Escape Artist: Difference between revisions
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! Action || DC || Action/Time || Try Again? | ! Action || DC || Action/Time || Try Again? | ||
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| Escape rope/bindings || | | Escape rope/bindings || Binder's CMB +20 || 1 minute || Yes, unless DC is > 20 + your Escape Artist bonus | ||
|- | |- | ||
| Escape a net, animate rope spell, command plants, control plants, or entangle || 20 || 1 full-round action || Yes | | Escape a net, animate rope spell, command plants, control plants, or entangle || 20 || 1 full-round action || Yes | ||
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| Move through a tight space || 30 || at least 1 minute || Yes | | Move through a tight space || 30 || at least 1 minute || Yes | ||
|- | |- | ||
| Escape grapple or reduce pinned condition to grappled condition || | | Escape grapple or reduce pinned condition to grappled condition || Grappler's CMD || move action || Yes | ||
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====Escape Ropes==== | ====Escape Ropes==== | ||
The DC of your Escape Artist check is equal to the | The DC of your Escape Artist check is equal to the binder's combat maneuver bonus +20. | ||
'''Action:''' Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. | '''Action:''' Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. | ||
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====Move Through Tight Space==== | ====Move Through Tight Space==== | ||
The DC noted is for getting through a space where your head fits but your shoulders | The DC noted is for getting through a space where your head fits but your shoulders don't. If the space is long you may need to make multiple checks. You can't get through a space that your head does not fit through. Succeeding on this skill check allows you to move through the space, but while doing so, you are subject to Squeezing penalties. | ||
'''Action''' Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is. | '''Action''' Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is. | ||
'''Retry?''' Yes. You can make another check after a failed check if | '''Retry?''' Yes. You can make another check after a failed check if you're squeezing your way through a tight space, making multiple checks. If the situation permits, you can make additional checks, or even take 20, as long as you're not being actively opposed. | ||
Revision as of 01:33, 31 December 2015
Escape Artist (Dex; Armor Check Penalty)
Your training allows you to slip bonds and escape from grapples.
Common Uses
The table below gives common DCs to escape various forms of restraints.
Table: Escape Artist DCs, Time Required and Modifiers
Action | DC | Action/Time | Try Again? |
---|---|---|---|
Escape rope/bindings | Binder's CMB +20 | 1 minute | Yes, unless DC is > 20 + your Escape Artist bonus |
Escape a net, animate rope spell, command plants, control plants, or entangle | 20 | 1 full-round action | Yes |
Escape a snare spell | 23 | 1 full-round action | Yes |
Escape normal manacles | 30 | 1 minute | Yes |
Escape masterwork manacles | 35 | 1 minute | Yes |
Move through a tight space | 30 | at least 1 minute | Yes |
Escape grapple or reduce pinned condition to grappled condition | Grappler's CMD | move action | Yes |
Escape Ropes
The DC of your Escape Artist check is equal to the binder's combat maneuver bonus +20.
Action: Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work.
Retry? Varies. If the DC to escape from rope or bindings is higher than 20 + your Escape Artist skill bonus, you cannot escape from the bonds using Escape Artist.
Escape Manacles
The DC to escape normal manacles is 30. The DC to escape masterwork manacles is 35.
Action: Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work.
Retry? Varies. If the DC to escape from rope or bindings is higher than 20 + your Escape Artist skill bonus, you cannot escape from the bonds using Escape Artist.
Escape Net or Certain Spells
The DC to escape a net, an animated rope, commanded or controlled plants, or an entangle spell is 20.
The DC to escape a snare spell is 23.
Action: Escaping from a net, animated rope, commanded or controlled plants, or an entangle spell is a full-round action.
Retry? Varies. If the DC to escape from rope or bindings is higher than 20 + your Escape Artist skill bonus, you cannot escape from the bonds using Escape Artist.
Grapple
You can make an Escape Artist check in place of a combat maneuver check to escape a grapple or to change from a pinned condition to merely grappled.
Action: Using escape artist in this fashion is a move action, where using CMB to escape a grapple is a standard action. A character may attempt both an escape artist check and a combat maneuver to escape a grapple in the same round (either because the first check failed, or to use the first check to change a pin to a grapple and the second check to escape the grapple entirely).
Retry? Yes, using a new move action.
Move Through Tight Space
The DC noted is for getting through a space where your head fits but your shoulders don't. If the space is long you may need to make multiple checks. You can't get through a space that your head does not fit through. Succeeding on this skill check allows you to move through the space, but while doing so, you are subject to Squeezing penalties.
Action Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is.
Retry? Yes. You can make another check after a failed check if you're squeezing your way through a tight space, making multiple checks. If the situation permits, you can make additional checks, or even take 20, as long as you're not being actively opposed.
Modifiers
- Feats: If you have the Stealthy feat, you get a +2 feat bonus on Escape Artist skill checks. This bonus increases as you put more ranks into the skill.
Epic Skill Uses
Note: All uses below require a minimum of 21 Ranks in the skill to use.
dislocated squeeze
(DC 40) - squeeze through a space as though you were 1 size category smaller than you really are.
elastic squeeze
(DC 80) - squeeze through a space as though you were 2 size categories smaller.
boneless squeeze
(DC 120) - squeeze through a space as though you were 3 size categories smaller.
aphasic squeeze
(DC 150) squeeze through solid objects or even a wall of force.