Absolute Spell (Feat): Difference between revisions
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''Go back to [[ | [[Category:Epic Path]] | ||
[[Category:Feats]] | |||
* ''Go back to [[ Epic Path ]] page.'' | |||
* ''Go back to [[ Master Feats List ]] page.'' | |||
==Absolute Spell== | |||
'''Prerequisites:''' Perfect Spell, Spellcraft 28 ranks. | |||
'''Benefit:''' The spell becomes charged with magical energy, gaining the following benefits: | |||
* All random variables are maximized and doubled as if by the Perfect Spell feat. | |||
* All non-variable numbers (size of effect, number of creatures affected, maximum hit die affected, heal spell healing, duration, etc.) are doubled. | |||
* Any DCs associated with the spell gain a +4 bonus. | |||
* Any attempts to overcome Spell Resistance gain a +6 bonus. | |||
* Attempts to dispel or counterspell the spell receive a -6 penalty. | |||
An absolute spell uses up a spell slot eight levels higher than the spell's actual level. | An absolute spell uses up a spell slot eight levels higher than the spell's actual level. |
Revision as of 17:35, 29 November 2015
- Go back to Epic Path page.
- Go back to Master Feats List page.
Absolute Spell
Prerequisites: Perfect Spell, Spellcraft 28 ranks.
Benefit: The spell becomes charged with magical energy, gaining the following benefits:
- All random variables are maximized and doubled as if by the Perfect Spell feat.
- All non-variable numbers (size of effect, number of creatures affected, maximum hit die affected, heal spell healing, duration, etc.) are doubled.
- Any DCs associated with the spell gain a +4 bonus.
- Any attempts to overcome Spell Resistance gain a +6 bonus.
- Attempts to dispel or counterspell the spell receive a -6 penalty.
An absolute spell uses up a spell slot eight levels higher than the spell's actual level.