Impervious (Melee Weapon Magic Property): Difference between revisions

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* '''Aura''' moderate transmutation; '''CL''' 7th; '''Weight''' —
* '''Aura''' moderate transmutation; '''CL''' 7th; '''Weight''' —


An impervious weapon is warded from damage and decay.  A metallic weapon cannot rust and a wooden weapon cannot rot or warp, even by magical or supernatural means.  
An impervious weapon is warded from damage and decay.  A metallic weapon cannot rust and a wooden weapon cannot rot or warp, even by magical or supernatural means. An impervious weapon grants a bonus equal to twice the weapon's enhancement bonus to the wielder's combat maneuver defense against [[Combat_Maneuvers#Sunder|Sunder combat maneuvers]].  If an impervious weapon gains the [[Broken]] condition, it is automatically made whole again one hour later, as long as the weapon is not destroyed.  If it is destroyed, the effect is lost.
 
An impervious weapon gains double the normal bonus to its hardness and hit points for each point of its enhancement bonus. The break DC for an impervious weapon and the wielder's combat maneuver defense against sunder maneuvers against the impervious weapon each gain a bonus equal to twice the weapon's enhancement bonus.   
 
If an impervious weapon is damaged or even gains the broken condition, it heals from that damage at the rate of one hit point per hour as long as the weapon is not destroyed.  This will eventually remove the broken condition and restore the weapon completely.  If it is destroyed, the effect is lost.


* ''Craft Magic Arms and Armor, fabricate, make whole; Cost +1 bonus''
* ''Craft Magic Arms and Armor, fabricate, make whole; Cost +1 bonus''

Revision as of 22:11, 18 October 2015


Impervious

  • Price: +1 bonus
  • Aura moderate transmutation; CL 7th; Weight

An impervious weapon is warded from damage and decay. A metallic weapon cannot rust and a wooden weapon cannot rot or warp, even by magical or supernatural means. An impervious weapon grants a bonus equal to twice the weapon's enhancement bonus to the wielder's combat maneuver defense against Sunder combat maneuvers. If an impervious weapon gains the Broken condition, it is automatically made whole again one hour later, as long as the weapon is not destroyed. If it is destroyed, the effect is lost.

  • Craft Magic Arms and Armor, fabricate, make whole; Cost +1 bonus