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<small>[[Epic Path]] \</small>
Templates offer a means of ensuring the formatting and spacing of each page is uniform, when those pages share a common set of characteristics.  Several templates have been developed for the Epic Path wiki to make inputting these data easier for everyone.  This page provides the appropriate schemas to use when using these templates.   
Templates offer a means of ensuring the formatting and spacing of each page is uniform, when those pages share a common set of characteristics.  Several templates have been developed for the Epic Path wiki to make inputting these data easier for everyone.  This page provides the appropriate schemas to use when using these templates.   


Please do not make changes to the Template pages without consulting Reese. If you have any questions about this, please ask Reese.
Please do not make changes to the Template pages without consulting me. If you have any questions about this, please ask me.
 
==Feats Template==
To input new feats, or update the page contents of existing feats, please use the following schema:


== Alchemical Creations ==
<pre>
<pre>
{{Template:Feats
[[Category:Alchemical Creations]]{{Equipment
| Category=


| Flavor=
| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
 
| URL| {{subst:PAGENAMEE}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|-
}}</onlyinclude>
}}</onlyinclude>


| Benefit=
| Cost=<onlyinclude>{{#ifeq:{{{transcludesection|Cost}}}
| Cost|
}}</onlyinclude> (or more, for higher level versions)


| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
| LevelInc|-
| Weight|  
}}</onlyinclude>
}}</onlyinclude>


| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description|


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
Higher level versions of this item offer improved damage and/or better saves (if applicable), but cost more, as described in the <noinclude>table below</noinclude><includeonly>[[{{subst:PAGENAME}}]] page</includeonly>.  The GM has final say over whether higher level versions are available in your location (or campaign).
| ShortDesc|-
}}</onlyinclude>


}}
<noinclude>{{Alchemical-Item-Costs|cost=1|save=N|dam=2|off =1|def=1|min=|max=}}</noinclude>
</pre>


* '''Category:''' The template will put every feat into the <nowiki>[[Category:Epic Path]]</nowiki> and <nowiki>[[Category:Feats]]</nowiki> category, but if you want to add additional categories (in particular, categories for character classes which pertain directly to the feats, please do so.  Note that you do not need to include spaces between the categories, nor should  you add line breaks.  Here's a list of commonly used categories, in case you need them:


<pre>
}}</onlyinclude>
[[Category:Metamagic Feats]][[Category:Bard]][[Category:Cleric]][[Category:Druid]][[Category:Paladin]][[Category:Sorcerer]][[Category:Wizard]]


[[Category:Teamwork Feats]]
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
[[Category:Epic Feats]]
| ShortDesc|
}}</onlyinclude>


[[Category:Alchemist]]
| Craft-Skill=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-Skill}}}
[[Category:Barbarian]]
| Craft-Skill|
[[Category:Brawler]]
}}</onlyinclude>
[[Category:Fighter]]
[[Category:Monk]]
[[Category:Prowler]]
[[Category:Ranger]]
[[Category:Rogue]]
[[Category:Warlord]]
</pre>


* '''Flavor:''' Use this section to put any flavor text the feat may have.  The template will automatically change the text to italics.
| Craft-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-DC}}}
 
| Craft-DC|
* '''Prerequisites:''' Use this section to input any prerequisites (duh!). Ideally, any specific level requirement, or the requirement with the highest implied level should come first in the list.  If a feat has no prerequisites, make sure to put "None" in this section.
}}</onlyinclude>
 
* '''Benefit:''' In addition to pasting the feat's effects into this section, additional information like '''Special''', '''Normal''' and '''Level Increase''' (metamagic feats only) should be pasted into this section, when present.  Note that, while the '''Benefit:''' text is supplied to the page from the template, additional sections like '''Special:''' will have to be made bold manually after pasting it into the section.
 
Here's an example of a filled out schema:
 
<pre>
{{Template:Feats
| Category=


| Flavor=You are skilled at attacking opponents that you cannot clearly perceive.
| Craft-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-Notes}}}
 
| Craft-Notes|
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|[[Perception]] 10 ranks
}}</onlyinclude>
}}</onlyinclude>


| Benefit=In melee, you ignore all miss chances from any source.
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Ignore miss chances in combat
}}</onlyinclude>
}}
}}
</pre>
</pre>


You can see the resulting page here: [[Blind-Fight]]. Note that no additional categories were added (since the feat could be taken by anyone), so the section was left blank.  Also note the '''Normal:''' and '''Special:''' sections were manually added as part of the contents of the "Benefit=" section of the schema.
Help for the "Alchemical Item Costs" template can be found [[Template:Alchemical-Item-Costs|here]].
 
==Spell Template==
The spell template allows spells to be added to the wiki after copying the content from an OGL site (such as the Paizo PRD, or the d20pfsrd). 


== Equipment Template ==
<pre>
<pre>
{{Template:Spell
{{Equipment
| Links=[[Alchemist Extracts]] \ [[Bard Spells]] \ [[Cleric Spells]] \ [[Druid Spells]] \ [[Paladin Spells]] \ [[Ranger Poultices]] \ [[Sorcerer/Wizard Spells]]


| Level=
| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL|
}}</onlyinclude>


| School=
| Cost=<onlyinclude>{{#ifeq:{{{transcludesection|Cost}}}
| Cost|
}}</onlyinclude>


| CastTime=
| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
| Weight|
}}</onlyinclude>


| Components=
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description|
}}</onlyinclude>


| Range=
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
}}</onlyinclude>


| Target=
| Craft-Skill=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-Skill}}}
| Craft-Skill|
}}</onlyinclude>


| Duration=
| Craft-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-DC}}}
| Craft-DC|
}}</onlyinclude>


| Save=
| Craft-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-Notes}}}
| Craft-Notes|
}}</onlyinclude>


| SR=
}}
</pre>


| Description=


| Source=


}}
== Trap Template ==
</pre>
<pre>
{{Trap
<!-- Version 1.0 -->


* '''Links:''' The schema includes links to the spells page for every spell-casting character class. Remove any which are not able to cast the spell in question (which can be seen in the "Level" section).
| CR=<onlyinclude>{{#ifeq:{{{transcludesection|CR}}}
| CR |
  <!-- Value: integer between 1 and 40. -->
  }}</onlyinclude>


* '''Level:''' Copy the spell level information into this section.
| Min-CR =
| Max-CR =


* '''School:''' Copy the spell school information into this section. If the spell includes any Subschools or Elemental Schools, these should be included in the same section, but on separate lines, with a ":" in front of them, and the word '''Subschools:''' and/or '''Elemental School:''' bolded.


* '''CastTime:''' Copy the casting time information into this section.
| Complication-1 =
| Complication-2 =


* '''Components:'''  Copy the components into this section. Just put the letter codes, not the full text ("V, S, M" not "Verbal, Somatic, Material").


* '''Range:''' Copy the spell's range into this section.
| Image =
| Image-Caption =


* '''Target:''' This section could be for '''Target''', '''Area''' or '''Effect''', depending on the spell. Do not change the parameter name if you input Area or Effect information here, just leave it as "Target=".


* '''Duration:''' Input the spell's duration here.
| Keyword-1 =
| Keyword-2 =
| Keyword-3 =
  <!-- Creates categories to enable searches -->


* '''Save:''' Input the spell's saving throw information here.


* '''SR:''' Input the spell's Spell Resistance information here (usually "Yes" or "No").
<!-- DESCRIPTION -->


* '''Description:''' Copy the spell's description into this section. It's okay if there are line breaks, links to other pages, etc.  If there are tables, or more complicated wiki text, you may want to ask Reese to help, or take a look at the [[#Advanced: Exclusion Template]] section below for help.
| Description =


* '''Source:''' If the spell you are copying is not open gaming license, but instead has a "Section 15: Copyright" notice at the bottom, please copy the sourcebooks bibliography info from inside that copyright box and paste it into this section.  Once copied, make the titles of any sourcebooks bold, but leave everything from the copyright symbol on as regular text.  If the spell has no copyright information listed, or the spell is part of the Open Gaming License (OGL), just leave this section blank.
| Origin-Space-Description =


Here's an example of a filled-out Spell schema:
| Triggering-Sense =
  <!-- The sense the trap uses to target enemies. Values:


<pre>
          Standard Vision    Standard Hearing    Standard Scent    Airsense
{{Template:Spell
          Low-Light Vision    Keen Hearing        Scent              Blindsense
| Links=[[Bard Spells]] \ [[Sorcerer/Wizard Spells]]
          Darkvision          Precise Hearing      Keen Scent        Cloudsense
          Heartsight          Echolocation        Perfect Scent      Lifesense
                                                                      Mindsense
                                                                      Tremorsense
                                                                      Watersense   
    -->


| School=enchantment (compulsion) (mind-affecting)
| Triggering-Sense-Range =  
  <!-- Just put the number in feet; "ft." will be added automatically -->


| Level=bard 0, sorcerer/wizard 0
| Nudge-Passive-Perception =  


| CastTime=1 standard action
| Nudge-Stealth-Value =  


| Components=V, S, M (a pinch of wool or similar substance)
| Nudge-Initiative =  


| Range=close (25 ft. + 5 ft./2 levels)
| Trap-Complexity =  
  <!-- Values: Crude, Rickety, Simple, Average, Tricky, Sophisticated, Intricate
      Lowers or raises the Maneuver defense, while raising or lowering the durability, respectively.
      Does not alter the overall difficulty of the trap, only adds variety and flavor (default: Average) -->


| Target=one humanoid creature of 4 HD or less


| Duration=1 round


| Save=Will negates
<!-- DEFAULT ATTACK -->


| SR=yes
| Default-Attack-Name =  


| Description=This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A [[Dazed]] subject is not stunned, so attackers get no special advantage against it. After a creature has been dazed by this spell, it is immune to the effects of this spell for 1 minute.
| Default-Attack-Type =  


| Source=; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.<br>
| Default-Attack-Friend-or-Foe =  
  <!-- Values: Y or leave blank; Y means it selects only enemies (PCs) with its attacks, while blank means it cannot discriminate between friend or foe -->


-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.
| Default-Attack-Description =


}}
</pre>


You can see the resulting page here: [[Daze (Spell)]].  Note that only the "Bard" and "Sorcerer/Wizard" links remain in the schema, since only those classes have access to this cantrip.  Also note the Copyright information in the "Source" section and note how the title of each book was bolded manually.
  <!--  AVAILABLE VARIABLES


==Magic Item Template==
  {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
Magic items also have a template to make inputting them into the wiki simpler, whether from another source, or when creating new items.
  {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
  {{Save-DC}}              {{Skill-DC|Challenging}}    {{Special-Alpha-Dmg}}
  {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
  {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
  {{Hit-Dice}}                                          {{Primary-Dmg}}
  {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
  {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
  {{CR}}                                                {{Quaternary-Dmg}}
                                                        {{Ranged-Dmg}}


<pre>
  Each of these variables can be modified with up to four parameters, all optional:
{{Template:Magic Item


| Slot=
      Parameter 1, unnamed, adds or subtracts from the CR.
            Example: {{Ranged-Dmg|-2}} subtracts 2 to the CR before returning the value.


| Price=<onlyinclude>{{#ifeq:{{{transcludesection|Price}}}
      Parameter 2, "n", modifies the base number directly.
| Price|
            Example: {{Ranged-Dmg|n=-2}} subtracts 2 from the final value.
}}</onlyinclude>


| CL=
      Parameter 3, "op" lets you change the operand affecting variable 2.
            Values: mult, div, or leave blank (defaults to addition).
            Example: {{Ranged-Dmg|n=2|op=mult}} doubles the damage.


| Aura=
      Parameter 4, "d", modifies which die size the damage uses.
            This variable only applies to the damage variables.
            Values: d=4, d=6, d=8, d=10, d=12. Note lack of caps. 
            Example: {{Ranged-Dmg|d=10}} returns damage in form of d10's.        -->


| Weight=


| Description=
<!-- ANTI-TAMPER ATTACK -->


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| Anti-Tamper-Name =  
| ShortDesc|
}}</onlyinclude>


| Requirements=
| Anti-Tamper-Type =  


| Source=
| Anti-Tamper-Friend-or-Foe =  
  <!-- Values: Y or leave blank; Y means it selects only enemies (PCs) with its attacks, while blank means it cannot discriminate between friend or foe -->


}}
| Anti-Tamper-Description =
</pre>


* '''Slot:''' This is the slot on the character's body where the magic item can be worn.  E.g. "Wrist" or "Neck".


* Price: This is how much the item costs.  If an item has multiple prices, because it can be bought at different levels of power, list each price here and its associated power level (see example below).


* CL: This is the caster level required to make the item.
<!-- RESET MECHANISM -->


* Aura: Most magic items give off an aura of some kind, indicating what kind of magic was used to make them.  Input that information here.
| Reset-Name =


* Weight: All items in Epic Path have a weight.  If you are copying an item from somewhere else, and no weight is listed, unless it can magically float or fly, it must have a weight of at least 0.1 lbs.
| Reset-Type =


* Description: Input the item's description here. It's okay if there are line breaks, links to other pages, etc.  If there are tables, or more complicated wiki text, you may want to ask Reese to help, or take a look at the [[#Advanced: Exclusion Template]] section below for help.
| Reset-Friend-or-Foe =
  <!-- Values: Y or leave blank; Y means it selects only enemies (PCs) with its attacks, while blank means it cannot discriminate between friend or foe -->


* ShortDesc: This is a short description for the master list page. Short descriptions should be between 10 and 20 words in length.
| Reset-Description =


* Requirements: These are the requirements for building the item using the Creator feat.  The template will automatically add the Creator feat as a requirement, but any other requirements should be added here (such as a spell or specific material component(s)).


* Source: If the item you are copying is not open gaming license, but instead has a "Section 15: Copyright" notice at the bottom, please copy the sourcebooks bibliography info from inside that copyright box and paste it into this section.  Once copied, make the titles of any sourcebooks bold, but leave everything from the copyright symbol on as regular text.  If the item has no copyright information listed, or the item is part of the Open Gaming License (OGL), just leave this section blank.


Here's an example of a filled-out Magic Item schema:
<!-- ON-DESTRUCTION ATTACK -->


<pre>
| On-Destruction-Name =  
{{Template:Magic Item
| Slot=wrist


| Price=<onlyinclude>{{#ifeq:{{{transcludesection|Price}}}
| On-Destruction-Type =  
| Price|Varies
}}</onlyinclude> (1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3), 16,000 gp (+4), 25,000 gp (+5), 36,000 gp (+6), 49,000 gp (+7), 64,000 gp (+8), 800,000 gp (+9), 1,500,000 gp (+10), 2,500,000 gp (+11), 4,500,000 gp (+12), 7,500,000 gp (+13), 11,500,000 gp (+14))


| CL=6 + the armor bonus
| On-Destruction-Friend-or-Foe =  
  <!-- Values: Y or leave blank; Y means it selects only enemies (PCs) with its attacks, while blank means it cannot discriminate between friend or foe -->


| Aura=moderate conjuration
| On-Destruction-Description =  


| Weight=1 lb


| Description=These items appear to be wrist or arm guards, sometimes etched with symbols of protection or depictions of vigilant-looking animals.


: Bracers of Armor surround the wearer with an invisible but tangible field of force, granting him an Armor Bonus to his AC of between +1 and +14, just as though he were wearing armor. Both bracers must be worn for the magic to be effective.
<!-- TREASURE AND XP -->


: Bracers of Armor cannot make use of dweomermetals, nor can they be enchanted with enhancement bonuses or magic armor properties.
| Nudge-Treasure =


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| Treasure-Notes =  
| ShortDesc|Grants the wearer an armor bonus to AC
}}</onlyinclude>


| Requirements=[[Mage Armor (Spell)|Mage Armor]], caster level must be at least 6 + the armor bonus placed in the bracers.
| Nudge-XP =  


| Source=
| XP-Notes =  


}}
}}
</pre>
</pre>


You can see the resulting page here: [[Bracers of Armor (Magic Item)]].  Note the price information and how it is laid out, as well as the spacing in the description section.  Note also the sourcebooks listed in the "Source" section, and the fact that the book title was made bold.
== Trap Complication Template ==
 
==Advanced: Exclusion Template==
If you are comfortable using the templates, and also comfortable creating tables and other complex(-ish) wiki techniques, the Exclusion template can be very helpful to avoid having special wiki text interpreted as part of the template's own schema.  In particular, trying to put a table inside of a schema parameter will cause the template to behave oddly.
 
To avoid this, whenever you are using wiki markup that includes the "|" character (such as tables), you will need to surround the entire table's code with the following template: "<nowiki>{{#!:</nowiki>" in front of the code, and "<nowiki>}}</nowiki>" after the code (do not include the quotes).
 
This is pretty advanced stuff, so feel free to just defer such situations to Reese.  Send him an email or something.
 
Here's an example of the template in use (inside the "Description" parameter):
 
<pre>
<pre>
{{Template:Spell|Links=[[Bard Spells]] \ [[Cleric Spells]] \ [[Druid Spells]] \ [[Sorcerer/Wizard Spells]]
{{Complication
<!-- Version 1.0 -->


|School=divination
| CR-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|CR-Adj}}}
| CR-Adj |
  <!-- Value: integer between 1 and 3. Increases base CR of the trap, xp and treasure rewards, but nothing else. -->
  }}</onlyinclude>


|Level=bard 0, cleric 0, druid 0, sorcerer/wizard 0
| Append-To-Description=<onlyinclude>{{#ifeq:{{{transcludesection|Append-To-Description}}}
| Append-To-Description |
  <!-- Adds a section below the existing description, describing this complication. -->
  }}</onlyinclude>


|CastTime=1 standard action
| Append-To-Origin-Space-Description=<onlyinclude>{{#ifeq:{{{transcludesection|Append-To-Origin-Space-Description}}}
| Append-To-Origin-Space-Description |
  <!-- Adds a section below the existing origin-space description, describing how
        this complication modifies the origin space (if at all). -->
  }}</onlyinclude>


|Components=V, S
| Durability-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Durability-Adj}}}
| Durability-Adj |
  <!-- Value: Number of CRs to adjust base durability up or down. Default is 0. -->
  }}</onlyinclude>


|Range=60 ft.
| Initiative-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Initiative-Adj}}}
| Initiative-Adj |
  <!-- Value: Number of CRs to adjust base initiative up or down. Default is 0. -->
  }}</onlyinclude>


|Target=cone-shaped emanation
| Additional-Triggering-Sense=<onlyinclude>{{#ifeq:{{{transcludesection|Additional-Triggering-Sense}}}
| Additional-Triggering-Sense |
  <!-- Adds another triggering sense to the trap's existing triggering sense. Values:


|Duration=concentration, up to 1 min./level (D)
          Standard Vision    Standard Hearing    Standard Scent    Airsense
          Low-Light Vision    Keen Hearing        Scent              Blindsense
          Darkvision          Precise Hearing      Keen Scent        Cloudsense
          Heartsight          Echolocation        Perfect Scent      Lifesense
                                                                      Mindsense
                                                                      Tremorsense
                                                                      Watersense   
    -->
  }}</onlyinclude>


|Save=none
| Additional-Triggering-Sense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Additional-Triggering-Sense-Range}}}
| Additional-Triggering-Sense-Range |
  <!-- Value: The range in feet (multiple of 5) that the new triggering sense can detect creatures. Just the number; DO NOT add "ft.". -->
  }}</onlyinclude>


|SR=no
| Perception-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Perception-Adj}}}
| Perception-Adj |
  <!-- Value: Number of CRs to adjust base perception up or down. Default is 0.
        Determines how easily the trap notices creatures in range of its triggering sense. -->
  }}</onlyinclude>


|Description=You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.
| Stealth-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Stealth-Adj}}}
| Stealth-Adj |
  <!-- Value: Number of CRs to adjust base stealth up or down. Default is 0.
        This number affects how difficult it is to spot the trap before it goes off. -->
  }}</onlyinclude>


: ''1st Round:'' Presence or absence of magical auras.
| Maneuver-Defense-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Maneuver-Defense-Adj}}}
| Maneuver-Defense-Adj |
  <!-- Value: Number of CRs to adjust base maneuver defense up or down. Default is 0. -->
  }}</onlyinclude>


: ''2nd Round:'' Number of different magical auras and the power of the most potent aura.
| To-Hit-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|To-Hit-Adj}}}
| To-Hit-Adj |
  <!-- Value: Number of CRs to adjust base to-hits up or down. Default is 0. -->
  }}</onlyinclude>


: ''3rd Round:'' The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make [[Knowledge (Arcana)]] skill checks to determine the school of magic involved in each. (Make one check per aura: DC 15 + spell level, or 15 + 1/2 caster level for a non-spell effect.) If the aura emanates from a magic item, you can attempt to identify its properties (see [[Spellcraft]]).
| Save-DC-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC-Adj}}}
| Save-DC-Adj |
  <!-- Value: Number of CRs to adjust base save DC up or down. Default is 0. -->
  }}</onlyinclude>


Magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras.
| Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}}
| Damage-Adj |
  <!-- Value: Number of CRs to adjust base damage up or down. Default is 0. -->
  }}</onlyinclude>


: ''Aura Strength:'' An aura's power depends on a spell's functioning spell level or an item's caster level; see the accompanying table. If an aura falls into more than one category, detect magic indicates the stronger of the two.


{{#!:
  <!-- DEFAULT ATTACK ALTERATIONS -->
:{| border="1" cellpadding="5" style="text-align:center"
|- style="Background:LightBlue"
! rowspan="2" align="left" | Spell or Object || colspan="4" | Aura Power
|- style="Background:LightBlue"
! Faint || Moderate || Strong || Overwhelming
|-
| align="left" | Functioning spell (spell level) || 3rd or lower || 4th-6th || 7th-9th || 10th+ (epic)
|- style="Background:WhiteSmoke"
| align="left" | Magic item (caster level) || 5th or lower || 6th-11th || 12th-20th || 21st+ (epic or artifact)
|}
}}


: ''Lingering Aura:'' A magical aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a magic item). If detect magic is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:
| Default-Attack-Update=<onlyinclude>{{#ifeq:{{{transcludesection|Default-Attack-Update}}}
| Default-Attack-Update |
  <!-- Adds text to the bottom of the existing default attack description. -->
  }}</onlyinclude>


{{#!:
| Default-Attack-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Default-Attack-Action-Required}}}
:{| border="1" cellpadding="5" style="text-align:center"
| Default-Attack-Action-Required |
|- style="Background:LightBlue"
  <!-- Replaces default attack's action ("Once/Rnd on Initiative") with new value. -->
! align="left" | Original Strength || Duration of Lingering Aura
  }}</onlyinclude>
|-
| align="left" | Faint || 1d6 rounds
|- style="Background:WhiteSmoke"
| align="left" | Moderate || 1d6 minutes
|-
| align="left" | Strong || 1d6x10 minutes
|- style="Background:WhiteSmoke"
| align="left" | Overwhelming || 1d6 days
|}
}}


Outsiders and elementals are not magical in themselves, but if they are summoned, the conjuration spell registers. Each round, you can turn to detect magic in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.


