Gelatinous Parasite: Difference between revisions
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| Min-CR = 1 | | Min-CR = 1 | ||
| Max-CR = | | Max-CR = 40 | ||
| MonsterName=<onlyinclude>{{#ifeq:{{{transcludesection|MonsterName}}} | | MonsterName=<onlyinclude>{{#ifeq:{{{transcludesection|MonsterName}}} | ||
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}}</onlyinclude> | }}</onlyinclude> | ||
| NudgeInit = | | NudgeInit = 3 | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | ||
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| Sense-Lifesense-Range = | | Sense-Lifesense-Range = | ||
| Sense-Mindsense-Range = | | Sense-Mindsense-Range = | ||
| Sense-Tremorsense-Range = 60 | | Sense-Tremorsense-Range = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 60|1 = 60 |2 = 80|3 = 80|4 = 100 |5 = 100 |6 = 120|7 = 150|8 = 200}} | ||
| Sense-Watersense-Range = | | Sense-Watersense-Range = | ||
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<!-- Put any 'immunity' or 'hardened' values here; | <!-- Put any 'immunity' or 'hardened' values here; | ||
immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added | immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added | ||
'''''Hardened ( | '''''Hardened (1/2 damage):''''' | ||
'''''Immune (no effect):''''' --> | '''''Immune (no effect):''''' --> | ||
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<!-- If the monster has a given movement type, list the speed, in feet (just the number only), below; | <!-- If the monster has a given movement type, list the speed, in feet (just the number only), below; | ||
if they don't have that movement type, leave it blank --> | if they don't have that movement type, leave it blank --> | ||
| Move-Type-Walk-Speed = 30 | | Move-Type-Walk-Speed = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = 30|1 = 40 |2 = 40|3 = 50|4 = 60 |5 = 80 |6 = 80|7 = 80|8 = 100}} | ||
| Move-Type-Burrowing-Speed = | | Move-Type-Burrowing-Speed = | ||
| Move-Type-Tunneling-Speed = | | Move-Type-Tunneling-Speed = | ||
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<!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") --> | <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") --> | ||
| NudgePriToHit = | | NudgePriToHit = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 = |2 = 1|3 = 2|4 = 2 |5 = 2 |6 = 3|7 = 3|8 = 4}} | ||
<!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| NudgePriDamage = | | NudgePriDamage = {{#switch: {{#expr: floor({{#var:Displayed-CR|1}}/5)}}|0 = |1 = |2 = 1|3 = 2|4 = 2 |5 = 2 |6 = 3|7 = 3|8 = 4}} | ||
<!-- Values: any positive or negative number, or leave blank. Changes the base CR of the monster's value. Max recommended is +/-4 --> | <!-- Values: any positive or negative number, or leave blank. Changes the base CR of the monster's value. Max recommended is +/-4 --> | ||
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<!-- Values: Y (for yes), or leave blank (for no) --> | <!-- Values: Y (for yes), or leave blank (for no) --> | ||
| RangedAtkIncrementDistance = | | RangedAtkIncrementDistance = 30 | ||
<!-- Range increment in feet (e.g. 20 ft.); -2 to hit per increment after first --> | <!-- Range increment in feet (e.g. 20 ft.); -2 to hit per increment after first --> | ||
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<!-- COMBAT TACTICS --> | <!-- COMBAT TACTICS --> | ||
| CombatTactics = Gelatinous Parasites are completely mindless, but are seemingly always hungry. In a combat, they will move toward prey and attack. If they have a victim adjacent, they will attack it with a full attack. If a victim moves away, but another source of food is closer, they will move toward and attack the closer source of food. If there are more than one eligible victims the same distance away, roll randomly to determine which they attack. | | CombatTactics = Gelatinous Parasites are completely mindless, but are seemingly always hungry. In a combat, they will move toward prey and attack. If they have a victim adjacent, they will attack it with a full attack. If a victim moves away, but another source of food is closer, they will move toward and attack the closer source of food. If there are more than one eligible victims the same distance away, roll randomly to determine which they attack. If there is no prey within a move distance, they will move and spray with their ranged attack. | ||
They are mindless and fearless, and will attack and eat until they are killed. | They are mindless and fearless, and will attack and eat until they are killed. |
Latest revision as of 18:02, 24 August 2024
Gelatinous Parasite (CR 4)
Neutral - Small - Ooze |
---|
Lore: | K. (Dungeoneer) | ||
8 | 23 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
19 | +9 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
- Blind to Vision
- Standard Hearing
- Standard Smell
- Tremorsense 60 ft.
