Grappled: Difference between revisions

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| Flavor = You are being wrestled to the ground by an opponent.
| Flavor = You are being wrestled to the ground by an opponent.


| Effects = The Grappled condition is the intermediate outcome of the Grapple combat maneuver.
| Effects = While grappled, you may not attack any creature other than the one grappling you.
:* '''If you are the creature who has been Grappled:'''
:* You may not make attacks using two-handed weapons, ranged weapons, or off-hand weapons.
::* You may make attacks with Light or Close weapons, or cast spells with no somatic components, without penalty.  
:* If you wish to cast a spell, you must make a [[Concentration]] check with a -4 penalty, against a DC equal to the grappling creature's Maneuver Defense, or else the spell fails.  If successful, your spell must target the creature grappling you, or include it as a target.
:::* Attacks with weapons which are not Light weapons or in the Close weapon group suffer a -8 penalty to their attack rolls.
::* Spells that have no somatic component, or that have a range of touch (spells with a range of "ranged touch" do not count) must still succeed on the above concentration check, but do not suffer the -4 penalty. If successful, your spell must target the creature grappling you, or include it as a target.
:::* Spells with somatic components require a concentration check (DC 10 + grappler's Maneuver Offense + spell level), or the spell fails and the action to cast it is wastedThis concentration check counts as the Combat Casting check for casting the spell in melee (i.e. it is not in addition to a combat casting check).
:* All of your movement speeds are halved, but you can still perform 5-foot steps. You may not pass through any areas that the grappling creature cannot fit without squeezing.  Any movement other than Teleport or Forced Movement allows the grappling creature to follow you to a space adjacent to the space in which you end your movement, as a free action, if they wish. If they choose to move with you, they must move the fewest squares possible to end up adjacent to you, but can otherwise choose which adjacent space they end up in. The grabbing creature's movement is considered forced movement and does not provoke attacks of opportunity.
:::* You cannot make any attacks with an off-hand weapon (i.e. two-weapon fighting).
:::* You cannot use thrown or projectile weapons.
::* You cannot make attacks of opportunity.
::* If you attempt to attack any creature other than the creature which initiated the Grappled condition against you, you provoke an attack of opportunity from the grappling creature (with each attack action, not each attack; i.e. a full attack action, regardless of how many attacks it might include, is only 1 action, and only provokes once.)
::* If you wish to move from your space, you must first succeed on an opposed [[Might]] skill check. If you succeed, you may move up to half your speed, and the enemy which grappled you may elect to follow with you as a free action. If you fail the check, you cannot move, and your move action is wasted.
::* You take a -4 penalty to your AC.
::* You cannot use Stealth to hide from the creature Grappling you, even if you have an ability such as "Hide in Plain Sight".  
::* If you become invisible, you gain a +2 bonus to your Maneuver Offense and [[Escape Artist]] skill checks for purposes of escaping the Grappled condition, but receive no other benefits.


:* '''If you are the creature who initiated the Grappled condition:'''
: '''Grappling Monsters:'''
::* You may spend a free action during your turn to immediately end a Grappled condition that you initiated.
:* A grappled monster may only perform attacks against the creature that is grappling it. When they do so, they perform one less attack than normal (minimum 1; they lose their weakest attack, if their attacks are varied).
::* If you wish to move from your space, you must first succeed on an opposed [[Might]] skill check. If you succeed, you may move up to half your speed, dragging your Grappled victim along with you. If you fail the check, you cannot move, and your move action is wasted.
:* A grappled monster may only use one Spell-Like ("Sp") ability ability per round, and they may only target the grappling creature, even if the ability normally affects multiple targets.
::* You may spend a standard action to make a new Grapple check (rolling 1d20 + your Maneuver Offense), with a DC equal to the Maneuver Defense of the creature you have Grappled. If you are successful, you escalate the Grappled condition to the [[Pinned]] condition, and deal your combat maneuver damage to your target.  If you fail this check, your victim is still Grappled by you.
:* If a grappled monster attempts to move using any type of movement other than Teleport or Forced Movement, the grappling creature may follow along with that monster's movement as described above.
::* You may spend a standard action to deal your normal weapon damage to the creature you are Grappling. There is no to-hit roll, and you cannot critically hit with this attack, but the attack automatically hits.
::* You take a -2 penalty to your AC.


| Ended-By = You can spend a move action to attempt an [[Escape Artist]] check, with a DC equal to the Maneuver Defense of the creature that Grappled you. If you are successful, the Grappled condition immediately degrades to the [[Grabbed]] condition.
| Ended-By = The grappled condition automatically ends if the grappling creature moves (or is moved) to a space where they are no longer adjacent to the grappled creature.
::* If you succeed by 5 or more, the Grappled condition immediately ends.
:* The grappled condition automatically ends at the start of the grappling creature's next turn.
:* You can spend a standard action to attempt a Grapple check (rolling 1d20 + your Maneuver Offense), with a DC equal to the Maneuver Defense of the creature that Grappled you. If you are successful, the Grappled condition immediately degrades to the [[Grabbed]] condition.
::* If you succeed by 5 or more, the Grappled condition immediately ends.
::* If you wish to inflict the Grappled condition back on the enemy grappling you, you must first completely escape from the enemy grappling you. You cannot initiate a grapple when you are already grappled.
:* The Grappled condition automatically ends if the creature which Grappled you is slain.
:* If not cleared, the Grappled condition automatically ends at the end of the encounter.


| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}

Latest revision as of 19:19, 26 August 2023


Condition Severity: Moderate


   You are being wrestled to the ground by an opponent.

Effects

  • While grappled, you may not attack any creature other than the one grappling you.
  • You may not make attacks using two-handed weapons, ranged weapons, or off-hand weapons.
  • If you wish to cast a spell, you must make a Concentration check with a -4 penalty, against a DC equal to the grappling creature's Maneuver Defense, or else the spell fails. If successful, your spell must target the creature grappling you, or include it as a target.
  • Spells that have no somatic component, or that have a range of touch (spells with a range of "ranged touch" do not count) must still succeed on the above concentration check, but do not suffer the -4 penalty. If successful, your spell must target the creature grappling you, or include it as a target.
  • All of your movement speeds are halved, but you can still perform 5-foot steps. You may not pass through any areas that the grappling creature cannot fit without squeezing. Any movement other than Teleport or Forced Movement allows the grappling creature to follow you to a space adjacent to the space in which you end your movement, as a free action, if they wish. If they choose to move with you, they must move the fewest squares possible to end up adjacent to you, but can otherwise choose which adjacent space they end up in. The grabbing creature's movement is considered forced movement and does not provoke attacks of opportunity.
Grappling Monsters:
  • A grappled monster may only perform attacks against the creature that is grappling it. When they do so, they perform one less attack than normal (minimum 1; they lose their weakest attack, if their attacks are varied).
  • A grappled monster may only use one Spell-Like ("Sp") ability ability per round, and they may only target the grappling creature, even if the ability normally affects multiple targets.
  • If a grappled monster attempts to move using any type of movement other than Teleport or Forced Movement, the grappling creature may follow along with that monster's movement as described above.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • The grappled condition automatically ends if the grappling creature moves (or is moved) to a space where they are no longer adjacent to the grappled creature.
  • The grappled condition automatically ends at the start of the grappling creature's next turn.

Array

GrabbedGrappledPinned