Detect magic can be made permanent with a permanency spell.
  <!--  AVAILABLE VARIABLES
}}
</pre>


You can see the resulting page here: [[Detect Magic (Spell)]].  Note the two tables in the description section were surrounded with the <nowiki>{{#!:</nowiki> and <nowiki>}}</nowiki> markups, to exclude the table code from being parsed as part of the Spell template's schema.
  {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
  {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
  {{Save-DC}}              {{Skill-DC|Challenging}}    {{Special-Alpha-Dmg}}
  {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
  {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
  {{Hit-Dice}}                                          {{Primary-Dmg}}
  {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
  {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
  {{CR}}                                                {{Quaternary-Dmg}}
                                                        {{Ranged-Dmg}}


  Each of these variables can be modified with up to four parameters, all optional:


== Monster Template ==
      Parameter 1, unnamed, adds or subtracts from the CR.
<pre>
            Example: {{Ranged-Dmg|-2}} subtracts 2 to the CR before returning the value.
{{Template:Monster


| MonsterName =  
      Parameter 2, "n", modifies the base number directly.
            Example: {{Ranged-Dmg|n=-2}} subtracts 2 from the final value.


| CR = 1/2
      Parameter 3, "op" lets you change the operand affecting variable 2.
            Values: mult, div, or leave blank (defaults to addition).
            Example: {{Ranged-Dmg|n=2|op=mult}} doubles the damage.


| Image = monster_picture.jpg
      Parameter 4, "d", modifies which die size the damage uses.
  <!--Value: just the file name (e.g. "monster_picture.jpg")-->
            This variable only applies to the damage variables.
            Values: d=4, d=6, d=8, d=10, d=12. Note lack of caps.
            Example: {{Ranged-Dmg|d=10}} returns damage in form of d10's.       -->


| Role =
  <!--Values: Heavy, Killer, Leader, Minion, Shooter, Sneak, Tank, Threat, Villain, or leave blank-->


| Description =
  <!-- ANTI-TAMPER ATTACK ALTERATIONS -->


| Alignment =  
| Anti-Tamper-Update=<onlyinclude>{{#ifeq:{{{transcludesection|Anti-Tamper-Update}}}
   <!--Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil-->
| Anti-Tamper-Update |
   <!-- Adds text to the bottom of the existing anti-tamper attack description.  -->
  }}</onlyinclude>


| Size =  
| Anti-Tamper-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Anti-Tamper-Action-Required}}}
   <!--Values: Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, Colossal, Titanic-->
| Anti-Tamper-Action-Required |
   <!-- Replaces anti-tamper attack's action ("Triggered Immediate Action") with new value.  -->
  }}</onlyinclude>


| Type =
  <!--Values: Aberration, Animal, Construct, Dragon, Fey, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Swarm, Troop, Undead, Vermin-->


| Subtype =
  <!-- FAILSAFE ATTACK ALTERATIONS -->
  <!--If any-->


| NudgeInit =  
| Reset-Update=<onlyinclude>{{#ifeq:{{{transcludesection|Reset-Update}}}
   <!--Values: any positive or negative number, or leave blank. Max recommended is +/-8 -->
| Reset-Update |
   <!-- Adds text to the bottom of the existing default attack description. -->
  }}</onlyinclude>


| Senses =
  <!--List the sense type and the distance it can perceive (e.g. "Standard Darkvision 60 ft.")-->


| NudgePerception =
  <!-- ON-DESTRUCTION ATTACK ALTERATIONS -->
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-8-->


| NudgeAC =  
| On-Destruction-Update=<onlyinclude>{{#ifeq:{{{transcludesection|On-Destruction-Update}}}
   <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
| On-Destruction-Update |
   <!-- Adds text to the bottom of the existing default attack description. -->
  }}</onlyinclude>


| NudgeTouchAC =
}}
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
</pre>


| NudgeFFAC =  
== Monster Template ==
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
* [[Verbose Blueprint]]


| NudgeHitPoints =  
== Sorcerer Bloodline ==
  <!--Values: any multiplier, or leave blank. Max recommended is 1.15 (+15%) or 0.85 (-15%)-->
<pre>
{{Template:Bloodline


| Flavor-Text=<onlyinclude>{{#ifeq:{{{transcludesection|Flavor-Text}}}
| Flavor-Text|
}}</onlyinclude>


<!--  SAVING THROWS  -->


| Fort = S
| Bloodline-Skill =  
| Refl =  
<!-- Just put in the name of the skill, the link will be created automatically. E.g. "Stealth" (it is caps sensitive!)     -->
| Will =
  <!--Values: "S" (for Strong save), leave blank for Weak save
      * Most monsters have 1 strong save and 2 weak saves
      * Heavies, Tanks, Threats and Villains have 2 strong saves
      * Dragons have 3 strong saves-->


| NudgeFort =
| NudgeRefl =
| NudgeWill =
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-3-->


| SR =  
| Bonus-Spell-1 =
  <!--Values: Y (for Yes), or leave blank-->
| Bonus-Spell-2 =
| Bonus-Spell-3 =
| Bonus-Spell-4 =
| Bonus-Spell-5 =
| Bonus-Spell-6 =
| Bonus-Spell-7 =
| Bonus-Spell-8 =  
| Bonus-Spell-9 =
| Bonus-Spell-10 =
| Bonus-Spell-11 =
| Bonus-Spell-12 =
| Bonus-Spell-13 =
| Bonus-Spell-14 =
| Bonus-Spell-15 =
| Bonus-Spell-16 =
| Bonus-Spell-17 =
<!-- Just put the name of the spell in, the link will be created automatically.  E.g. "Fireball" (it is caps sensitive!)   -->


| NudgeSR =
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-3-->


| SpecialDefenses =  
| Bonus-Feat-1 =
  <!--Put any DR or ER values here-->
| Bonus-Feat-2 =  
| Bonus-Feat-3 =
| Bonus-Feat-4 =
| Bonus-Feat-5 =
<!-- Just put the name of the feat in, the link will be created automatically.  E.g. "Weapon Focus" (it is caps sensitive!) -->


| StrongAgainst =
  <!--Put any 'immunity' or 'hardened' values here; immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added-->


| WeakAgainst =  
| Bloodline-Arcana =  
  <!--Put any 'vulnerable' or 'defenseless' values here; vulnerabilities based on type (e.g. Vermin) are automatically added-->
<!-- This is a passive ability, or always-on bonus granted by the bloodline.                                               -->


| MoveTypes = Walk 30 ft.
| Bloodline-Power-1 =
  <!--Other move types as needed-->
| Bloodline-Power-2 =
| Bloodline-Power-3 =
| Bloodline-Power-4 =
| Bloodline-Power-5 =  
<!-- The first power is always an 'at-will' spell-like ability that scales with level.                                      -->


| NudgeReach =
}}
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet.-->
</pre>




== Magic Items ==
===Parent Item===
Use this template for the first item in a clade of items (or, if the item has no clade):


<!--  GENERAL ATTACK INFORMATION  -->
<pre>
{{Magic-Item-Parent


| MeleeOrNatural = Natural
  <!--  USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY                        -->
  <!--REQUIRED; Values: "Melee" (for weapon-wielding monsters), or "Natural" (for natural attacks)-->
  <!-- FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child"                                   -->


| MultipliedDamageType =
  <!-- This page should be the FIRST item in the set, NOT the family page.
  <!--Roles only (leave blank if no role); Values: "Attacks" (+atks/rnd), "Damage" (+damage/rnd), or "Hybrid" (default; both +atks/+dmg)-->
        i.e. "Finemail Smallclothes, Adamantine", NOT "Finemail Smallclothes"                               -->


| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL| {{Subst:PAGENAMEE}}
  <!--  This field should have the value "{{Subst:PAGENAMEE}}" until you save, then it will have the page URL  -->
}}</onlyinclude>




<!--  PRIMARY ATTACK INFORMATION -->
  <!--  Describe the Family -->


| PriAtkName =  
| Family-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Family-Name}}}
  <!--name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite")-->
| Family-Name|
}}</onlyinclude>


| PriAtkNotes =  
| Slot=<onlyinclude>{{#ifeq:{{{transcludesection|Slot}}}
  <!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)-->
| Slot|
  <!-- Armor, Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists
        Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable                                                -->
}}</onlyinclude>


| PriAtkVSTouchAC =  
| Image=<onlyinclude>{{#ifeq:{{{transcludesection|Image}}}
  <!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)-->
| Image|
}}</onlyinclude>


| PriAtkIsAuto-Hit =  
| Image-Caption=<onlyinclude>{{#ifeq:{{{transcludesection|Image-Caption}}}
  <!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")-->
| Image-Caption|
}}</onlyinclude>


| NudgePriToHit =  
| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
| Aura|
  <!-- Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy, Transmutation, Divination
        Strength of aura (weak, moderate, strong, overwhelming) auto-calculated from Creator Level (CL)        -->
}}</onlyinclude>


| NudgePriDamage =  
| Family-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Family-Desc}}}
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
| Family-Desc|
  <!-- This text describes all items in the same family, and should be cut and pasted across all such items  -->
}}</onlyinclude>


| Family-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Family-ShortDesc}}}
| Family-ShortDesc|
}}</onlyinclude>




<!--  SECONDARY ATTACK INFORMATION -->
  <!--  Describe the First Item in the Family -->


| SecAtkName =  
| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
  <!--name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none-->
| Name|
  <!-- The name of the first item in the family.                                                             -->
}}</onlyinclude>


| SecAtkNotes =  
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
  <!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)-->
| CL|
  <!-- 'Creator Level' value: 1 to 40. This is the CL of the first item in the family only                  -->
}}</onlyinclude>


| SecAtkVSTouchAC =  
| Nudge-Price=<onlyinclude>{{#ifeq:{{{transcludesection|Nudge-Price}}}
  <!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)-->
| Nudge-Price|
  <!-- Multiplies base price by this value.  1 uses base price, but 1.25 increases base price by 25%.


| SecAtkIsAuto-Hit =
        Base price is always WEAPON BASE PRICE, unless you leave the nudge value blank
  <!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")-->
          * See 'Template_talk:Magic-Item-Base-Price' for details


| NudgeSecToHit =
        IF BLANK, this nudge-price field will DEFAULT to:
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
          * Consumable:  0.02
          * Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists: 0.25
          * Armor, Shield, Wands:  0.5
          * Slotless:  0.75
          * Weapons, Rods, Staves:  1                                                                          -->
}}</onlyinclude>


| NudgeSecDamage =  
| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
| Weight|
  <!-- Just a number or decimal; "lbs" added automatically.  Minimum weight is 0.1.                          -->
}}</onlyinclude>


| Item-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Desc}}}
| Item-Desc|
  <!--  This text describes what this specific item does, and any color text specific only to this item        -->
}}</onlyinclude>


| Item-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-ShortDesc}}}
| Item-ShortDesc|
}}</onlyinclude>


<!--  TERTIARY ATTACK INFORMATION  -->


| TerAtkName =
}}
  <!--Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none-->
</pre>


| TerAtkNotes =  
===Child Items===
  <!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)-->
Use this template for each child item (after the first) in the clade:


| TerAtkVSTouchAC =
<pre>
  <!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)-->
{{Magic-Item-Child


| TerAtkIsAuto-Hit =
<!--  USE THIS TEMPLATE TO CREATE EACH CHILD IN THE FAMILY, AFTER THE FIRST                                  -->
  <!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")-->
<!-- FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"                                     -->


| NudgeTerToHit =  
| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
| Name|
  <!-- The name of the child item                                                                            -->
}}</onlyinclude>


| NudgeTerDamage =  
| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
| URL| {{Subst:PAGENAMEE}}
  <!-- This field should have the value "{{Subst:PAGENAMEE}}" until you save, then it will have the page URL  -->
}}</onlyinclude>


| First-Page-URL=<onlyinclude>{{#ifeq:{{{transcludesection|First-Page-URL}}}
| First-Page-URL|
  <!--  Copy the parent page URL field value (after you've saved it) here. E.g. "Rod_of_Accessioning,_Minor" -->
}}</onlyinclude>


| Slot=<onlyinclude>{{#ifeq:{{{transcludesection|Slot}}}
| Slot|
  <!--  Armor, Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists
        Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable                                                -->
}}</onlyinclude>