Movement Types:
- Walk 30 ft.
Defense
AC |
Man Def |
Monster Health | ||
61 | 30 | 6 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +2 |
Refl: | +2 |
Will: | +2 |
Strong Against:
- (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
- (Ooze 1) Immune (no effect): gaze attacks, visual effects, illusions, and other attack forms that rely on sight
- (Ooze 2) Immune (no effect): poisons (tainted, poisoned, blighted), magical sleep (drowsy, sluggish, asleep), paralyzed, stunned, polymorph
- (Ooze 3) Immune (no effect): flanking, prone (quelled, prone, splayed]])
- (Ooze 4) Hardened (½ damage): critical hits, precision damage
Offense
Standard Attack (Melee):
- 1x Polyp Slap +7 (1d8+3/19-20 x2)
as acid (energy, common)
Full Attack (Melee):
- 3x Polyp Slap +7 (1d8+3/19-20 x2)
as acid (energy, common)
Standard Attack (Ranged):
- 1x Acidic Squirt +11 vs. AC (always hits on a 17+ on the die) (1d8+3/19-20 x2)
as acid (energy, common)
(Increment: 30 ft.; Max Range: 150 ft.)
Full Attack (Ranged):
- 3x Acidic Squirt +11 vs. AC (always hits on a 17+ on the die) (1d8+3/19-20 x2)
as acid (energy, common)
(Increment: 30 ft.; Max Range: 150 ft.)
Siege Damage: Not siege capable
Statistics
11 |
STR |
10 |
DEX |
14 |
CON |
— |
INT |
9 |
WIS |
11 |
CHA |
Special Abilities
Parasitism (Su) Free Action 1/Rnd |
If a Gelatinous Parasite starts its turn inside of, or takes a move action that passes through, a Gelatinous Cube, it gains +6 hit points either as healing or as temporary hit points, depending on if it was damaged or not. This ability is a free action, but cannot be used more than once per round. As mindless creatures, the parasites will not seek this out during combat, but it may occur circumstantially. |
Transparent (Ex) Automatic |
Due to its lack of coloration, a gelatinous parasite is difficult to discern. A DC 19 Perception check is required to notice a motionless gelatinous parasite. |
Semi-Solid (Ex) Automatic |
A gelatinous parasite never suffers movement penalties or squeezing penalties from moving through or ending its turn inside of a gelatinous cube's space. It suffers squeeze penalties for sharing space with other gelatinous parasites, however. |
Gelatinous Parasite
Many Gelatinous Cubes are accompanied by, or perhaps infested by, smaller, crystal-clear oozes of a much more liquid nature. These things have been dubbed Gelatinous Parasites, on the assumption that they are gaining sustenance at the expense of the Cube.
Gelatinous Parasites are Henchmen for the Gelatinous Cube, although if desired they may also be used as standalone monsters.
The exact nature of the relationship between Gelatinous Cubes and Gelatinous Parasites is not common knowledge. What is well known is that Gelatinous Parasites are just as hungry and aggressive as a Gelatinous Cube, and if an infested Cube attacks, the Parasites will be attacking just as hungrily.
To make things worse, Parasites are a lot smaller and faster than a Gelatinous Cube, and if you thought running away from a Cube while Slowed was no fun, the Parasites make it even worse...
Combat Tactics
Gelatinous Parasites are completely mindless, but are seemingly always hungry. In a combat, they will move toward prey and attack. If they have a victim adjacent, they will attack it with a full attack. If a victim moves away, but another source of food is closer, they will move toward and attack the closer source of food. If there are more than one eligible victims the same distance away, roll randomly to determine which they attack. If there is no prey within a move distance, they will move and spray with their ranged attack.
They are mindless and fearless, and will attack and eat until they are killed.
Out of Combat
Parasites seem to live...inside of... Gelatinous Cubes. But that being said, they will roam quite far if given the chance, and the Cube always seems to have more of the pesky things. It is quite possible to find Parasites by themselves, as their Cube is not nearby, or has been destroyed before they were. Note that intelligent monsters sometimes try to use Parasites as living traps, and they work well in that role if they can be baited into a useful behavior.
Rewards
XP: 1,200
Treasure: Sellable Goods worth 1,188 gp.
- Weight: 40 lbs. Volume: 1.6 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |