Foeseeker (Melee Weapon Magic Property): Difference between revisions

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(Created page with "{{Magic Property | PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}} | PlusCost|+2 }}</onlyinclude> | IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}}...")
 
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| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+2
| PlusCost|+5
}}</onlyinclude>
 
| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}}
| IsEpic|
  <!-- Values: Y (for yes) or leave blank (for no) -->
}}</onlyinclude>
}}</onlyinclude>


| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description|A foeseeker weapon is drawn unerringly toward any creature the wielder wishes to attack. A foeseeker weapon ignores the miss chance for concealment against most targets, though the attack must still target the proper square. This property does not require a seperate action to activate, being always active.
| Description|The wielder of this weapon may activate this property with a [[swift action]], causing the weapon to fade into an iridescent translucence, and, if examined, it provides glimpses into a vast, deep space inside itself, that seems to be full of mysterious shapes and movement. Once transformed, a ''Foeseeker'' weapon inflicts {{Hi|{{WeapAug|Force|-1}}}} on each successful hit as [[bonus damage]], and all of the weapon's damage is delivered as Force damage. The force damage does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.


When used to attack a creature which has concealment (due to terrain, lighting, or anything else), or has made a Stealth roll, or who is [[invisible]] to the wielder in any way, the eldritch power of the property inficts terrible harm to that enemy, dealing {{Hi|{{WeapAug|Force|}}}} on a successful hit. The damage granted by this property is [[bonus damage]], which is not increased by a critical hit. With a swift action, the wielder of a weapon with this property may declare that all of the damage inflicted is force damage, or change it back as a different swift action. Note that force damage affects incorporeal creatures as normal.
The wielder gains a +1 [[circumstance bonus]] to-hit with any attacks made against the enemy creature that is closest to them, as the Foeseeker weapon eagerly veers towards this enemy. In a case where more than one enemy could be considered the "closest", the wielder may choose. However, once chosen, the "closest enemy" cannot be changed until that enemy is no longer the closest, nor tied with another enemy as closest.


}}</onlyinclude>
As long as the wielder has [[line of sight]] and [[line of effect]] to the target square of the closest enemy, that enemy is revealed to the wielder, even if they are concealed, stealthed, faded, or behind partial cover.  While attacking this foe, the wielder does not suffer any miss chance from partial or total [[Combat#Concealment | Concealment]], and they only suffer a -2 penalty for partial cover against that foe (instead of the normal -4).


| StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}}
Foeseeker weapons, as with any attack that deals force damage, count as both corporeal and incorporeal. Because the weapon exists fully in both a corporeal and incorporeal state, it ignores the 50% reduction in damage that is normally granted to incorporeal creatures, or when the wielder and the target exist in different corporeal states. It also deals normal damage to targets in the same corporeal (or incorporeal) state as its wielder.
| StealthEffect|0
  <!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses to stealth  -->
}}</onlyinclude>
}}</onlyinclude>


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Ignores the miss chance for concealment against creatures deliberately attacked.
| ShortDesc|Adds {{WeapAug|Force|18}}, deals full damage to incorporeal creatures, and allows easy targeting of the closest enemy.
}}</onlyinclude>  
}}</onlyinclude>  


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Latest revision as of 22:17, 9 December 2023

Foeseeker (Melee Weapon Magic Property)

Enchant Cost: +5

The wielder of this weapon may activate this property with a swift action, causing the weapon to fade into an iridescent translucence, and, if examined, it provides glimpses into a vast, deep space inside itself, that seems to be full of mysterious shapes and movement. Once transformed, a Foeseeker weapon inflicts 3d6+12 points of bonus Force (energy, uncommon) damage on each successful hit as bonus damage, and all of the weapon's damage is delivered as Force damage. The force damage does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.

The wielder gains a +1 circumstance bonus to-hit with any attacks made against the enemy creature that is closest to them, as the Foeseeker weapon eagerly veers towards this enemy. In a case where more than one enemy could be considered the "closest", the wielder may choose. However, once chosen, the "closest enemy" cannot be changed until that enemy is no longer the closest, nor tied with another enemy as closest.

As long as the wielder has line of sight and line of effect to the target square of the closest enemy, that enemy is revealed to the wielder, even if they are concealed, stealthed, faded, or behind partial cover. While attacking this foe, the wielder does not suffer any miss chance from partial or total Concealment, and they only suffer a -2 penalty for partial cover against that foe (instead of the normal -4).

Foeseeker weapons, as with any attack that deals force damage, count as both corporeal and incorporeal. Because the weapon exists fully in both a corporeal and incorporeal state, it ignores the 50% reduction in damage that is normally granted to incorporeal creatures, or when the wielder and the target exist in different corporeal states. It also deals normal damage to targets in the same corporeal (or incorporeal) state as its wielder.

Creation: Creator (Feat), Bailiwick Check (DC 43), a bright remnant (tier 3), and an item symbolic of the enchantment.