<!--  QUATERNARY ATTACK INFORMATION -->
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL|
  <!--  'Creator Level' value: 1 to 40. This is the CL of the first item in the family only                  -->
}}</onlyinclude>


| QuaAtkName =  
| Nudge-Price=<onlyinclude>{{#ifeq:{{{transcludesection|Nudge-Price}}}
  <!--Roles w/natural attacks only; name of quaternary attack (e.g. "Wing Slam"); damage equal to secondary attack; leave blank for none-->
| Nudge-Price|
  <!-- Multiplies base price by this value. 1 uses base price, but 1.25 increases base price by 25%.


| QuaAtkNotes =
        Base price is always WEAPON BASE PRICE, unless you leave the nudge value blank
  <!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)-->
          * See 'Template_talk:Magic-Item-Base-Price' for details


| QuaAtkVSTouchAC =
        IF BLANK, this nudge-price field will DEFAULT to:
  <!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)-->
          * Consumable:  0.02
          * Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists:  0.25
          * Armor, Shield, Wands:  0.5
          * Slotless:  0.75
          * Weapons, Rods, Staves:  1                                                                          -->
}}</onlyinclude>


| QuaAtkIsAuto-Hit =  
| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
  <!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")-->
| Weight|
  <!-- Just a number or decimal; "lbs" added automatically.  Minimum weight is 0.1.                           -->
}}</onlyinclude>


| NudgeQuaToHit =  
| Item-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Desc}}}
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
| Item-Desc|
  <!-- This text describes what this specific item does, and any color text specific only to this item        -->
}}</onlyinclude>


| NudgeQuaDamage =  
| Item-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-ShortDesc}}}
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
| Item-ShortDesc|
}}</onlyinclude>




<!--  RANGED ATTACK INFORMATION  -->
}}
</pre>


| RangedAtkName =  
=== Solo Items/Consumables ===
  <!--Name of ranged attack (e.g. "Longbow" or "Hurled Rock"); if blank, monster has no ranged attack-->


| RangedAtkNotes =
<pre>
  <!--add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.)-->
{{Magic-Item-Solo


| HasRangedFullAttack =
  <!-- USE THIS TEMPLATE TO CREATE ITEMS THAT ARE NOT PART OF A FAMILY (i.e. SINGLE ITEMS)                   -->
  <!--Values: Y (for yes), or leave blank (for no)-->


| RangedAtkVSTouchAC =
  <!--If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no)-->


| RangedAtkIsAuto-Hit =  
| Slot=<onlyinclude>{{#ifeq:{{{transcludesection|Slot}}}
  <!--If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm")-->
| Slot|
  <!-- Armor, Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists
        Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable                                                -->
}}</onlyinclude>


| NudgeRangedToHit =  
| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
  <!--any positive or negative number, or leave blank. Max recommended is +/-4-->
| Aura|
  <!-- Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy, Transmutation, Divination      -->
}}</onlyinclude>


| NudgeRangedDamage =  
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
| CL|
  <!-- 'Creator Level' value: 1 to 40.                                                                        -->
}}</onlyinclude>


| Nudge-Price=<onlyinclude>{{#ifeq:{{{transcludesection|Nudge-Price}}}
| Nudge-Price|
  <!--  Multiplies base price by this value.  1 uses base price, but 1.25 increases base price by 25%.


<!--   ABILITY SCORES  -->
        Base price is always WEAPON BASE PRICE, unless you leave the nudge value blank
| Str =
          * See 'Template_talk:Magic-Item-Base-Price' for details
| Dex =
| Con =
| Int =
| Wis =
| Cha =


| NudgeCMB =
        IF BLANK, this nudge-price field will DEFAULT to:
| CMBNotes =
          * Consumable:  0.02
  <!--Values: Text about specific bonuses to CMB (e.g. "+2 on Trips"-->
          * Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists:  0.25
          * Armor, Shield, Wands: 0.5
          * Slotless:  0.75
          * Weapons, Rods, Staves:  1                                                                          -->
}}</onlyinclude>


| NudgeCMD =  
| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
| CMDNotes =
| Weight|
  <!--Values: Text about specific bonuses to CMD (e.g. "+4 vs Grapples"-->
  <!-- Just a number or decimal; "lbs" added automatically.  Minimum weight is 0.1.                           -->
}}</onlyinclude>


| Item-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Desc}}}
| Item-Desc|


<!--   FEATS  -->
  <!-- This text describes what this item looks like, and any color text                                      -->
}}</onlyinclude>


| Feat1 =   
| Item-Abilities=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Abilities}}}
| Feat2 =  
| Item-Abilities|
| Feat3 =  
   
| Feat4 =  
{{Rod-Costs|sp=7|max=35|dam=N}}
  <!--Just the feat name; will be autolinked, and ShortDesc added-->


  <!--  This text describes what this item actually does                                                      -->
}}</onlyinclude>


<!--  SKILLS  -->
| Item-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-ShortDesc}}}
| Item-ShortDesc|
}}</onlyinclude>


| Skill1 =
| Skill2 =
| Skill3 =
| Skill4 =


| NudgeSkill1 =
| NudgeSkill2 =
| NudgeSkill3 =
| NudgeSkill4 =
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-8-->




<!--   LANGUAGES  -->
  <!-- OPTIONAL FIELDS  -->


| Languages =  
| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
  <!--Comma-separated list-->
| URL| {{Subst:PAGENAMEE}}
  <!-- This field should have the value "{{Subst:PAGENAMEE}}" until you save, then it will have the page URL  -->
}}</onlyinclude>


| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
| Name| {{Subst:PAGENAMEE}}
  <!--  This field should have the value "{{Subst:PAGENAME}}" until you save, then it will have the page name  -->
}}</onlyinclude>


<!--  SPECIAL ABILITIES VARIABLES:
| Image=<onlyinclude>{{#ifeq:{{{transcludesection|Image}}}
| Image|
}}</onlyinclude>


Put these variables directly in the description text of the special ability to insert numbers appropriate to the monster's CR.
| Image-Caption=<onlyinclude>{{#ifeq:{{{transcludesection|Image-Caption}}}
| Image-Caption|
}}</onlyinclude>


{{#var:Special#ToHit}}
}}
- Replace # in variable name with special ability number to which you are adding the variable; inserts the monster's to-hit value for attacks against normal AC.
</pre>


{{#var:Special#TouchAttack}}
==Transmog Lists==
- Replace # in variable name with special ability number to which you are adding the variable; inserts the monster's to-hit value for a touch attack.
Displays one or more lists of CR templates for the 6 various kinds of transmogged foundational blueprints:
<pre>
{{Transmog-Lists
| Natural-Only =
| Melee-Only =
| Natural-With-Weak-Ranged =
| Melee-With-Weak-Ranged =
| Natural-With-Strong-Ranged =
| Melee-With-Strong-Ranged =
}}
</pre>


{{#var:Special#SaveDC}}
- Replace # in variable name with special ability number to which you are adding the variable; inserts a save DC for a special attack. Output will be just the number for the save.


{{#var:Special#StandardDmg}}
==Targets==
- Replace # in variable name with special ability number to which you are adding the variable; inserts damage numbers for a standard or AOE special attack.
<pre>{{targets|x}}</pre>
Where "x" is one of the following options:
* '''0''' = One target creature per 10 caster levels (drop fractions; max 3 at level 30)
* '''1''' = One target creature
* '''2''' = One target creature, plus one per 20 caster levels (drop fractions; max 2 at level 20)
* '''3''' = One target creature, plus one per 15 caster levels (drop fractions; max 3 at level 30)
* '''4''' = One target creature, plus one per 10 caster levels (drop fractions; max 4 at level 30)
* '''5''' = Two target creatures, plus one per 10 caster levels (drop fractions; max 5 at level 30)
* '''aoe''' = All creatures in target area (friend or foe)


{{#var:Special#SwiftDmg}}
For example, <nowiki>{{targets|2}}</nowiki> yields "{{targets|2}}".
- Replace # in variable name with special ability number to which you are adding the variable; inserts damage numbers for a swift action attack or attack with status conditions.


{{#var:Special#AlphaDmg}}
==Circle Damage==
  - Replace # in variable name with special ability number to which you are adding the variable; inserts damage numbers for an alpha strikes; reserved primarily for threats, villains and dragons.
<pre>{{circle|8}} as {{dmg|cold}}</pre>
  produces "{{circle|8}} as {{dmg|cold}}".


-->
==Dmg-Type==
To define a new damage type, use:
<pre>
{{Dmg-Type


| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type|
  <!-- Values: energy, physical -->
}}</onlyinclude>


<!--   SPECIAL ABILITIES  -->
| Abundance=<onlyinclude>{{#ifeq:{{{transcludesection|Abundance}}}
| Abundance|
  <!-- Values: common, uncommon, rare -->
}}</onlyinclude>


| HideRoleReminder1 =  
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
  <!--Roles only; Values: "Y" (for yes) or leave blank (to leave reminder (if any) displayed)-->
| Description|
}}</onlyinclude>


| HideRoleReminder2 =
}}
  <!--Roles only; Values: "Y" (for yes) or leave blank (to leave reminder (if any) displayed)-->
</pre>


| HideRoleReminder3 =  
==Spell Template==
  <!--Roles only; Values: "Y" (for yes) or leave blank (to leave reminder (if any) displayed)-->
<pre>
{{Spell


| HideRoleReminder4 =
<!-- Spell Level -->
  <!--Roles only; Values: "Y" (for yes) or leave blank (to leave reminder (if any) displayed)-->
<!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
| Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}}
| Alchemist|
}}</onlyinclude>


| Bard=<onlyinclude>{{#ifeq:{{{transcludesection|Bard}}}
| Bard|
}}</onlyinclude>


| Cleric=<onlyinclude>{{#ifeq:{{{transcludesection|Cleric}}}
| Cleric|
}}</onlyinclude>


<!--  SPECIAL ABILITY 1  -->
| Druid=<onlyinclude>{{#ifeq:{{{transcludesection|Druid}}}
| Druid|
}}</onlyinclude>


| Ability-1-Name =  
| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
| Paladin|
}}</onlyinclude>


| Ability-1-Type =  
| Ranger=<onlyinclude>{{#ifeq:{{{transcludesection|Ranger}}}
  <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->
| Ranger|
}}</onlyinclude>


| Ability-1-Concentration =  
| Sorcerer/Wizard=<onlyinclude>{{#ifeq:{{{transcludesection|Sorcerer/Wizard}}}
  <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it-->
| Sorcerer/Wizard|
}}</onlyinclude>


| Ability-1-Description =  
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables above-->
| School|
}}</onlyinclude>


| NudgeAbility1ToHit =  
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
| CastTime|
  <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. -->
}}</onlyinclude>


| NudgeAbility1TouchAttack =  
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
| Components|
}}</onlyinclude>


| NudgeAbility1SaveDC =  
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-3-->
| Range|
  <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
}}</onlyinclude>


| NudgeAbility1StandardDamage =  
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
| Target|
}}</onlyinclude>


| NudgeAbility1SwiftDamage =  
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
| Duration|
  <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>


| NudgeAbility1AlphaDamage =  
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
| Save|
  <!-- Values: None,
      FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,
      ReflHalf, ReflNegates, HReflHalf, HReflNegates,
      WillHalf, WillNegates, HWillHalf, HWillNegates, or anything else
  -->
}}</onlyinclude>


| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
  <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>


| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>


<!--   SPECIAL ABILITY 2  -->
| Lays-Dual-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Dual-Charge}}}
| Lays-Dual-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>


| Ability-2-Name =
| Charge-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Charge-Notes}}}
| Charge-Notes|
}}</onlyinclude>


| Ability-2-Type =  
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
  <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->
| SR|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>


| Ability-2-Concentration =  
| Description =  
  <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->


| Ability-2-Description =  
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables above-->
| ShortDesc|
}}</onlyinclude>


| NudgeAbility2ToHit =  
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
| Reviewed|
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>


| NudgeAbility2TouchAttack =
}}
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
</pre>


| NudgeAbility2SaveDC =  
==Skill Use Template==
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-3-->
This template is used multiple times on each skill page, to detail each way the skill may be used.


| NudgeAbility2StandardDamage =
<pre>
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
{{SkillUse


| NudgeAbility2SwiftDamage =  
| Skill-Use =  
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->


| NudgeAbility2AlphaDamage =  
| Core-Skill =  
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->


| Benefit =


| Action =


<!--  SPECIAL ABILITY 3  -->
| DC =


| Ability-3-Name =  
| Modifiers =  


| Ability-3-Type =  
| Take10-Take20 =  
  <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->


| Ability-3-Concentration =  
| Assist =  
  <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->


| Ability-3-Description =  
| Success =  
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables above-->


| NudgeAbility3ToHit =  
| Failure =  
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->


| NudgeAbility3TouchAttack =  
| Retry =  
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->


| NudgeAbility3SaveDC =  
| Provokes =  
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-3-->


| NudgeAbility3StandardDamage =
}}
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
</pre>


| NudgeAbility3SwiftDamage =  
==Magic Property Template==
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
<pre>
{{Magic Property


| NudgeAbility3AlphaDamage =  
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
| PlusCost|
}}</onlyinclude>


| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}}
| IsEpic|
  <!-- Values: Y (for yes) or leave blank (for no)                                                                                                -->
}}</onlyinclude>


| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description|
}}</onlyinclude>


<!--   SPECIAL ABILITY 4  -->
| StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}}
| StealthEffect|
  <!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses to stealth  -->
}}</onlyinclude>


| Ability-4-Name =  
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
}}</onlyinclude>


| Ability-4-Type =
}}
  <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->
</pre>


| Ability-4-Concentration =  
==Rage Power Template==
  <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
<pre>
{{Template:Rage Power


| Ability-4-Description =  
| Name =  
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables above-->


| NudgeAbility4ToHit =  
| Type =  
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->


| NudgeAbility4TouchAttack =  
| Mien=<onlyinclude>{{#ifeq:{{{transcludesection|Mien}}}
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
| Mien|
}}</onlyinclude>


| NudgeAbility4SaveDC =  
| MinLvl=<onlyinclude>{{#ifeq:{{{transcludesection|MinLvl}}}
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-3-->
| MinLvl|
}}</onlyinclude>


| NudgeAbility4StandardDamage =  
| Prereqs=<onlyinclude>{{#ifeq:{{{transcludesection|Prereqs}}}
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
| Prereqs|
}}</onlyinclude>


| NudgeAbility4SwiftDamage =  
| Fury=<onlyinclude>{{#ifeq:{{{transcludesection|Fury}}}
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
| Fury|
}}</onlyinclude>


| NudgeAbility4AlphaDamage =  
| Benefit =  
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->


| Addtl-Fury =


| Prog1 =


<!--  SPECIAL ABILITY 5  -->
| Prog2 =


| Ability-5-Name =  
| Prog3 =  


| Ability-5-Type =  
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
  <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->
| ShortDesc|
}}</onlyinclude>


| Ability-5-Concentration =
}}
  <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
</pre>


| Ability-5-Description =  
==Fighter Tactic Template==
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables above-->
<pre>
{{Tactic


| NudgeAbility5ToHit =  
| Name =  
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->


| NudgeAbility5TouchAttack =  
| Prerequisites =  
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->


| NudgeAbility5SaveDC =  
| Unlocks =  
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-3-->


| NudgeAbility5StandardDamage =  
| Benefit =  
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->


| NudgeAbility5SwiftDamage =
}}
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
</pre>


| NudgeAbility5AlphaDamage =  
==Rogue Talent Template==
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
<pre>
{{Template:Talent


| Category=[[Category:Ruthless Rogue Talents]] [[Category:Cunning Rogue Talents]] [[Category:Sneak Attack Talents]]


| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type|
}}</onlyinclude>


<!--  SPECIAL ABILITY 6  -->
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|
}}</onlyinclude>


| Ability-6-Name =  
| Benefit=


| Ability-6-Type =  
| Cunning=<onlyinclude>{{#ifeq:{{{transcludesection|Cunning}}}
  <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->
| Cunning|
}}</onlyinclude>


| Ability-6-Concentration =  
| Ruthless=<onlyinclude>{{#ifeq:{{{transcludesection|Ruthless}}}
  <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
| Ruthless|
}}</onlyinclude>


| Ability-6-Description =  
| SneakAtk=<onlyinclude>{{#ifeq:{{{transcludesection|SneakAtk}}}
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables above-->
| SneakAtk|
}}</onlyinclude>


| NudgeAbility6ToHit =  
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
| ShortDesc|
}}</onlyinclude>


| NudgeAbility6TouchAttack =
}}
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
</pre>


| NudgeAbility6SaveDC =
* '''Category:''' delete any which aren't applicable. Use Cunning and Ruthless only if the talent grants a special benefit to that path. Use sneak attack only if the talent cannot be combined with other sneak attack-modifying talents.
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-3-->
* '''Type:''' values are "Ex," "Su" and "Sp" (Extraordinary, Supernatural and Spell-Like).
* '''Ruthless:''' value is "Y" or blank; use if the talent offers a special benefit to ruthless rogues.
* '''Cunning:''' value is "Y" or blank; use if the talent offers a special benefit to cunning rogues.
* '''SneakAtk:''' value is "Y" or blank; use if the talent modifies sneak attack and cannot be combined with other sneak attack-modifying talents.


| NudgeAbility6StandardDamage =  
==Simple Weapon Template==
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
<pre>
{{Template:SimpleWeapon


| NudgeAbility6SwiftDamage =  
| Name =  
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->


| NudgeAbility6AlphaDamage =  
| Image =  
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->


| FlavorText =


| Type =


<!--  SPECIAL ABILITY 7  -->
| Cost =


| Ability-7-Name =  
| TinyDmg =  


| Ability-7-Type =  
| SmallDmg =  
  <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->


| Ability-7-Concentration =  
| MedDmg =  
  <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->


| Ability-7-Description =  
| LgDmg =  
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables above-->


| NudgeAbility7ToHit =  
| Crit =  
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->


| NudgeAbility7TouchAttack =  
| Range =  
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->


| NudgeAbility7SaveDC =  
| Weight =  
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-3-->


| NudgeAbility7StandardDamage =  
| DamageType =  
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->


| NudgeAbility7SwiftDamage =  
| Quality1 =  
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
| Quality2 =
| Quality3 =
| Quality4 =
| Quality5 =
| Quality6 =
| Quality7 =
| Quality8 =
| Quality9 =


| NudgeAbility7AlphaDamage =  
| Description =  
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->


}}
</pre>




<!--  SPECIAL ABILITY 8  -->
==Feats Template==
To input new feats, or update the page contents of existing feats, please use the following schema:


| Ability-8-Name =  
<pre>
{{Template:Feats
| Category=


| Ability-8-Type =  
| Flavor=
  <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->


| Ability-8-Concentration =  
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
  <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
| Prerequisites|
}}</onlyinclude>


| Ability-8-Description =  
| Benefit=
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables above-->


| NudgeAbility8ToHit =  
| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->
| LevelInc|
}}</onlyinclude>


| NudgeAbility8TouchAttack =
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->


| NudgeAbility8SaveDC =  
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-3-->
| ShortDesc|
}}</onlyinclude>


| NudgeAbility8StandardDamage =
}}
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
</pre>


| NudgeAbility8SwiftDamage =
* '''Category:''' The template will put every feat into the <nowiki>[[Category:Epic Path]]</nowiki> and <nowiki>[[Category:Feats]]</nowiki> category, but if you want to add additional categories (in particular, categories for character classes which pertain directly to the feats, please do so.  Note that you do not need to include spaces between the categories, nor should  you add line breaks.  Here's a list of commonly used categories, in case you need them:
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->


| NudgeAbility8AlphaDamage =
<pre>
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
[[Category:Metamagic Feats]][[Category:Bard]][[Category:Cleric]][[Category:Druid]][[Category:Paladin]][[Category:Sorcerer]][[Category:Wizard]]


[[Category:Teamwork Feats]]




<!--  SPECIAL ABILITY 9  -->
[[Category:Alchemist]]
[[Category:Barbarian]]
[[Category:Brawler]]
[[Category:Fighter]]
[[Category:Monk]]
[[Category:Prowler]]
[[Category:Ranger]]
[[Category:Rogue]]
[[Category:Warlord]]


| Ability-9-Name =


| Ability-9-Type =
[[Category:Courageous Tier (1-5)]]
  <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"-->
[[Category:Intrepid Tier (6-10)]]
[[Category:Heroic Tier (11-15)]]
[[Category:Undaunted Tier (16-20)]]
[[Category:Valorous Tier (21-25)]]
[[Category:Mythic Tier (26-30)]]
[[Category:Legendary Tier (31-35)]]
</pre>


| Ability-9-Concentration =
* '''Flavor:''' Use this section to put any flavor text the feat may have.  The template will automatically change the text to italics.
  <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->


| Ability-9-Description =
* '''Prerequisites:''' Use this section to input any prerequisites (duh!). Ideally, any specific level requirement, or the requirement with the highest implied level should come first in the list.  If a feat has no prerequisites, make sure to put "None" in this section.
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables above-->


| NudgeAbility9ToHit =
* '''Benefit:''' In addition to pasting the feat's effects into this section, additional information like '''Special''', '''Normal''' and '''Level Increase''' (metamagic feats only) should be pasted into this section, when present. Note that, while the '''Benefit:''' text is supplied to the page from the template, additional sections like '''Special:''' will have to be made bold manually after pasting it into the section.
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->


| NudgeAbility9TouchAttack =
Here's an example of a filled out schema:
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-4-->


| NudgeAbility9SaveDC =  
<pre>
  <!--Values: any positive or negative number, or leave blank. Max recommended is +/-3-->
{{Template:Feats
| Category=


| NudgeAbility9StandardDamage =  
| Flavor=You are skilled at attacking opponents that you cannot clearly perceive.
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->


| NudgeAbility9SwiftDamage =  
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->
| Prerequisites|[[Perception]] 10 ranks
}}</onlyinclude>


| NudgeAbility9AlphaDamage =  
| Benefit=In melee, you ignore all miss chances from any source.
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank-->


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Ignore miss chances in combat
}}</onlyinclude>
}}
</pre>


You can see the resulting page here: [[Blind-Fight]].  Note that no additional categories were added (since the feat could be taken by anyone), so the section was left blank.  Also note the '''Normal:''' and '''Special:''' sections were manually added as part of the contents of the "Benefit=" section of the schema.


