [[Universal]] | |||
| align="center" | <small>Std</small> | |||
| A target suffers if it has Action Points. | |||
|- | |||
| [[Water Breathing (Sorcerer/Wizard Spell)|Water Breathing]] | |||
| align="center" | [[Transmutation]] | |||
| align="center" | <small>Std</small> | |||
| Subjects can breathe underwater. | |||
|- | |||
| [[Wind Wall (Sorcerer/Wizard Spell)|Wind Wall]] | |||
| align="center" | [[Abjuration]] | |||
| align="center" | <small>Std</small> | |||
| Deflects arrows, smaller creatures, and gases. | |||
|} | |} |
Latest revision as of 19:16, 20 May 2023
Level 3 Sorcerer/Wizard Spells
Name | School | Cast Time | Description |
---|---|---|---|
Accursed Glare | Necromancy | Std | Inflicts Cursed or Hexed on victims, and places them at risk of a Synergy. |
Adjustable Disguise | Illusion | Std | As Disguise Self (Sorcerer/Wizard Spell), but you can change the disguise as a swift action. |
Air Geyser | Abjuration | Std | Blast of air deals bludgeoning damage and pushes targets violently around. |
Aqueous Orb | Enchantment | Std | Rolling ball of water deals Buffeting or Winded Damage. |
Arcane Sight | Enchantment | Std | Magical auras become visible, a ray attack becomes available. |
Ash Storm | Conjuration | Std | Hamper vision and inflict abrasion damage on all victims. |
Barrow Haze | Necromancy | Std | Fog obscures vision and inflicts negative energy. |
Battering Blast | Abjuration | Std | You hurl a fist-sized ball of force resembling a sphere of spikes to ram designated creatures or objects. |
Bells | Enchantment | Std | A silvery tinkle distracts your foes... or destroys them. |
Blade Snare | Abjuration | Std | Blades damage and hinder all creatures around you. |
Blot | Illusion | Std | Ruins writings and wipes creatures out of existence. |
Chain of Perdition | Enchantment | Std | Creates a floating chain of force that damages your foes most terribly. |
Cloak of Winds | Abjuration | Std | Creates a whirling screen of strong wind around you. |
Daylight | Evocation | Std | 60-ft. radius of bright light, or touch a creature to inflict Light damage and Blind. |
Diamond Spray | Conjuration | Std | You blast a ray of diamond slivers at a target in range. |
Dispel Magic | Abjuration | Std | Cancels one magical spell or effect. |
Displacement | Illusion | Immediate | Attacks miss subject on a natural roll of 12 or less, if the subject moves at least 30 feet each round. |
Elemental Aura | Abjuration | Std | Creates an aura of energy around you that damages others and protects you. |
Eruptive Pustules | Transmutation | Std | Acid boils burst as ray attacks. |
Final Sacrifice | Evocation | Std | You disrupt the conjuring energies within a summoned creature, causing it to violently explode. |
Fireball | Evocation | Std | Hurl a fiery bead that bursts into a huge fiery explosion. |
Fly | Universal | Std | Subject gains Lesser Flight equal to its normal Walk speed. |
Force Anchor | Conjuration | Std | Ray Attack deals a target force damage and limits their movement. |
Force Punch | Evocation | Immediate | Target takes force damage and is pushed away. |
Gentle Repose | Necromancy | Std | Preserves one corpse. |
Halt Undead | Necromancy | Std | Immobilizes several undead that are near each other. |
Haste | Transmutation | Std | Two or more allies move faster, and gain a bonus attack action during a full attack. |
Heroism | Enchantment | Std | Gives +2 bonus on attack rolls, saving throws, and skill checks. |
Hold Person | Enchantment | Std | Paralyzes one humanoid creature for a brief time. |
Invisibility Sphere | Illusion | Std | Makes creatures within 10 ft. of the touched recipient invisible. |
Isolate | Illusion | Std | Your ray attack causes a target to become Exiled. |
Lesser Polymorph | Transmutation | Std | Assume form of a Small or Medium Monster of any sort, with no Ranged abilities. |
Lightning Bolt | Evocation | Std | Massive blast of Lightning snaps out, inflicting heavy Electrical damage in a long line. |
Major Image | Illusion | Std | As Minor Image (Sorcerer/Wizard Spell), plus bigger, more damaging, and has sound, smell and thermal effects. |
Malediction | Necromancy | Std | Fell magic damages your foes, and gifts you their strength as an Action Point if you kill any of them. |
Pellet Blast | Abjuration | Std | Creates an explosion of deadly metal pellets. |
Phantom Steed | Conjuration | Std | Magic mount appears for the day. |
Protection from Energy | Enchantment | Std | Grants 3 temp hit points/lvl, only against one kind of common energy. |
Ray of Exhaustion | Necromancy | Std | Ray makes subject fatigued and places it at risk of a synergy. |
Red Right Hand of the Magus | Evocation | Std | You create a glowing red hand that can pick up and move objects, or detonate in fiery retribution. |
Resist Energy, Communal | Abjuration | Std | This spell functions like Resist Energy (Sorcerer/Wizard Spell), except you can protect several creatures. |
Silver Darts | Conjuration | Std | Cone of silver darts deals damage to targets near you. |
Slow | Transmutation | Std | Inflicts Hindered upon multiple foes. |
Spider Climb, Communal | Transmutation | Std | As Spider Climb (Sorcerer/Wizard Spell), but affects multiple targets. |
Stinking Cloud | Enchantment | Std | Vile vapors inflict damage and the Gagging condition. |
Stoneskin | Enchantment | Std | Ignores a scaling number of points of damage per attack from a specified Common Physical damage type. |
Storm Step | Conjuration | Std | You call lightning for damage, and transport. |
Suggestion | Enchantment | Std | Compels subject to follow stated course of action. |
Summon Monster III | Universal | Std | Summons one Summoned Monster to fight for you. |
Tiny Hut | Evocation | Std | Creates shelter for 10 creatures on a Material Plane. |
Trial of Fire and Acid | Transmutation | Std | The target creatures suffer damage and the Singed condition. |
Unravel Destiny | Universal | Std | A target suffers if it has Action Points. |
Water Breathing | Transmutation | Std | Subjects can breathe underwater. |
Wind Wall | Abjuration | Std | Deflects arrows, smaller creatures, and gases. |