Magic Items: Difference between revisions
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===Belt=== | ===Belt Slot Items=== | ||
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===Body=== | ===Body Slot Items=== | ||
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===Chest=== | ===Chest Slot Items=== | ||
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===Eyes=== | ===Eyes Slot Items=== | ||
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===Feet=== | ===Feet Slot Items=== | ||
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===Hands=== | ===Hands Slot Items=== | ||
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===Head=== | ===Head Slot Items=== | ||
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===Headband=== | ===Headband Slot Items=== | ||
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===Neck=== | ===Neck Slot Items=== | ||
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===Rings=== | ===Rings Slot Items=== | ||
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===Shoulders=== | ===Shoulders Slot Items=== | ||
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===Wrists=== | ===Wrists Slot Items=== | ||
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==Slotless== | ==Slotless Items== | ||
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Revision as of 16:07, 1 November 2015
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Wondrous Magic Items
This page contains a listing of the pre-made magic items available in Epic Path. GM's are encouraged to allow players to create new items using the magic item creation rules, and, if the new items seem like they might be commonplace among discerning adventurers, include them in the pre-made magic items of their campaign.
The principle advantage of a pre-made magic item over those created custom is availability. Pre-made magic items have a chance to be available in a magic shop (this percentage chance is listed in the Money and Merchants page). Custom items must always be created, which takes a minimum of 1 week and often longer, whether it is made by a PC or an NPC. While large settlements will have magic item craftsmen who specialize in creating custom magic items, they demand payment up front and make the players wait for their item to be made.
Belt Slot Items
Magic Item Name | Cost | Slot | Description |
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Anaconda's Coils | 18,500 gp | Belt | Grants the wearer a +2 enhancement bonus to STR, a +2 competence bonus to CMB and CMD for Grapple combat manuevers. |
Aquatic Cummerbund | 2,600 gp | Belt | +4 competence bonus to Swim checks, and wearer can take 10 on swim checks even if in danger. |
Belt of Dwarvenkind | 14,900 gp | Belt | Grants the wearer a +2 enhancement bonus to CON and Darkvision if he is not a dwarf. |
Belt of Equilibrium | 12,000 gp | Belt | As long as the wearer moves 5 feet or less this round, she can ignore the effects of Fatigued, Shaken or Sickened for 1 round |
Belt of Fallen Heroes | 21,000 gp | Belt | Summon a fallen hero to act as an Unseen Servant and give advice during combat, granting a +1 insight bonus to all saving throws. |
Belt of Foraging | 6,000 gp | Belt | Wearer always succeeds on Survival checks made to survive in the wild. |
Belt of Giant Strength | 4,000 gp | Belt | Grants an enhancement bonus to the wearer's Strength |
Belt of Incredible Dexterity | 4,000 gp | Belt | Grants an enhancement bonus to the wearer's Dexterity |
Belt of Mighty Constitution | 4,000 gp | Belt | Grants an enhancement bonus to the wearer's Constitution |
Belt of Mighty Hurling, Greater | 42,000 gp | Belt | Grants a +4 enhancement bonus to the wearer's Strength, and wearer uses STR instead of DEX for attack rolls with thrown weapons |
Belt of Mighty Hurling, Lesser | 14,000 gp | Belt | Grants a +2 enhancement bonus to the wearer's Strength, and wearer uses STR instead of DEX for attack rolls with thrown weapons |
Belt of Physical Might | 10,000 gp | Belt | Grants an enhancement bonus to any two of the wearer's physical ability scores (STR, DEX or CON) |
Belt of Physical Perfection | 16,000 gp | Belt | Grants an enhancement bonus to all three of the wearer's physical ability scores (STR, DEX and CON) |
Belt of Stoneskin | 60,000 gp | Belt | Wearer gains DR 10/adamantine until the belt absorbs 100 points of damage; refreshes every 24 hours automatically |
Belt of Teeth | 4,000 gp | Belt | Wearer's attacks of opportunity can be bite attacks |
Belt of the Weasel | 10,000 gp | Belt | Grants a +2 enhancement bonus to the wearer's Dexterity and allows wearer to attack from prone without penalty |