<!--  COMBAT TACTICS  -->
==Advanced: Exclusion Template==
If you are comfortable using the templates, and also comfortable creating tables and other complex(-ish) wiki techniques, the Exclusion template can be very helpful to avoid having special wiki text interpreted as part of the template's own schema.  In particular, trying to put a table inside of a schema parameter will cause the template to behave oddly.


| CombatTactics =
To avoid this, whenever you are using wiki markup that includes the "|" character (such as tables), you will need to surround the entire table's code with the following template: "<nowiki>{{#!:</nowiki>" in front of the code, and "<nowiki>}}</nowiki>" after the code (do not include the quotes). Example (assume all of this is inside a template, within the value of a particular parameter of that template):


<pre>
{{#!:
{| class="ep-default"
|-
! Level || Benefit
|-
| 1 || candy
|-
| 2 || 1d4 insects (live)
|}
}}
</pre>


Another use of this template is when you want to include special formatting inside of a template parameter:


<!--  OUT OF COMBAT  -->
<pre>
 
{{#!:
| OutOfCombat =
::* Example: Your Text Here
 
}}
}}
</pre>
</pre>

Latest revision as of 19:49, 20 April 2024

Templates offer a means of ensuring the formatting and spacing of each page is uniform, when those pages share a common set of characteristics. Several templates have been developed for the Epic Path wiki to make inputting these data easier for everyone. This page provides the appropriate schemas to use when using these templates.

Please do not make changes to the Template pages without consulting me. If you have any questions about this, please ask me.

Alchemical Creations

[[Category:Alchemical Creations]]{{Equipment

| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL| {{subst:PAGENAMEE}}
}}</onlyinclude>

| Cost=<onlyinclude>{{#ifeq:{{{transcludesection|Cost}}}
| Cost| 
}}</onlyinclude> (or more, for higher level versions)

| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
| Weight| 
}}</onlyinclude>

| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| 

Higher level versions of this item offer improved damage and/or better saves (if applicable), but cost more, as described in the <noinclude>table below</noinclude><includeonly>[[{{subst:PAGENAME}}]] page</includeonly>.  The GM has final say over whether higher level versions are available in your location (or campaign).

<noinclude>{{Alchemical-Item-Costs|cost=1|save=N|dam=2|off =1|def=1|min=|max=}}</noinclude>


}}</onlyinclude>

| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc| 
}}</onlyinclude>

| Craft-Skill=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-Skill}}}
| Craft-Skill| 
}}</onlyinclude>

| Craft-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-DC}}}
| Craft-DC| 
}}</onlyinclude>

| Craft-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-Notes}}}
| Craft-Notes|
}}</onlyinclude>

}}

Help for the "Alchemical Item Costs" template can be found here.

Equipment Template

{{Equipment

| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL| 
}}</onlyinclude>

| Cost=<onlyinclude>{{#ifeq:{{{transcludesection|Cost}}}
| Cost| 
}}</onlyinclude>

| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
| Weight| 
}}</onlyinclude>

| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| 
}}</onlyinclude>

| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc| 
}}</onlyinclude>

| Craft-Skill=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-Skill}}}
| Craft-Skill| 
}}</onlyinclude>

| Craft-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-DC}}}
| Craft-DC| 
}}</onlyinclude>

| Craft-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Craft-Notes}}}
| Craft-Notes|
}}</onlyinclude>

}}


Trap Template

{{Trap
<!-- Version 1.0 -->

| CR=<onlyinclude>{{#ifeq:{{{transcludesection|CR}}}
| CR | 
   <!-- Value: integer between 1 and 40. -->
   }}</onlyinclude>

| Min-CR = 
| Max-CR = 


| Complication-1 = 
| Complication-2 = 


| Image = 
| Image-Caption = 


| Keyword-1 = 
| Keyword-2 = 
| Keyword-3 = 
  <!-- Creates categories to enable searches -->


<!-- DESCRIPTION -->

| Description = 

| Origin-Space-Description = 

| Triggering-Sense = 
  <!-- The sense the trap uses to target enemies. Values:

           Standard Vision     Standard Hearing     Standard Scent     Airsense
           Low-Light Vision    Keen Hearing         Scent              Blindsense
           Darkvision          Precise Hearing      Keen Scent         Cloudsense
           Heartsight          Echolocation         Perfect Scent      Lifesense
                                                                       Mindsense
                                                                       Tremorsense
                                                                       Watersense    
    -->

| Triggering-Sense-Range = 
  <!-- Just put the number in feet; "ft." will be added automatically -->

| Nudge-Passive-Perception = 

| Nudge-Stealth-Value = 

| Nudge-Initiative = 

| Trap-Complexity = 
  <!-- Values: Crude, Rickety, Simple, Average, Tricky, Sophisticated, Intricate
       Lowers or raises the Maneuver defense, while raising or lowering the durability, respectively.
       Does not alter the overall difficulty of the trap, only adds variety and flavor (default: Average) -->



<!-- DEFAULT ATTACK -->

| Default-Attack-Name = 

| Default-Attack-Type = 

| Default-Attack-Friend-or-Foe = 
  <!-- Values: Y or leave blank; Y means it selects only enemies (PCs) with its attacks, while blank means it cannot discriminate between friend or foe -->

| Default-Attack-Description = 


   <!--   AVAILABLE VARIABLES

   {{To-Hit}}                {{Skill-DC|Easy}}           {{Special-Standard-Dmg}}
   {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
   {{Save-DC}}               {{Skill-DC|Challenging}}    {{Special-Alpha-Dmg}}
   {{Hit-Points}}            {{Skill-DC|Hard}}           {{Ability-Dmg}}
   {{Bloodied-Hit-Points}}   {{Skill-DC|Impossible}}     {{Siege-Dmg}}
   {{Hit-Dice}}                                          {{Primary-Dmg}}
   {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
   {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
   {{CR}}                                                {{Quaternary-Dmg}}
                                                         {{Ranged-Dmg}}

   Each of these variables can be modified with up to four parameters, all optional:

       Parameter 1, unnamed, adds or subtracts from the CR. 
             Example: {{Ranged-Dmg|-2}} subtracts 2 to the CR before returning the value.

       Parameter 2, "n", modifies the base number directly. 
             Example: {{Ranged-Dmg|n=-2}} subtracts 2 from the final value.

       Parameter 3, "op" lets you change the operand affecting variable 2. 
             Values: mult, div, or leave blank (defaults to addition). 
             Example: {{Ranged-Dmg|n=2|op=mult}} doubles the damage.

       Parameter 4, "d", modifies which die size the damage uses. 
             This variable only applies to the damage variables.
             Values: d=4, d=6, d=8, d=10, d=12. Note lack of caps.  
             Example: {{Ranged-Dmg|d=10}} returns damage in form of d10's.        -->


<!-- ANTI-TAMPER ATTACK -->

| Anti-Tamper-Name = 

| Anti-Tamper-Type = 

| Anti-Tamper-Friend-or-Foe = 
  <!-- Values: Y or leave blank; Y means it selects only enemies (PCs) with its attacks, while blank means it cannot discriminate between friend or foe -->

| Anti-Tamper-Description = 



<!-- RESET MECHANISM -->

| Reset-Name = 

| Reset-Type = 

| Reset-Friend-or-Foe = 
  <!-- Values: Y or leave blank; Y means it selects only enemies (PCs) with its attacks, while blank means it cannot discriminate between friend or foe -->

| Reset-Description = 



<!-- ON-DESTRUCTION ATTACK -->

| On-Destruction-Name = 

| On-Destruction-Type = 

| On-Destruction-Friend-or-Foe = 
  <!-- Values: Y or leave blank; Y means it selects only enemies (PCs) with its attacks, while blank means it cannot discriminate between friend or foe -->

| On-Destruction-Description = 



<!-- TREASURE AND XP -->

| Nudge-Treasure = 

| Treasure-Notes = 

| Nudge-XP = 

| XP-Notes = 

}}

Trap Complication Template

{{Complication
<!-- Version 1.0 -->

| CR-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|CR-Adj}}}
| CR-Adj | 
   <!-- Value: integer between 1 and 3. Increases base CR of the trap, xp and treasure rewards, but nothing else. -->
   }}</onlyinclude>

| Append-To-Description=<onlyinclude>{{#ifeq:{{{transcludesection|Append-To-Description}}}
| Append-To-Description | 
   <!-- Adds a section below the existing description, describing this complication. -->
   }}</onlyinclude>

| Append-To-Origin-Space-Description=<onlyinclude>{{#ifeq:{{{transcludesection|Append-To-Origin-Space-Description}}}
| Append-To-Origin-Space-Description | 
   <!-- Adds a section below the existing origin-space description, describing how 
        this complication modifies the origin space (if at all). -->
   }}</onlyinclude>

| Durability-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Durability-Adj}}}
| Durability-Adj | 
   <!-- Value: Number of CRs to adjust base durability up or down. Default is 0. -->
   }}</onlyinclude>

| Initiative-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Initiative-Adj}}}
| Initiative-Adj | 
   <!-- Value: Number of CRs to adjust base initiative up or down. Default is 0. -->
   }}</onlyinclude>

| Additional-Triggering-Sense=<onlyinclude>{{#ifeq:{{{transcludesection|Additional-Triggering-Sense}}}
| Additional-Triggering-Sense | 
   <!-- Adds another triggering sense to the trap's existing triggering sense. Values:

           Standard Vision     Standard Hearing     Standard Scent     Airsense
           Low-Light Vision    Keen Hearing         Scent              Blindsense
           Darkvision          Precise Hearing      Keen Scent         Cloudsense
           Heartsight          Echolocation         Perfect Scent      Lifesense
                                                                       Mindsense
                                                                       Tremorsense
                                                                       Watersense    
    -->
   }}</onlyinclude>

| Additional-Triggering-Sense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Additional-Triggering-Sense-Range}}}
| Additional-Triggering-Sense-Range | 
   <!-- Value: The range in feet (multiple of 5) that the new triggering sense can detect creatures. Just the number; DO NOT add "ft.". -->
   }}</onlyinclude>

| Perception-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Perception-Adj}}}
| Perception-Adj | 
   <!-- Value: Number of CRs to adjust base perception up or down. Default is 0. 
        Determines how easily the trap notices creatures in range of its triggering sense. -->
   }}</onlyinclude>

| Stealth-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Stealth-Adj}}}
| Stealth-Adj | 
   <!-- Value: Number of CRs to adjust base stealth up or down. Default is 0.
        This number affects how difficult it is to spot the trap before it goes off. -->
   }}</onlyinclude>

| Maneuver-Defense-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Maneuver-Defense-Adj}}}
| Maneuver-Defense-Adj | 
   <!-- Value: Number of CRs to adjust base maneuver defense up or down. Default is 0. -->
   }}</onlyinclude>

| To-Hit-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|To-Hit-Adj}}}
| To-Hit-Adj | 
   <!-- Value: Number of CRs to adjust base to-hits up or down. Default is 0. -->
   }}</onlyinclude>

| Save-DC-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC-Adj}}}
| Save-DC-Adj | 
   <!-- Value: Number of CRs to adjust base save DC up or down. Default is 0. -->
   }}</onlyinclude>

| Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}}
| Damage-Adj | 
   <!-- Value: Number of CRs to adjust base damage up or down. Default is 0. -->
   }}</onlyinclude>


  <!-- DEFAULT ATTACK ALTERATIONS -->

| Default-Attack-Update=<onlyinclude>{{#ifeq:{{{transcludesection|Default-Attack-Update}}}
| Default-Attack-Update | 
   <!-- Adds text to the bottom of the existing default attack description.  -->
   }}</onlyinclude>

| Default-Attack-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Default-Attack-Action-Required}}}
| Default-Attack-Action-Required | 
   <!-- Replaces default attack's action ("Once/Rnd on Initiative") with new value. -->
   }}</onlyinclude>


   <!--   AVAILABLE VARIABLES

   {{To-Hit}}                {{Skill-DC|Easy}}           {{Special-Standard-Dmg}}
   {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
   {{Save-DC}}               {{Skill-DC|Challenging}}    {{Special-Alpha-Dmg}}
   {{Hit-Points}}            {{Skill-DC|Hard}}           {{Ability-Dmg}}
   {{Bloodied-Hit-Points}}   {{Skill-DC|Impossible}}     {{Siege-Dmg}}
   {{Hit-Dice}}                                          {{Primary-Dmg}}
   {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
   {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
   {{CR}}                                                {{Quaternary-Dmg}}
                                                         {{Ranged-Dmg}}

   Each of these variables can be modified with up to four parameters, all optional:

       Parameter 1, unnamed, adds or subtracts from the CR. 
             Example: {{Ranged-Dmg|-2}} subtracts 2 to the CR before returning the value.

