Impervious (Armor Magic Property): Difference between revisions
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| Description|An impervious item is warded against damage and decay. A metallic weapon, armor, or shield with this property cannot rust and a wooden weapon, armor, or shield cannot rot or warp, even by magical or supernatural means. An impervious item grants a +2 bonus to the owner's | | Description|An impervious item is warded against damage and decay. A metallic weapon, armor, or shield with this property cannot rust and a wooden weapon, armor, or shield cannot rot or warp, even by magical or supernatural means. An impervious item grants a +2 bonus to the owner's [[maneuver defense]], and gains a bonus to its Durability equal to its Enhancement Bonus. Thus, a +1 Impervious Wooden Heavy Shield has a Durability of four, but a +4 Impervious Wooden Heavy Shield has a Durability of seven. | ||
If an impervious item gains the [[Broken]] condition, it is automatically made whole again at the beginning of the next encounter, or after a full night's rest, as long as the item is not destroyed. If it is destroyed, the magics of the property are destroyed as well. | If an impervious item gains the [[Broken]] condition, it is automatically made whole again at the beginning of the next encounter, or after a full night's rest, as long as the item is not destroyed. If it is destroyed, the magics of the property are destroyed as well. |
Latest revision as of 17:11, 27 July 2024
Impervious (Armor Magic Property)
An impervious item is warded against damage and decay. A metallic weapon, armor, or shield with this property cannot rust and a wooden weapon, armor, or shield cannot rot or warp, even by magical or supernatural means. An impervious item grants a +2 bonus to the owner's maneuver defense, and gains a bonus to its Durability equal to its Enhancement Bonus. Thus, a +1 Impervious Wooden Heavy Shield has a Durability of four, but a +4 Impervious Wooden Heavy Shield has a Durability of seven.
If an impervious item gains the Broken condition, it is automatically made whole again at the beginning of the next encounter, or after a full night's rest, as long as the item is not destroyed. If it is destroyed, the magics of the property are destroyed as well.
- Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.