Belt of Thunderous Charging | 10,000 gp | Belt | Grants a +2 enhancement bonus to the wearer's Strength, and charges performed by the wearer deal more damage |
Belt of Tumbling | 800 gp | Belt | +4 competence bonus to Acrobatics to move through threatened squares |
Beneficial Bandolier | 1,000 gp | Belt | Stores up to 200 sling bullets of the wearer's choice, and can create non-magical sling bullets as a free action. |
Bladed Belt | 2,000 gp | Belt | Belt can transform into a masterwork slashing or piercing melee weapon of the wearer's choice on command. |
Blinkback Belt | 5,000 gp | Belt | Thrown weapons teleport back to the belt at the end of the round. |
Cord of Stubborn Resolve | 15,000 gp | Belt | Grants a +2 enhancement bonus to the wearer's Constitution, and effects which cause Fatigued instead deal non-lethal damage. |
Elemental Earth Belt | 24,000 gp | Belt | Grants a +4 enhancement bonus to the wearer's Constitution, immunity to forced movement effects and an earth elemental form |
Equestrian Belt | 3,200 gp | Belt | Automatically succeed on checks to control a combat mount in combat. |
Gorgon Belt | 23,000 gp | Belt | The wearer gains a +2 enhancement bonus to Strength, can ignore difficult terrain while charging and gains a paralyzing breath weapon attack |
Heavyload Belt | 2,000 gp | Belt | The wearer's carrying capacity triples, as with the Ant Haul spell. |
Merform Belt | 32,000 gp | Belt | Grants the wearer a swim speed of 60 but a land speed of 5, a +2 natural armor bonus and allows the wearer to breathe underwater. |
Meridian Belt | 1,000 gp | Belt | Wear rings on your feet as well as hands, but only two rings may function at one time. |
Minotaur Belt | 11,000 gp | Belt | Grants a +2 enhancement bonus to the wearer's Strength and the wearer can ignore difficult terrain while charging |
Monkey Belt | 9,400 gp | Belt | Grants a +2 enhancement bonus to the wearer's Dexterity, and belt can transform into a prehensile tail for 5 minutes per day. |
Monkey Belt, Greater | 18,000 gp | Belt | Grants a +2 enhancement bonus to the wearer's Strength and Dexterity, and belt can transform into a prehensile tail for 5 minutes per day. |
Plague Rat Belt | 5,200 gp | Belt | Grants a +2 enhancement bonus to the wearer's Constitution, and allows a reroll on a poison or disease save three times per day |
Plague Rat Belt, Greater | 11,200 gp | Belt | Grants a +2 enhancement bonus to the wearer's Dexterity and Constitution, and allows a reroll on a poison or disease save three times per day |
Sash of Flowing Water | 25,000 gp | Belt | Deflect a melee attack as an immediate action |
Security Belt | 12,500 gp | Belt | The wearer gains a +5 competence bonus to CMD versus the Steal maneuver, and can shrink an item once per day and keep it hidden in the belt |
Serpent Belt | 9,000 gp | Belt | Grants wearer a +4 resistance bonus to Poison saves, and belt can transform into a snake once per day. |
Serpent Belt, Greater | 20,000 gp | Belt | Grants wearer a +4 resistance bonus to Poison saves, a +2 enhancement bonus to STR and DEX, and belt can transform into a snake once per day. |
Shadowform Belt | 110,000 gp | Belt | Grants a +6 enhancement bonus to the wearer's Dexterity and wearer can become Incorporeal for up to 10 rounds per day |
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Body Slot Items
Magic Item Name | Cost | Slot | Description |
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Chest Slot Items
Magic Item Name | Cost | Slot | Description |
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Eyes Slot Items
Magic Item Name | Cost | Slot | Description |
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Feet Slot Items
Magic Item Name | Cost | Slot | Description |
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Hands Slot Items
Magic Item Name | Cost | Slot | Description |
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Head Slot Items
Magic Item Name | Cost | Slot | Description |
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Headband Slot Items
Magic Item Name | Cost | Slot | Description |
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Neck Slot Items
Magic Item Name | Cost | Slot | Description |
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Rings Slot Items
Magic Item Name | Cost | Slot | Description |
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Shoulders Slot Items
Magic Item Name | Cost | Slot | Description |
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Wrists Slot Items
Magic Item Name | Cost | Slot | Description |
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Slotless Items
Magic Item Name | Cost | Slot | Description |
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