       Parameter 2, "n", modifies the base number directly. 
             Example: {{Ranged-Dmg|n=-2}} subtracts 2 from the final value.

       Parameter 3, "op" lets you change the operand affecting variable 2. 
             Values: mult, div, or leave blank (defaults to addition). 
             Example: {{Ranged-Dmg|n=2|op=mult}} doubles the damage.

       Parameter 4, "d", modifies which die size the damage uses. 
             This variable only applies to the damage variables.
             Values: d=4, d=6, d=8, d=10, d=12. Note lack of caps.  
             Example: {{Ranged-Dmg|d=10}} returns damage in form of d10's.        -->


  <!-- ANTI-TAMPER ATTACK ALTERATIONS -->

| Anti-Tamper-Update=<onlyinclude>{{#ifeq:{{{transcludesection|Anti-Tamper-Update}}}
| Anti-Tamper-Update | 
   <!-- Adds text to the bottom of the existing anti-tamper attack description.  -->
   }}</onlyinclude>

| Anti-Tamper-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Anti-Tamper-Action-Required}}}
| Anti-Tamper-Action-Required | 
   <!-- Replaces anti-tamper attack's action ("Triggered Immediate Action") with new value.  -->
   }}</onlyinclude>


  <!-- FAILSAFE ATTACK ALTERATIONS -->

| Reset-Update=<onlyinclude>{{#ifeq:{{{transcludesection|Reset-Update}}}
| Reset-Update | 
   <!-- Adds text to the bottom of the existing default attack description.  -->
   }}</onlyinclude>


  <!-- ON-DESTRUCTION ATTACK ALTERATIONS -->

| On-Destruction-Update=<onlyinclude>{{#ifeq:{{{transcludesection|On-Destruction-Update}}}
| On-Destruction-Update | 
   <!-- Adds text to the bottom of the existing default attack description.  -->
   }}</onlyinclude>

}}

Monster Template

Sorcerer Bloodline

{{Template:Bloodline

| Flavor-Text=<onlyinclude>{{#ifeq:{{{transcludesection|Flavor-Text}}}
| Flavor-Text| 
}}</onlyinclude>


| Bloodline-Skill = 
 <!-- Just put in the name of the skill, the link will be created automatically. E.g. "Stealth" (it is caps sensitive!)      -->


| Bonus-Spell-1 = 
| Bonus-Spell-2 = 
| Bonus-Spell-3 = 
| Bonus-Spell-4 = 
| Bonus-Spell-5 = 
| Bonus-Spell-6 = 
| Bonus-Spell-7 = 
| Bonus-Spell-8 = 
| Bonus-Spell-9 = 
| Bonus-Spell-10 = 
| Bonus-Spell-11 = 
| Bonus-Spell-12 = 
| Bonus-Spell-13 = 
| Bonus-Spell-14 = 
| Bonus-Spell-15 = 
| Bonus-Spell-16 = 
| Bonus-Spell-17 = 
 <!-- Just put the name of the spell in, the link will be created automatically.  E.g. "Fireball" (it is caps sensitive!)    -->


| Bonus-Feat-1 = 
| Bonus-Feat-2 = 
| Bonus-Feat-3 = 
| Bonus-Feat-4 = 
| Bonus-Feat-5 = 
 <!-- Just put the name of the feat in, the link will be created automatically.  E.g. "Weapon Focus" (it is caps sensitive!) -->


| Bloodline-Arcana = 
 <!-- This is a passive ability, or always-on bonus granted by the bloodline.                                                -->

| Bloodline-Power-1 = 
| Bloodline-Power-2 = 
| Bloodline-Power-3 = 
| Bloodline-Power-4 = 
| Bloodline-Power-5 = 
 <!-- The first power is always an 'at-will' spell-like ability that scales with level.                                      -->

}}


Magic Items

Parent Item

Use this template for the first item in a clade of items (or, if the item has no clade):

{{Magic-Item-Parent

  <!--  USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY                        -->
  <!--  FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child"                                   -->

  <!-- This page should be the FIRST item in the set, NOT the family page.
         i.e. "Finemail Smallclothes, Adamantine",  NOT "Finemail Smallclothes"                                -->

| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL| {{Subst:PAGENAMEE}}
  <!--  This field should have the value "{{Subst:PAGENAMEE}}" until you save, then it will have the page URL  -->
}}</onlyinclude>


  <!--  Describe the Family  -->

| Family-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Family-Name}}}
| Family-Name| 
}}</onlyinclude>

| Slot=<onlyinclude>{{#ifeq:{{{transcludesection|Slot}}}
| Slot| 
  <!--  Armor, Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists
        Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable                                                 -->
}}</onlyinclude>

| Image=<onlyinclude>{{#ifeq:{{{transcludesection|Image}}}
| Image| 
}}</onlyinclude>

| Image-Caption=<onlyinclude>{{#ifeq:{{{transcludesection|Image-Caption}}}
| Image-Caption| 
}}</onlyinclude>

| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Aura| 
  <!--  Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy, Transmutation, Divination
        Strength of aura (weak, moderate, strong, overwhelming) auto-calculated from Creator Level (CL)        -->
}}</onlyinclude>

| Family-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Family-Desc}}}
| Family-Desc| 
  <!--  This text describes all items in the same family, and should be cut and pasted across all such items   -->
}}</onlyinclude>

| Family-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Family-ShortDesc}}}
| Family-ShortDesc| 
}}</onlyinclude>


  <!--  Describe the First Item in the Family  -->

| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
| Name| 
  <!--  The name of the first item in the family.                                                              -->
}}</onlyinclude>

| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL| 
  <!--  'Creator Level' value: 1 to 40.  This is the CL of the first item in the family only                   -->
}}</onlyinclude>

| Nudge-Price=<onlyinclude>{{#ifeq:{{{transcludesection|Nudge-Price}}}
| Nudge-Price| 
  <!--  Multiplies base price by this value.  1 uses base price, but 1.25 increases base price by 25%.

        Base price is always WEAPON BASE PRICE, unless you leave the nudge value blank
          * See 'Template_talk:Magic-Item-Base-Price' for details

        IF BLANK, this nudge-price field will DEFAULT to:
          * Consumable:  0.02
          * Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists:  0.25
          * Armor, Shield, Wands:  0.5
          * Slotless:  0.75
          * Weapons, Rods, Staves:  1                                                                          -->
}}</onlyinclude>

| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
| Weight| 
  <!-- Just a number or decimal; "lbs" added automatically.   Minimum weight is 0.1.                           -->
}}</onlyinclude>

| Item-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Desc}}}
| Item-Desc| 
  <!--  This text describes what this specific item does, and any color text specific only to this item        -->
}}</onlyinclude>

| Item-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-ShortDesc}}}
| Item-ShortDesc| 
}}</onlyinclude>


}}

Child Items

Use this template for each child item (after the first) in the clade:

{{Magic-Item-Child

 <!--  USE THIS TEMPLATE TO CREATE EACH CHILD IN THE FAMILY, AFTER THE FIRST                                   -->
 <!--  FOR THE FAMILY AND THE FIRST ITEM, USE "Template:Magic-Item-Parent"                                     -->

| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
| Name| 
  <!--  The name of the child item                                                                             -->
}}</onlyinclude>

| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL| {{Subst:PAGENAMEE}}
  <!--  This field should have the value "{{Subst:PAGENAMEE}}" until you save, then it will have the page URL  -->
}}</onlyinclude>

| First-Page-URL=<onlyinclude>{{#ifeq:{{{transcludesection|First-Page-URL}}}
| First-Page-URL| 
  <!--  Copy the parent page URL field value (after you've saved it) here. E.g. "Rod_of_Accessioning,_Minor" -->
}}</onlyinclude>

| Slot=<onlyinclude>{{#ifeq:{{{transcludesection|Slot}}}
| Slot| 
  <!--  Armor, Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists
        Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable                                                 -->
}}</onlyinclude>

| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL| 
  <!--  'Creator Level' value: 1 to 40.  This is the CL of the first item in the family only                   -->
}}</onlyinclude>

| Nudge-Price=<onlyinclude>{{#ifeq:{{{transcludesection|Nudge-Price}}}
| Nudge-Price| 
  <!--  Multiplies base price by this value.  1 uses base price, but 1.25 increases base price by 25%.

        Base price is always WEAPON BASE PRICE, unless you leave the nudge value blank
          * See 'Template_talk:Magic-Item-Base-Price' for details

        IF BLANK, this nudge-price field will DEFAULT to:
          * Consumable:  0.02
          * Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists:  0.25
          * Armor, Shield, Wands:  0.5
          * Slotless:  0.75
          * Weapons, Rods, Staves:  1                                                                          -->
}}</onlyinclude>

| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
| Weight| 
  <!-- Just a number or decimal; "lbs" added automatically.   Minimum weight is 0.1.                           -->
}}</onlyinclude>

| Item-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Desc}}}
| Item-Desc| 
  <!--  This text describes what this specific item does, and any color text specific only to this item        -->
}}</onlyinclude>

| Item-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-ShortDesc}}}
| Item-ShortDesc| 
}}</onlyinclude>


}}

Solo Items/Consumables

{{Magic-Item-Solo

  <!--  USE THIS TEMPLATE TO CREATE ITEMS THAT ARE NOT PART OF A FAMILY (i.e. SINGLE ITEMS)                    -->


| Slot=<onlyinclude>{{#ifeq:{{{transcludesection|Slot}}}
| Slot| 
  <!--  Armor, Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists
        Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable                                                 -->
}}</onlyinclude>

| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Aura| 
  <!--  Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy, Transmutation, Divination       -->
}}</onlyinclude>

| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL| 
  <!--  'Creator Level' value: 1 to 40.                                                                        -->
}}</onlyinclude>

| Nudge-Price=<onlyinclude>{{#ifeq:{{{transcludesection|Nudge-Price}}}
| Nudge-Price| 
  <!--  Multiplies base price by this value.  1 uses base price, but 1.25 increases base price by 25%.

        Base price is always WEAPON BASE PRICE, unless you leave the nudge value blank
          * See 'Template_talk:Magic-Item-Base-Price' for details

        IF BLANK, this nudge-price field will DEFAULT to:
          * Consumable:  0.02
          * Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists:  0.25
          * Armor, Shield, Wands:  0.5
          * Slotless:  0.75
          * Weapons, Rods, Staves:  1                                                                          -->
}}</onlyinclude>

| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
| Weight| 
  <!-- Just a number or decimal; "lbs" added automatically.   Minimum weight is 0.1.                           -->
}}</onlyinclude>

| Item-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Desc}}}
| Item-Desc| 

  <!--  This text describes what this item looks like, and any color text                                      -->
}}</onlyinclude>

| Item-Abilities=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Abilities}}}
| Item-Abilities| 
 
{{Rod-Costs|sp=7|max=35|dam=N}}

  <!--  This text describes what this item actually does                                                       -->
}}</onlyinclude>

| Item-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-ShortDesc}}}
| Item-ShortDesc| 
}}</onlyinclude>




  <!-- OPTIONAL FIELDS  -->

| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL| {{Subst:PAGENAMEE}}
  <!--  This field should have the value "{{Subst:PAGENAMEE}}" until you save, then it will have the page URL  -->
}}</onlyinclude>

| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
| Name| {{Subst:PAGENAMEE}}
  <!--  This field should have the value "{{Subst:PAGENAME}}" until you save, then it will have the page name  -->
}}</onlyinclude>

| Image=<onlyinclude>{{#ifeq:{{{transcludesection|Image}}}
| Image| 
}}</onlyinclude>

| Image-Caption=<onlyinclude>{{#ifeq:{{{transcludesection|Image-Caption}}}
| Image-Caption| 
}}</onlyinclude>

}}

Transmog Lists

Displays one or more lists of CR templates for the 6 various kinds of transmogged foundational blueprints:

{{Transmog-Lists
| Natural-Only = 
| Melee-Only = 
| Natural-With-Weak-Ranged = 
| Melee-With-Weak-Ranged = 
| Natural-With-Strong-Ranged = 
| Melee-With-Strong-Ranged = 
}}


Targets

{{targets|x}}

Where "x" is one of the following options:

  • 0 = One target creature per 10 caster levels (drop fractions; max 3 at level 30)
  • 1 = One target creature
  • 2 = One target creature, plus one per 20 caster levels (drop fractions; max 2 at level 20)
  • 3 = One target creature, plus one per 15 caster levels (drop fractions; max 3 at level 30)
  • 4 = One target creature, plus one per 10 caster levels (drop fractions; max 4 at level 30)
  • 5 = Two target creatures, plus one per 10 caster levels (drop fractions; max 5 at level 30)
  • aoe = All creatures in target area (friend or foe)

For example, {{targets|2}} yields "one target creature, plus one per 20 character levels (drop fractions; max 2 at level 20)".

Circle Damage

{{circle|8}} as {{dmg|cold}}
produces "(Circle 8 damage): 1d6+3 points of damage per character level (max 21d6+63 at character level 21) as cold (energy, common)".

Dmg-Type

To define a new damage type, use:

{{Dmg-Type

| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type|
  <!-- Values: energy, physical -->
}}</onlyinclude>

| Abundance=<onlyinclude>{{#ifeq:{{{transcludesection|Abundance}}}
| Abundance|
  <!-- Values: common, uncommon, rare -->
}}</onlyinclude>

| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description|
}}</onlyinclude>

}}

Spell Template

{{Spell

<!-- Spell Level -->
<!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) -->
| Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}}
| Alchemist|
}}</onlyinclude>

| Bard=<onlyinclude>{{#ifeq:{{{transcludesection|Bard}}}
| Bard|
}}</onlyinclude>

| Cleric=<onlyinclude>{{#ifeq:{{{transcludesection|Cleric}}}
| Cleric|
}}</onlyinclude>

| Druid=<onlyinclude>{{#ifeq:{{{transcludesection|Druid}}}
| Druid|
}}</onlyinclude>

| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
| Paladin|
}}</onlyinclude>

| Ranger=<onlyinclude>{{#ifeq:{{{transcludesection|Ranger}}}
| Ranger|
}}</onlyinclude>

| Sorcerer/Wizard=<onlyinclude>{{#ifeq:{{{transcludesection|Sorcerer/Wizard}}}
| Sorcerer/Wizard|
}}</onlyinclude>

| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|
}}</onlyinclude>

| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime|
  <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. -->
}}</onlyinclude>

| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|
}}</onlyinclude>

| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|
  <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
}}</onlyinclude>

| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|
}}</onlyinclude>

| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|
  <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>

| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|
  <!-- Values: None, 
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, 
       ReflHalf, ReflNegates, HReflHalf, HReflNegates, 
       WillHalf, WillNegates, HWillHalf, HWillNegates, or anything else 
   -->
}}</onlyinclude>

| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
  <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>

| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>

| Lays-Dual-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Dual-Charge}}}
| Lays-Dual-Charge|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>

| Charge-Notes=<onlyinclude>{{#ifeq:{{{transcludesection|Charge-Notes}}}
| Charge-Notes|
}}</onlyinclude>

| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|
  <!-- Values: Y, or leave blank -->
}}</onlyinclude>

| Description = 

| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
}}</onlyinclude>

| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>

}}

Skill Use Template

This template is used multiple times on each skill page, to detail each way the skill may be used.

{{SkillUse

| Skill-Use = 

| Core-Skill = 

| Benefit = 

| Action = 

| DC = 

| Modifiers = 

| Take10-Take20 = 

| Assist = 

| Success = 

| Failure = 

| Retry = 

| Provokes = 

}}

Magic Property Template

{{Magic Property

| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|
}}</onlyinclude>

| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}}
| IsEpic|
  <!-- Values: Y (for yes) or leave blank (for no)                                                                                                 -->
}}</onlyinclude>

| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description|
}}</onlyinclude>

| StealthEffect=<onlyinclude>{{#ifeq:{{{transcludesection|StealthEffect}}}
| StealthEffect|
  <!-- Values: N (for no, stealth is impossible), or any number from -20 to +20; negatives are penalties to stealth, positives are bonuses to stealth  -->
}}</onlyinclude>

| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
}}</onlyinclude>

}}

Rage Power Template

{{Template:Rage Power

| Name = 

| Type = 

| Mien=<onlyinclude>{{#ifeq:{{{transcludesection|Mien}}}
| Mien|
}}</onlyinclude>

| MinLvl=<onlyinclude>{{#ifeq:{{{transcludesection|MinLvl}}}
| MinLvl|
}}</onlyinclude>

| Prereqs=<onlyinclude>{{#ifeq:{{{transcludesection|Prereqs}}}
| Prereqs|
}}</onlyinclude>

| Fury=<onlyinclude>{{#ifeq:{{{transcludesection|Fury}}}
| Fury|
}}</onlyinclude>

| Benefit = 

| Addtl-Fury = 

| Prog1 = 

| Prog2 = 

| Prog3 = 

| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
}}</onlyinclude>

}}

Fighter Tactic Template

{{Tactic

| Name = 

| Prerequisites = 

| Unlocks = 

| Benefit = 

}}

Rogue Talent Template

{{Template:Talent

| Category=[[Category:Ruthless Rogue Talents]] [[Category:Cunning Rogue Talents]] [[Category:Sneak Attack Talents]]

| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type|
}}</onlyinclude>

| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|
}}</onlyinclude>

| Benefit=

| Cunning=<onlyinclude>{{#ifeq:{{{transcludesection|Cunning}}}
| Cunning|
}}</onlyinclude>

| Ruthless=<onlyinclude>{{#ifeq:{{{transcludesection|Ruthless}}}
| Ruthless|
}}</onlyinclude>

| SneakAtk=<onlyinclude>{{#ifeq:{{{transcludesection|SneakAtk}}}
| SneakAtk|
}}</onlyinclude>

| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
}}</onlyinclude>

}}
  • Category: delete any which aren't applicable. Use Cunning and Ruthless only if the talent grants a special benefit to that path. Use sneak attack only if the talent cannot be combined with other sneak attack-modifying talents.
  • Type: values are "Ex," "Su" and "Sp" (Extraordinary, Supernatural and Spell-Like).
  • Ruthless: value is "Y" or blank; use if the talent offers a special benefit to ruthless rogues.
  • Cunning: value is "Y" or blank; use if the talent offers a special benefit to cunning rogues.
  • SneakAtk: value is "Y" or blank; use if the talent modifies sneak attack and cannot be combined with other sneak attack-modifying talents.

Simple Weapon Template

{{Template:SimpleWeapon

| Name = 

| Image = 

| FlavorText = 

| Type = 

| Cost = 

| TinyDmg = 

| SmallDmg = 

| MedDmg = 

| LgDmg = 

| Crit = 

| Range = 

| Weight = 

| DamageType = 

| Quality1 = 
| Quality2 = 
| Quality3 = 
| Quality4 = 
| Quality5 = 
| Quality6 = 
| Quality7 = 
| Quality8 = 
| Quality9 = 

| Description = 

}}


Feats Template

To input new feats, or update the page contents of existing feats, please use the following schema:

{{Template:Feats
| Category=

| Flavor=

| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|
}}</onlyinclude>

| Benefit=

| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| LevelInc|
}}</onlyinclude>


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|
}}</onlyinclude>

}}
  • Category: The template will put every feat into the [[Category:Epic Path]] and [[Category:Feats]] category, but if you want to add additional categories (in particular, categories for character classes which pertain directly to the feats, please do so. Note that you do not need to include spaces between the categories, nor should you add line breaks. Here's a list of commonly used categories, in case you need them:
[[Category:Metamagic Feats]][[Category:Bard]][[Category:Cleric]][[Category:Druid]][[Category:Paladin]][[Category:Sorcerer]][[Category:Wizard]]

[[Category:Teamwork Feats]]


[[Category:Alchemist]]
[[Category:Barbarian]]
[[Category:Brawler]]
[[Category:Fighter]]
[[Category:Monk]]
[[Category:Prowler]]
[[Category:Ranger]]
[[Category:Rogue]]
[[Category:Warlord]]


[[Category:Courageous Tier (1-5)]]
[[Category:Intrepid Tier (6-10)]]
[[Category:Heroic Tier (11-15)]]
[[Category:Undaunted Tier (16-20)]]
[[Category:Valorous Tier (21-25)]]
[[Category:Mythic Tier (26-30)]]
[[Category:Legendary Tier (31-35)]]
  • Flavor: Use this section to put any flavor text the feat may have. The template will automatically change the text to italics.
  • Prerequisites: Use this section to input any prerequisites (duh!). Ideally, any specific level requirement, or the requirement with the highest implied level should come first in the list. If a feat has no prerequisites, make sure to put "None" in this section.
  • Benefit: In addition to pasting the feat's effects into this section, additional information like Special, Normal and Level Increase (metamagic feats only) should be pasted into this section, when present. Note that, while the Benefit: text is supplied to the page from the template, additional sections like Special: will have to be made bold manually after pasting it into the section.

Here's an example of a filled out schema:

{{Template:Feats
| Category=

| Flavor=You are skilled at attacking opponents that you cannot clearly perceive.

| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|[[Perception]] 10 ranks
}}</onlyinclude>

| Benefit=In melee, you ignore all miss chances from any source.

| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Ignore miss chances in combat
}}</onlyinclude>
}}

You can see the resulting page here: Blind-Fight. Note that no additional categories were added (since the feat could be taken by anyone), so the section was left blank. Also note the Normal: and Special: sections were manually added as part of the contents of the "Benefit=" section of the schema.

Advanced: Exclusion Template

If you are comfortable using the templates, and also comfortable creating tables and other complex(-ish) wiki techniques, the Exclusion template can be very helpful to avoid having special wiki text interpreted as part of the template's own schema. In particular, trying to put a table inside of a schema parameter will cause the template to behave oddly.

To avoid this, whenever you are using wiki markup that includes the "|" character (such as tables), you will need to surround the entire table's code with the following template: "{{#!:" in front of the code, and "}}" after the code (do not include the quotes). Example (assume all of this is inside a template, within the value of a particular parameter of that template):

{{#!:
{| class="ep-default"
|-
! Level || Benefit 
|-
| 1 || candy
|-
| 2 || 1d4 insects (live)
|}
}}

Another use of this template is when you want to include special formatting inside of a template parameter:

{{#!:
::* Example: Your Text Here
}}